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Rise of Prehistory


Wattking

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I like this deck. It might not rely on intensive strategy, but it's fun to use. Hoping to get the Fossil Investigation in the next expansion.

 

Cards(40)

Monsters LV5 and up:4

Super-Ancient Dinobeast

Black Tyranno

Ultimate Tyranno

Super Conductor Tyranno

 

 

Monsters LV4 and down:16

Tyranno Infinity

Hyper Hammerhead

Miracle Jurassic Egg

Black Stego

Venom Cobra*3

Black Veloci*3

Sabersaurus*3

Destroyersaurus*2

Gale Lizard

 

Spells:10

Monster Gate

Ultra Evolution Pill

Big Evolution Pill

Jurassic World

Soul Exchange

Double Summon

Raise Body Heat

Earthquake

Twister

Tail Swipe

 

Traps:10

 

No Entry!!

Seismic Shockwave

Skull Lair

Fossil Excavation*2

Negate Attack

Hunting Instinct

Raigeki Break

Survival Instinct

Sakuretsu Armor

 

And I know some of these cards seem obsolete, but they kind of speed up the process of summoning the higher levels.

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Sorry, but your deck is bad. This would work better:

 

Monsters: 19

2x Super Conductor Tyranno

2x Ultimate Tyranno

3x Super-Ancient Dinobeast

3x Tyranno Infinity

3x Gilasaurus

3x Black Veloci

2x Rose, Warrior of Revenge

1x Morphing Jar

 

Spells: 14

3x Trade-In

2x Dimensional Fissure

2x Foolish Burial

1x Monster Gate

1x Reasoning

1x Mystical Space Typhoon

1x Giant Trunade

1x Soul Release

2x Big Evolution Pill

 

Traps: 7

1x Call of the Haunted

1x Mirror Force

2x Fossil Excavation

2x Bottomless Trap Hole

1x Survival Instinct

 

Extra Deck: 15

15x Stardust, Red Dragon, ect.

 

Trade-In discards those LV8 dinos for draw power. Use Rose for Synchro-ing. D-Fissure, Survival, and Soul Release removes cards for Tyranno Infinity. Rest should be obvious.

 

This is for next Format; Reborn is replaced with Call.

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