psychicplayer Posted August 19, 2009 Report Share Posted August 19, 2009 these cards came to me in a dream. I looked for pics with an exact likeness 1 Tuner monster+ One or more non-Tuner monstersAny of your opponent's card effect's can be negated by tributing this card. You can Special Summon this card at the End Phase of this turn.(He'll matyr for many even himself) If this card is equipped to a "Garden Fairy" monster, increase its ATK by 300. A "Garden Fairy" equipped with this card can only be attacked by monsters in the same column. As long as this card is face up on the field, any monster that attacks that is not a "Garden Fairy" monster loses half their ATK during the Battle Phase Special Summon one level 5 or lower "Garden Fairy" monster from your hand, deck, or Graveyard. Two turns after this card's activation, destroy the Special Summoned monster. If there is another "Garden Fairy" monster on your side of the field, you can Special Summon a "Garden Fairy" monster from your hand or deck. At the Standby Phase of your opponent's next turn, destroy the 1 "Garden Fairy" monster on your side of the field, and the Special Summoned monster. If there is only one "Garden Fairy" monster on your side of the field, Special Summon one level 3 or lower Fairy-type monster from your deck. Destroy the Special Summoned monster during the End of your opponent's next Battle Phase. If this card is negated by one of your opponent's card effects, Your opponent cannot summon a monster next turn. 1 "Garden Fairy" Tuner monster + 1 or more Fairy-type monstersIf this monster destroys an opponent's monster by battle, you can Special Summon one "Garden Fairy" in DEF position from your Graveyard.(She's the Goyo Gardener, she'll bring back her fallen friends) Only monsters with an original ATK of 1500 or under can attack, except for "Garden Fairy" monsters. This card is unaffected by Spell, and Trap cards your opponent controls.(tries to protect the weak from the strong) If there are 3 "Garden Fairy" monsters on your side of the field, once per turn, take control of one monster your opponent controls until the End Phase. This card is unaffected by Trap cards.(she says the more the marryer) 1 Tuner+ One or more non-Tuner Fairy-type monstersThis card's ATK and DEF are equal to the combined level of all Fairy-type monsters on the field x350. This card is unaffected by the effects of Spell cards, Trap cards, or Effect Monsters.(her streangth is not her own, well some of it is) Once per turn, for every "Garden Fairy" monster on your side of the field, you can put one face-up monster on the field into face down DEF position, or flip one face up Spell or Trap card face down.(Likes the everything hidden in the Shadows) You can Special Summon this card from your hand if there are 5 "Garden Fairy" monsters in your Graveyard. This card can only be controlled by its owner. No other monsters on your side of the field can be attacked. If this card is targeted by a Spell card, Trap, card, or effect monster's effect, you can remove one card on the field from play. If you use this effect, this card cannot attack in your next Battle Phase.(Will not be sidetracked from her goal which is to protect the Garden of Infinity) Once per turn, if this is the only "Garden Fairy" monster on your side of the field, you can special summon one level 4 or lower "Garden Fairy" monster from your hand.(will pollinate the field with friends) Select one monster on your opponent's side of the field. Once per turn, take control of that monster then return it to its controller at the End Phase of your turn. When this card is destroyed, equip it to the selected monster. As long as this card is equipped to it, take control of it. These effects can only be activated if there is a "Garden Fairy" monster in your Graveyard.(she's quite the charmer) One "Garden Fairy" Tuner monster+ One or more non-Tuner monstersWhen your opponent attacks with a monster, flip a coin, if you call it right, negate the attack. If your opponent activates a Spell or Trap card, roll a six-sided dice, if it is a 1, 3, or 5, negate the activation. If it is a 2, 4, or 6, lose 700 life points. These effects can only be activated if there is a "Garden Fairy" monster in your Graveyard.(She freezes all by a gamble) If a monster attacks, place one Garden Counter on this card. This card gains one level and 300 ATK and DEF for every Garden Counter on it. If there is "Garden Fairy" monster in your Graveyard, you can remove two Garden Counters from this card to Special Summon one "Garden Fairy" monster. Destroy the Special Summoned monster during the End Phase of your opponent's next turn.(She's Selfish, and Selfless) You can discard one "Garden Fairy" monster from your hand to the Graveyard to Special Summon one "Weed" token (Earth, Plant ATK/300 DEF/300) to your opponent's side of the field. The token cannot be tributed, but it can be used in an a Synchro Summon. The token's controller loses 500 life points during their Standby Phase.(No Garden Fairy likes her weeds so they send them somewhere else) All "Garden Fairy" monsters you control cannot be destroyed by battle(She'll make sure she's not alone) Once per turn you can pay 500 life points to make a Monster Card Zone unusable for 3 turns. This effect can only be used if there is a "Garden Fairy" monster on your side of the field, or in your Graveyard(She takes the road with caution, even before battle) When this card is Special Summoned, you can add one card in your Graveyard that has "Garden" in its name to your deck. To activate this effect, there must be a "Garden Fairy" card other than "Garden Fairy- Saraf the Tulip" in your deck.(She may not be great, but she does all she can to help) This card can your opponent directly.This card can attack twice in the same Battle Phase if there is another "Garden Fairy" monster on your side the field.(They're a squadron of fairy scouts that have are motivated by others) If your opponent attacks a "Garden Fairy" monster you control, you can discard this card from your hand, to increase the ATK and DEF of the attacked monster by 1450 until the end of the Battle Phase.(She doesn't like battle, so she gives away her power when needed) If there is a Field Spell on the field, increase the ATK and DEF of this card by 500. You can equip one monster on your side the field to this card. This card gains ATK and DEF equal to half of the ATK of the equipped monster. You can unequip the monster, and Special Summon it to the field. This effect can only be activated if there is another "Garden Fairy" monster on the field, or in your Graveyard.(She needs the earth to survive, and all that feed on it) If you have a "Garden Fairy" monster in your Graveyard and no cards in your Spell and Trap Card Zones, you can activate this card. If your opponent calls a direct attack, negate it, and inflict the damage you would have taken to your opponent. The effects of all Spell and Trap cards on your opponent's side of the field are negated. All "Garden Fairy" monsters cannot be destroyed by battle. If a "Garden Fairy" monster is attcked, you can destory the attacking monster after the Damage Step. This card effect lasts until your opponent's 3rd End Phase. Activate this effect after your opponent's Battle Phase. Special Summon one "Garden Fairy" monster from your Graveyard with ATK equal to half the battle damage you took this turn. If a "Garden Fairy" monster is in DEF position, and your opponent's monster attacks, you can remove the attacking monster from play, and Special Summon one "Garden Fairy" monster from your Graveyard. During the 3rd Standby Phase of your next turn Special Summon your opponent's removed monster to their side of the field, and remove from play the Special Summoned "Garden Fairy" monster. This effect can only be activated as long as there is one "Garden Fairy" on the field. Any time you take damage, you can activate this card. Special Summon one "Garden Fairy- Seedling" token (Light, Fairy ATK/? DEF/?) to the field. The token's ATK and DEF are equal to half the damage you took. No other "Garden Fairy" monsters can be attacked until the token is destroyed. You can use this card effect multiple times. You take no Battle Damage from the tokens. When this card is destroyed, destroy all "Garden Fairy- Seedling" tokens on the field. Once per turn, if a "Garden Fairy" monster on your side of the field is attacked, you can double the ATK of it. If you use this effect, the attacked monster cannot attack next turn, and its ATK returns to normal. It took me about a week to find these pics. The effects are what I need opinions on. Rate and Debate! Link to comment Share on other sites More sharing options...
ragnarok1945 Posted August 19, 2009 Report Share Posted August 19, 2009 Garden Defense's pic is unimpressive, Garden Gar Turrets' card is posted twice overall they're very goof fairy cards, most pics are beautiful, so this gets 9.7/10 for early cards Link to comment Share on other sites More sharing options...
psychicplayer Posted August 19, 2009 Author Report Share Posted August 19, 2009 I know the pic isn't very good but if you search for Flowers on a gate, that's hard to find.And I had a little trouble posting some picsfixedThere will be a Dark Synchro Coming *JITTERS!!*sneak peak of the name- Garden Fairy-Maria the Banished Link to comment Share on other sites More sharing options...
psychicplayer Posted August 20, 2009 Author Report Share Posted August 20, 2009 1 non-Tuner monster- 1 Dark Tuner monsterIn order to Special Summon this card subtract the level of a Dark Tuner from the level of a non-Tuner monster. If there are no cards in your Spell and Trap Card Zone, all Spell cards, Trap cards, and Effect Monster effects are negated and removed from play. If there are no other monster cards on your side of the field, and no cards removed from play, once per turn, this card gains the effects of one "Garden Fairy" monster in your Graveyard in addition to this card's effects. Link to comment Share on other sites More sharing options...
psychicplayer Posted August 20, 2009 Author Report Share Posted August 20, 2009 I ADDED THE DARK SYNCHRO!!!!! Someone please comment on my cards! Link to comment Share on other sites More sharing options...
.GhostRyder Posted August 20, 2009 Report Share Posted August 20, 2009 Some of the pics are unimpressive.The Dark synchro is ok and I kinda like the idea 8/10 Link to comment Share on other sites More sharing options...
Scyire Posted August 20, 2009 Report Share Posted August 20, 2009 I like them. Link to comment Share on other sites More sharing options...
psychicplayer Posted August 20, 2009 Author Report Share Posted August 20, 2009 Thanks, as it says at the top this idea was a dream of mine. I was a Dark Signer, and i kept on a quest to destroy other signers. I had this dream in diffrent versions for like a week. Now I'm ready to make my EI(Earthbound Immortal). Link to comment Share on other sites More sharing options...
bradthecanivingfootlicker Posted August 20, 2009 Report Share Posted August 20, 2009 Most pics are bad and many OCG errors.6/10 Link to comment Share on other sites More sharing options...
psychicplayer Posted August 20, 2009 Author Report Share Posted August 20, 2009 Most pics are bad and many OCG errors.6/10 how so? the first one who critiqued it said the pics were beutiful, and he is a good rate person. What are the OCG errors? Link to comment Share on other sites More sharing options...
ragnarok1945 Posted August 20, 2009 Report Share Posted August 20, 2009 Dark Synchro's pic is just fine, effect is well done also 9/10 Link to comment Share on other sites More sharing options...
psychicplayer Posted August 20, 2009 Author Report Share Posted August 20, 2009 thnx. see brad? he likes my cards, and if you look at his other posts, he really knows how to rate. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted August 20, 2009 Report Share Posted August 20, 2009 thnx. see brad? she likes my cards' date=' and if you look at her other posts, he really knows how to rate.[/quote'] *facepalm* this is exactly what exasperates me as why people have a hard time trying to determine what gender I am Link to comment Share on other sites More sharing options...
Lost Soul Posted August 20, 2009 Report Share Posted August 20, 2009 for the 16th card, that pic is part of a video game called Ninety Nine Nights 3 (it is a very fun game). Link to comment Share on other sites More sharing options...
psychicplayer Posted August 20, 2009 Author Report Share Posted August 20, 2009 well i figured that was the best witch candidate... Link to comment Share on other sites More sharing options...
psychicplayer Posted August 21, 2009 Author Report Share Posted August 21, 2009 MY NEW CARDS!! Any monster that is not a "Garden Fairy" or has 1500 ATK or less cannot attack. A "Garden Fairy" monster that is attacked can remove it from play by its owner. You take no Battle Damage from that attack. During the End Phase, Special Summon any monster that was removed from play by this effect. If this card is equipped to a "Garden Fairy" monster, increase its ATK by 1000. You can destroy this card to Special Summon one monster with ATK equal to the monster equipped with this card. Once per turn, anytime your opponent attacks a "Garden Fairy" monster on your side of the field, negate the attack, and put that monster in DEF position. The position of that monster cannot be changed until your opponent's 2nd Stanby Phase. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted August 21, 2009 Report Share Posted August 21, 2009 garden maze's pic isn't as impressive as the other two Still, the effects of all 3 are good, so I'll still give 8.9/10 Link to comment Share on other sites More sharing options...
psychicplayer Posted August 21, 2009 Author Report Share Posted August 21, 2009 thanksEARTHBOUND IMMORTAL YRIAF NEDRAG (that spells garden fairy backwards) Only 1 "Earthbound Immortal" monster can be face-up on the field at once. Destroy this card when there is not a face-up Field Spell card on the field. This card can attack your opponent directly. As long as this card is face up on the field, no other cards on your side of the field can be targeted by effects. This card can only be controlled by its owner. Link to comment Share on other sites More sharing options...
psychicplayer Posted August 21, 2009 Author Report Share Posted August 21, 2009 hey! I made an Earthbound Immortal!! LOOK!! Link to comment Share on other sites More sharing options...
psychicplayer Posted August 21, 2009 Author Report Share Posted August 21, 2009 Someone comment on my cards, just 4 so far!! I have a D.Synchro, and an Earthbound Immortal. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted August 21, 2009 Report Share Posted August 21, 2009 this is exactly why I wished the real EI's weren't so powerful because now you can abuse their power here 9/10 Link to comment Share on other sites More sharing options...
~Riku~ Posted August 22, 2009 Report Share Posted August 22, 2009 Good job. Can you PM me the pics? 8/10 Link to comment Share on other sites More sharing options...
psychicplayer Posted August 24, 2009 Author Report Share Posted August 24, 2009 Well, Earthbound Immortals are supposed to be mega-powered! they're all supposed be able to Attack life points directly. They are also supposed to have one mega effect Link to comment Share on other sites More sharing options...
Dweller of Parables Posted August 24, 2009 Report Share Posted August 24, 2009 Aramb was the only good pic I saw. (Fap worthy)/10Everything else can go away. Link to comment Share on other sites More sharing options...
psychicplayer Posted April 7, 2010 Author Report Share Posted April 7, 2010 hello? Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.