ArtemisFowl Posted August 19, 2009 Report Share Posted August 19, 2009 Okay guys this will be a GREAT contest. :) [spoiler=Rules]~All Basic Rules~No Flamming Spamming etc. etc.~Follow these rules of course. I like ppl who accualy read the rules so if you want to enter post somewhere in your post Blue Dog. [spoiler=Entry Fee] 6 points Take it or Leave it. [spoiler=The Contest] You must make your own Archtype. Make 5 monsters for that Archtype. You must also make 5 Spells or Traps. You cannot have all traps or all spells. You may also have one card that can be anything you want. (but still in that Archtype) [spoiler=The Contestants]1.Windfang(Points Sent Cards Not.)2.sephiran1(Points and Cards Sent)3.Elemental Azza Kid(Remember to always read the rules. ;) Cards and Points Sent)4.Milk-Chan(Points and Cards Sent)5.turtleking281(Points Sent Cards Partly Sent)6.rodri666[Points and Cards Sent)7.8.9.10.I will add more if needed [spoiler=PRIZES]1st=4 reps and 20 points. Also if you give me a render for one of your cards I'll make a FREE booster based on your Archtype.2nd=2 reps and 7 points.3rd=A pat on the back and knowing that you almost made it. Oops forgot What is an Arch type you ask? Well I'll tell you. An Archtype is like a set of cards like Crystal Beasts, Lightsworn, Blackwing, even Elemental Heros. End Date=August 25 I think that all sssssoooooo START! Link to comment Share on other sites More sharing options...
Windfang Posted August 20, 2009 Report Share Posted August 20, 2009 Yosh! I can use the Archetype Set I'm making now. I'm in [spoiler=Ancient Architect] And yes "Crowning of the Lord" image is that of Yugioh the Movie. best one I could find. Blue Dog Link to comment Share on other sites More sharing options...
EAK63 Posted August 20, 2009 Report Share Posted August 20, 2009 I'm in. Points payed. Blue Dog.[spoiler=Infinity Beast Archetype][spoiler=Monsters] [spoiler=Spells] [spoiler=Traps] Link to comment Share on other sites More sharing options...
Chaos Flame Posted August 20, 2009 Report Share Posted August 20, 2009 I'd like to enter. Blue dogMonsters:effect:When this card is destroyed by battle, you can pay 1000 Life Points to Special Summon 1 Level 4 or lower "Incindio" Monnster from your deck.effect:If this Card is used as a material for a Synchro Summon, you may treat its Level as 4, to inflict 500 damge to both players.effect:This Monster cannot be Normal Summoned or Set. This Monster can only be Special Summoned by removing three FIRE Monsters in your Graveyard from play. Once per turn, By removing from play 1 FIRE Monster, you may reduce both player's Life Points by 1000.effect:Incindioflame + 1 or more non-tuner FIRE Monsters.If your Life points are below 1000 you do not have to take damage from the effects of cards you control. If you have less than 1000 life points, this card gains 1500 Atk.effect:This card cannot be Normal Summoned or Set. This card can only be Special Summoned when your Life Points are 1000 or less. If your Life Points are raised above 1000, destroy this card. This card's ATK and DEF are equal to your Life Points + 2000. If this card inflicts battle damage to your opponent, you may tribute this card to Special Summon 1 Inferno Elemental from your hand or deck ignoring Summoning conditions.Inferno elemental is another card in the series, but I already had enough monsters.Spells and Trapseffect:All FIRE Monsters gain 200 ATK. If you have under 1000 Life Points, you do not have to take damge from the effect of "Incindio" Monsters you controleffect:Activate only when your opponent declares an attack against an "Incindeo" Monster. Negate the attack and you take 1000 damage. Your opponent cannot declare another attack for the next 2 turns.effect:This card's effect can only be activated while you have 2000 or less Life Points. Tribute 2 "Incindio" Monsters to destroy all cards your opponent controls.effect:Both players take 1000 damage. Then you may Special Summon 1 "Incindio" Monster from your Graveyard.effect:Equip only to an "Incindio" Monster. It gains 500 ATK. You do not take any damage from the effect of the equipped Monster.If you would like me to post the rest of the series for the contest, just say so. Link to comment Share on other sites More sharing options...
ArtemisFowl Posted August 20, 2009 Author Report Share Posted August 20, 2009 Elemental Azza Kid Read the rules sephiran1 you can post the rest of them but It won't help you winning or losing. I'm curious to see what else you made Link to comment Share on other sites More sharing options...
EAK63 Posted August 20, 2009 Report Share Posted August 20, 2009 Edited. Link to comment Share on other sites More sharing options...
Milk-Chan Posted August 20, 2009 Report Share Posted August 20, 2009 I'm in.P.S. Blue Dog! Magy Archtype[spoiler=Monsters]This card is also considered a Warrior -type. When this card Destroys a monster in Defense Position, inflict the difference between the Attack of this card and the Defense of the opponents' card. A tiny Magy that cannot fight on its own. But once it undergoes a special ceremony, she will become one of the greatest of all Magy-Kind. This card must be put into your Extra Deck. This card can only be Special Summoned from your Extra Deck with the effect of "Blessing of the Great Magy Above". When this card Battles, switch its Attack and Defense for the Battle Phase only. When this card is destroyed, remove it from play and Special Summon 1 "Hama the Green Magy". M.E.G.: Magy of Energized Genesis1 Magy Tuner + 1 or more non-Tuner monstersThis card is also considered a Machine-type. By discarding or Tributing 1 Fairy-type card you can activate this effect: When this card is engaged in Battle, switch the ownership of the Battling monsters. If this card is Destroyed due to this effect, you may Special Summon it to your Field in Defense Position. If this card is not Destroyed, remove it from play. This card can only be Special Summoned by removing from play 1 EARTH, 1 WIND, 1 WATER, 1 FIRE, and 1 LIGHT monster from your Grave or your Field. This card is treated as if EARTH, WIND, WATER, and FIRE were its attribute. When this card battles a DARK monster, increase this cards Attack by 500 during the Battle Phase only. [spoiler=Spells]This card can only be equipped to a monster with "Magy" in its name. When this card is equipped, decrease the monsters Attack and Defense by 1000. When the monster this card is equipped to is Destroyed as a result of Battle, all damage taken is reduced to 0, and you may Tribute 1 Fairy-type monster to Special Summon 1 "Magy" monster from your extra deck, ignoring the summoning conditions. When you draw this card, you may bring 1 "Hama the Green Magy" to your hand. This card can only be equipped to "Hama the Green Magy". As long as this card is equipped, "Hama the Green Magy" cannot be Destroyed in Battle( Damage Calculation still apply. ), by Monster's Effects, Spells, or Traps. Once per turn, you and your may search your deck for a monster with "Magy" in its name and put it on top of your deck. As long as this card is on the field, when monsters with "Magy" in its name with less than 1000 Attack points is the target of Battle by a monster with Attack higher than 2000, reduce all Damage to 0. [spoiler=Traps]When this card is activated, declare 1 Archtype. As long as this card is on the field, monsters of the declared Archtype cannot be Destroyed in Battle. (Damage Calculations still apply) This card can only be activated during the Battle Phase. When a Spell or Trap is activated, you can pay 300 Life Points to negate and Destroy that Spell or Trap. Afterward, end the Battle Phase. (I realize the traps seem to not have relation, but they were made with the intention of the Magy Archtype.) Link to comment Share on other sites More sharing options...
ArtemisFowl Posted August 20, 2009 Author Report Share Posted August 20, 2009 Remember you may post one more card that can be anything of that Archtype. Link to comment Share on other sites More sharing options...
Windfang Posted August 20, 2009 Report Share Posted August 20, 2009 Edit to first post Link to comment Share on other sites More sharing options...
Milk-Chan Posted August 20, 2009 Report Share Posted August 20, 2009 Remember you may post one more card that can be anything of that Archtype. What if it were a Ritual or Fusion? Would you require the Spell and/or monsters required? Link to comment Share on other sites More sharing options...
ArtemisFowl Posted August 20, 2009 Author Report Share Posted August 20, 2009 Remember you may post one more card that can be anything of that Archtype. What if it were a Ritual or Fusion? Would you require the Spell and/or monsters required? I would not require them but if you do post them they will not help you in winning or losing Link to comment Share on other sites More sharing options...
ArtemisFowl Posted August 21, 2009 Author Report Share Posted August 21, 2009 BuMp bUmP Link to comment Share on other sites More sharing options...
ArtemisFowl Posted August 21, 2009 Author Report Share Posted August 21, 2009 Anyone else?! PLZ Link to comment Share on other sites More sharing options...
Guest duducukier Posted August 22, 2009 Report Share Posted August 22, 2009 im enteringhttp://img44.imageshack.us/img44/2777/202709m.jpgeffect:when this card is summened destroy all paladin monsters on your opponets side of the field and discard 10 cards your oppent has.This card can ATK 2 times and each standby phase dicres your oppents life points by 1500.also to ritual summen this card remove 15 counters from the card The Holy Of Death. http://img188.imageshack.us/img188/2016/202709a.jpgeffect:When this card is summed,discarte 2 any cards you want from his/her hand to the graveyard. http://img41.imageshack.us/img41/6268/202709f.jpgeffect:You can tribut summen this card by removing from play 1 Undead monster.when this card is summed discarte 7 cards your oppent has then they draw 3 cards from their deck.Each standby phase your oppent can draw 1 card and you chose 1 of these effects*decres your oppente life points by 700*discard 2 cards your oppont has*destroy 1 paladin monster. http://img197.imageshack.us/img197/2939/202709v.jpgeffect:1 Zombie Tuner+1 or more Zombie non-Tuner.Choose 1 Zombie type monster in your Hand, Graveyard or side of the Field. This card gains x1000 the level of that Monster. This card can't be destroyed or removed by card's effect. This card's effect can't be Negated. http://img6.imageshack.us/img6/4073/202709osu.jpgeffect:Once Per Turn You May Special Summon 1 level 6 or lower Undead type Monster In Your Graveyard. http://img34.imageshack.us/img34/6103/202709kww.jpgeffect:Each time you summen a undead monster put 1 counter on this card.by removing 1 counter discard 1 card your oppent has.by removing 2 your opponent loses 500 life points. by removing 5 counters summen 1 Undead Knight. http://img33.imageshack.us/img33/5861/202709y.jpgeffect:As Long As This Card Is In Play, Undead Type Monsters Cannot Be Destroyed By Battle, Spell or, Traps Effect. http://img197.imageshack.us/img197/826/202709d.jpgeffect:When This Card Is Effected, All Monsters On Your Opponents Side Of the Field Becuame A declared Type Of Your Chose. http://img195.imageshack.us/img195/2949/202709e.jpgeffect:As Long As This Card Is In Play Your Opponent Cannot Declare An Attack If They Control A Undead Type Monster. http://img195.imageshack.us/img195/7669/202709s.jpgeffect:Active Only When Undead Monster Is Summoned, Destroy All Cards On The Field Ecxept Foor The Card Summoned. It Gains Attack Equil To The Cards Destroyed x1000.ps sorry for adding licks not the direct picture Link to comment Share on other sites More sharing options...
Chaos Flame Posted August 22, 2009 Report Share Posted August 22, 2009 In case you were curious, here is the trump trio of my previosly posted series.effect:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing three FIRE Monsters in your Graveyard from play. This card cannot be destroyed by battle. During your opponent's Standby Phase he takes 500 damage. During your Standby Phase you must pay 300 Life Points. If you cannot pay 300 Life Points, destroy this card. If this card is destroyed by this effect, Special Summon one "Raging Infernal Elemental" from your hand, deck, or graveyard.effect:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Inferno Elemental". During each of your opponent's Standby phase, they take 1000 damage.effect:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing "Raging Infernal Elemental" when your Life Points are reduced to 0.This effect can be activated during either player's turn. As long as this card remains face-up on the field, you cannot lose the duel. Inflict 2000 damage to your opponent during each of his Standby Phases. Link to comment Share on other sites More sharing options...
Guest duducukier Posted August 22, 2009 Report Share Posted August 22, 2009 you know what? i quit the adult world!im not ready for it do not send me private mesages or ratinsi just use this website to make cards!god!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Link to comment Share on other sites More sharing options...
Tortoise Kyle Posted August 22, 2009 Report Share Posted August 22, 2009 I'll b enter. l Ill u use e my d landslide o archetype g b l u e d o gPoints on the way! Link to comment Share on other sites More sharing options...
ArtemisFowl Posted August 22, 2009 Author Report Share Posted August 22, 2009 BeeYou EmPee BUMP Link to comment Share on other sites More sharing options...
Tortoise Kyle Posted August 22, 2009 Report Share Posted August 22, 2009 1 EARTH tuner + 1 or more non-tuner monsters.As long as this card remains face-up on the field, increase the DEF of all EARTH monsters you control by 100 for every EARTH monster in either players Graveyard. If this card is destroyed by a card effect, select and activate 1 of the following effects:*Destroy 1 card your opponent controls.*Special Summon 1 level 4 or lower EARTH monster from your hand. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Landslide" monster you control. When this card destroys a monster by battle, inflict damage to your opponent equal to the level of the destroyed monster x200. Posting rest of cards tomorrow Link to comment Share on other sites More sharing options...
ArtemisFowl Posted August 22, 2009 Author Report Share Posted August 22, 2009 1 EARTH tuner + 1 or more non-tuner monsters.As long as this card remains face-up on the field' date=' increase the DEF of all EARTH monsters you control by 100 for every EARTH monster in either players Graveyard. If this card is destroyed by a card effect, select and activate 1 of the following effects:*Destroy 1 card your opponent controls.*Special Summon 1 level 4 or lower EARTH monster from your hand. [img']http://img24.imageshack.us/img24/746/324649w.jpg[/img] This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Landslide" monster you control. When this card destroys a monster by battle, inflict damage to your opponent equal to the level of the destroyed monster x200. Make 5 monsters for that Archtype. You must also make 5 Spells or Traps. You cannot have all traps or all spells. You may also have one card that can be anything you want. (but still in that Archtype) Link to comment Share on other sites More sharing options...
rodri666 Posted August 22, 2009 Report Share Posted August 22, 2009 Im in. Here are the cards:This card cannot be Normal Summoned or Set. This card can only be Special Summoned when you have exactly 1 Spell, 1 Trap and 1 "Atomic Dragon" monster in your Graveyard. When this card is Summoned, add all cards from your Graveyard to your hand. Once per turn, by paying 700 points and discard 1 card, you can add the bottom card from your Deck to your hand. If the added card is a Monster card, this card gains 700 ATK until the End Phase, if is a Spell or Trap Card, inflict 500 damage to your opponent for each "Atomic Dragon" monster on the field and Graveyard.This card cannot be Normal Summoned or Set. This card can only be Special Summoned by having 4 "Atomic Dragon" monsters in your Graveyard. When this card is Summoned, you can pay 3000 Life Points to destroy up to 3 cards on the field. If you destroy a Dragon-Type monster with this effect, this card gains 300 ATK for each Dragon-Type monster in either players Graveyard. Once per turn, you can discard 1 Dragon-Type monster to inflict 300 damage to your opponent for each Dragon-Type monster on the field and in any Graveyard.Each time a Dragon-Type monster is Summoned, you can pay 1000 Life Points to Special Summon a Dragon-Type Monster from your hand. If you do, destroy all Dragon-Type monsters on the field during the End Phase, except "Atomic Dragon" monsters. During each of yours End Phases, inflict 500 of damage to your opponent for each "Atomic Dragon" monster in your Graveyard. When this card is destroyed by your opponent, destroy all "Atomic Dragon" monsters on the field and inflict 800 of damage to your opponent for each monster destroyed by this effect. Link to comment Share on other sites More sharing options...
ArtemisFowl Posted August 22, 2009 Author Report Share Posted August 22, 2009 Good cards so far everybody. Link to comment Share on other sites More sharing options...
EAK63 Posted August 22, 2009 Report Share Posted August 22, 2009 Thanks!!!! Link to comment Share on other sites More sharing options...
Tortoise Kyle Posted August 23, 2009 Report Share Posted August 23, 2009 Im posting the support spells and traps when i have enough time! Link to comment Share on other sites More sharing options...
Zelda Hero 1 Posted August 23, 2009 Report Share Posted August 23, 2009 I've sent you the points, my archetype is here "The Planetary Beasts" This card can be Special Summoned to the field from your Hand or Graveyard if there are at least 2 "Planetary Beast" monsters on your side of the field. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While "Planetary Beast - Mercury" is in the Monster Card Zone adjacent to this card and there is no monster in the other adjacent Monster Card Zone, this card is treated as an Effect Monster with this effect:● As long as this card is face-up on the field, all face-up "Planetary Beast" monsters on your side of the field except "Planetary Beast - The Sun" cannot be destroyed by card effects. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While "Planetary Beast - The Sun" and "Planetary Beast - Venus" are in Monster Card Zones adjacent to this card, this card is treated as an Effect Monster with this effect:● You can discard 1 "Planetary Beast" monster from your Hand to negate the activation of a Trap card and destroy it. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While "Planetary Beast - Mercury" and "Planetary Beast - Earth" are in Monster Card Zones adjacent to this card, this card is treated as an Effect Monster with this effect:● During your End Phase, you can inflict 500 points of direct damage to your opponent's Life Points for every face-up "Planetary Beast" monster on the field. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While "Planetary Beast - Venus" and "Planetary Beast - Mars" are in Monster Card Zones adjacent to this card, this card is treated as an Effect Monster with this effect:● Once per Turn, you can Special Summon 1 "Planetary Beast" monster from your Hand, Deck or Graveyard. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While "Planetary Beast - Earth" and "Planetary Beast - Jupiter" are in Monster Card Zones adjacent to this card, this card is treated as an Effect Monster with this effect:● You can discard 1 "Planetary Beast" monster from your Hand to negate the activation of an Effect Monster's effect and destroy it. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While "Planetary Beast - Mars" and "Planetary Beast - Saturn" in the Monster Card Zone adjacent to this card, this card is treated as an Effect Monster with this effect:● As long as this card is face-up on the field, all face-up "Planetary Beast" monsters on your side of the field except "Planetary Beast - Jupiter" cannot be destroyed by battle. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While "Planetary Beast - Jupiter" and "Planetary Beast - Uranus" are in the Monster Card Zones adjacent to this card, this card is treated as an Effect Monster with this effect:● Once per turn you can destroy monsters on your opponent's side of the field equal to the number of face-up "Planetary Beast" monsters on your side of the field. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While "Planetary Beast - Neptune" and "Planetary Beast - Saturn" are in Monster Card Zones adjacent to this card, this card is treated as an Effect Monster with this effect:● Once per turn you can destroy Spell or Trap cards on your opponent's side of the field equal to the number of face-up "Planetary Beast" monsters on your side of the field. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While "Planetary Beast - Uranus" and "Planetary Beast - Pluto" are in Monster Card Zones adjacent to this card, this card is treated as an Effect Monster with this effect:● You can discard 1 "Planetary Beast" monster from your Hand to negate the activation of an Spell card's effect and destroy it. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While "Planetary Beast - Neptune" is in the Monster Card Zone adjacent to this card and there is no monster in the other adjacent Monster Card Zone, this card is treated as an Effect Monster with this effect:● Once per turn, you can add 3 "Planetary Beast" monsters from your Deck to Your Hand. Return all "Planetary Beast" monsters on the field back their owners' hands. Then Special Summon "Planetary Beast" monsters from your Hand or Graveyard equal to the number of returned cards. This card gets these effects, based on the number of "Planetary Beast" monsters on your side of the field. ● 1+: You can Special Summon 1 level 3 or lower "Planetary Beast" monster from your Hand. ● 2+: You can Special Summon 1 level 5 or lower "Planetary Beast" monster from your Hand. ● 3+: You can Special Summon 1 level 6 or lower "Planetary Beast" monster from your Hand. ● 4+: You can Special Summon 1 level 7 or lower "Planetary Beast" monster from your Hand. ● 5+: Once per turn, during your Main Phase, destroy all cards on your opponent's side of the field. Activate only when there are at least 3 "Planetary Beast" monsters are treated as effect monsters on your side of the field. Destroy all cards on the field except "Planetary Beast" monsters and discard all cards in both players' hands. Special Summon 1 Level 7 or lower "Planetary Beast" monster from your Deck. If the Special Summoned monster is destroyed by the effect of a card controlled by your opponent, you take damage equal to the ATK of the destroyed monster. Send 1 "Planetary Beast" monster from your Hand or the field to the Graveyard. Special Summon 2 "Planetary Mimic Tokens" (Aqua-Type/Light/Level 3/ATK 0/DEF 1200) in Defense Position. Select 2 "Planetary Beast" monsters in your Deck. The tokens' names are treated as the 2 selected monsters. Activate only when there are 5 or more "Planetary Beast" monsters in your Graveyard. Return all cards that are removed from play, are on your side of the field, and are in your Graveyard back to your Deck. Draw until you have 5 cards in your hand. Add this card to your hand after activation. Activate only when 1 "Planetary Beast" monster on your side of the field is destroyed by battle. Special Summon 1 "Planetary Beast" monster from your Deck, 1 "Planetary Beast" monster from your Hand and 1 "Planetary Beast" monster from your Graveyard. Destroy 1 "Planetary Beast" monsters on the field. Add "Planetary Beast" monsters from your Deck to your Hand who's levels are are equal to the level of the destroyed monster's. Link to comment Share on other sites More sharing options...
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