Zelda Hero 1 Posted August 22, 2009 Report Share Posted August 22, 2009 Great, should I post my other 4 cards or are those by themselves fine? Link to comment Share on other sites More sharing options...
Scyire Posted August 22, 2009 Author Report Share Posted August 22, 2009 That is fine. If you want to enter twice, you can, but you have to pay the entry points again.Same rules apply for second entry. Link to comment Share on other sites More sharing options...
╬「Selatcia」╬ Posted August 23, 2009 Report Share Posted August 23, 2009 If we can enter twice, then I'm posting another entry: Water: [spoiler=[b]Effect:[/b]]This card cannot be destroyed by battle if "Umi" or "Umiiruka" is on the field (Damage calculation is applied normally). All WATER monsters you control (except this card) gain 100 ATK and DEF for each "Crystal Beast" monster on the field. This card cannot attack your opponent directly if you control another "Crystal Beast" monster. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. Earth: [spoiler=[b]Effect[/b]]This card cannot be Special Summoned. This card is unaffected by the effects of Spell and Monster Cards while in Attack Position. If this card is destroyed by battle while in Attack Position, you can double the Battle Damage inflicted to your Life Points to Special Summon 2 "Gravel Tokens" (Rock-Type/EARTH/Level 1/ATK 0/DEF 0). As long as this card remains in your Graveyard, the "Gravel Tokens" cannot be selected as an attack target. Fire: [spoiler=[b]Effect[/b]]This card cannot be Summoned except by removing from play 2 Pyro-Type monsters you control. As long as this card remains on the field, you take no Battle Damage from battles involving a FIRE monster controlled by your opponent. If this card attacks a non-Pyro-Type Defense Position monster your opponent controls whose DEF is lower than this card's ATK, inflict the difference as Battle Damage to your opponent. If this card is selected as an attack target while in face-up Attack Position, your opponent can flip a coin and call it. If your opponent calls it right, change this card to Defense Position. If your opponent calls it wrong, remove the attacking monster from play until the End Phase of your next turn. Wind: [spoiler=[b]Effect[/b]]This card cannot be Summoned by a card effect. When this card is Summoned, return 1 face-down Spell or Trap Card to the owner's hand. Once per turn, if a WIND monster you control (except this card) is selected as an attack target, you can flip a coin and call it. If you call it right, you can change the attack target to this card. If you did not use this effect and this card is selected as an attack target, you can flip a coin and call it. If you call it right, negate the attack and remove from play this card and the attacking monster until your next End Phase. Light: [spoiler=[b]Effect[/b]]This card cannot be Special Summoned. This card is also treated as a Spellcaster-Type monster. As long as this card remains face-up on the field, all monsters you control are treated as LIGHT monsters. You must Tribute 1 monster you control to attack with this card. If this card is destroyed by battle and sent to the Graveyard, you can remove it from play to change the attacking monster to Defense Position. It cannot change its Battle Position until your opponent's 2nd Standby Phase after this effect's activation. Dark: [spoiler=[b]Effect[/b]]This card is also treated as a Zombie and Spellcaster-Type monster. When this card is Summoned, destroy all face-down monsters on the field. Once per turn, during your Main Phase 1, you can pay 1000 Life Points to place 1 Corruption Fang Counter on 1 Monster Card Zone on your opponent's field. As long as this card remains on the field, monsters cannot be Set in Monster Card Zones with Corruption Fang Counters on them. All monsters Summoned in Monster Card Zones with Corruption Fang Counters on them are treated as Zombie-Type monsters. If this card is attacked by a Zombie-Type monster your opponent controls and destroys the attacking monster by battle, the Battle Damage inflicted to your opponent is doubled. If this card is removed from the field, remove all Corruption Fang Counters from the field. Link to comment Share on other sites More sharing options...
Archwing Posted August 23, 2009 Report Share Posted August 23, 2009 My cards dont stand a chance VS this stuff -_- Link to comment Share on other sites More sharing options...
BFlaherty13 Posted August 23, 2009 Report Share Posted August 23, 2009 Zelda Hero has a set with those cards, and if you dont you copied them ive seen a set of planetery monseters exactly like that Link to comment Share on other sites More sharing options...
Zelda Hero 1 Posted August 23, 2009 Report Share Posted August 23, 2009 Zelda Hero has a set with those cards' date=' and if you dont you copied them ive seen a set of planetery monseters exactly like that[/quote'] Where? Because I made these cards myself Link to comment Share on other sites More sharing options...
Guest JoshIcy Posted August 25, 2009 Report Share Posted August 25, 2009 This contest is now over and has been automatically moved to the Finished Contests forum. Link to comment Share on other sites More sharing options...
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