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Turbo Seeker


Father Wolf

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[spoiler= Lore]Flip: Add 1 Turbo Spell card that was activated this turn, to your hand. Once per turn, reveal any number of Turbo Spells cards in your hand, increase this card Level by the number of cards revealed. This cards DEF is equal to the number of Turbo Spells in your Graveyard x200.

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Image by: Omni

 

[spoiler=What are Turbo Spell cards?] A new form of Spell cards that i am currently working on.

 

Spell Speed 1. Once activated and before the effect resolves all: Normal, Equip, Continues, and Turbo spell cards are treated as Spell Speed 2 and can be chained to the Turbo Spell Card or cards after it, regardless if they are face-down or in your hand. Once the effect of a Turbo Spell Card resolves, all Spell cards are returned to Spell Speed 1 (minus Quick-plays). If a Turbo Spell Card is negated by something other than spell speed 3 a Normal, Equip, Continues, and or Turbo Spell Cards can still be chained to the negating card.

 

Turbo Spell example

Life Stream Flux

Turbo Spell

Gain 1000 life points and add 1 "Life Stream Flux" from your Deck to your hand. Only 1 "Life Stream Flux" can be activate in 1 turn.

 

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Is that Trubo Spell like Quick-Play Spell Cards? They can be activated during your opponent's turn? If not, this card is not that good becuase you need to flip it during the turn you use the Spell, and it is little hard to place this card on the field and wait it to be not destroyd by battle until your next turn.

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Is that Trubo Spell like Quick-Play Spell Cards? They can be activated during your opponent's turn? If not' date=' this card is not that good becuase you need to flip it during the turn you use the Spell, and it is little hard to place this card on the field and wait it to be not destroyd by battle until your next turn.

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No Turbo Spells are not like quick-plays, so it makes this card balanced. But if u read it right, if your opponent activates a turbo spell u can add theirs, to our hand.

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