Manpole Posted August 21, 2009 Report Share Posted August 21, 2009 This cards are mostly all powerful but some have somewhat fair effects as well, tell me what you think so far, what I should change and spot my errors please. Thanks =D Dark King Ulsirus:When this card is Summoned to the field, remove from play all monsters on your opponents side of the field Lvl 5 or lower to the out of play zone. This card loses 600 ATK for every monster effected by this card. This card cannot be Summoned to the field if doing so would destroy this monster. When this monster is destroyed it is sent to the out of play zone.Doom King Ba'al:When this card is Summoned to the field, you and your opponent must discard 1 card from their hands to the out of play zone. This card gains 300 ATK every time a monster is destroyed while this card is face-up on the field. When this monster is destroyed it is sent to the out of play zone.Fire King Domitus:When this card is Summoned to the field, you and your opponent must both draw 1 card. This card gains specific effects per card tributed on your side of the field. 1 card tributed, Fire King Domitus gains 1000 ATK. 2 cards tributed, Fire King Domitus gains an additional 1000 ATK. 3 cards tributed, Fire King Domitus is not effected by Spell or Trap cards. When this monster is destroyed it is sent to the out of play zone.Gold King Melekh:When this card is Summoned to the field, change all face-up monsters on the field to defense position. This card gains 300 ATK for every monster in your out of play zone. This card cannot be Summoned to the field if all of your opponents monsters are in defense mode. When this monster is destroyed it is sent to the out of play zone.Ninja King Xiahu:When can only be normal Summoned. This card can attack an additional time for each card in your opponents Spell and Trap card zone. When this monster is destroyed you can select up to 3 cards in your out of play zone and shuffle them into your deck, this card is then sent to the out of play zone.Silver King Vincent:When this card is Summoned to the field, all water monsters are destroyed excluding this card. This card loses 400 ATK and Def for every card on your opponents side of the field. This card cannot be Summoned to the field if your opponent has no monsters on the field. When this monster is destroyed it is sent to the out of play zone.White King Azeuth:When this card is Summoned to the field, remove from play all other monsters on your side of the field to the out of play zone. This card gains 600 ATK for every monster effected by this card. When this card is destroyed as a result of battle, it is sent to the out of play zone.Undead King Iceus:When this card is Summoned to the field, skip your opponents next battle phase. As long as this card is face-up on your side of the field, no "King" monsters are effected by Trap cards. When this monster is destroyed it is sent to the out of play zone. Link to comment Share on other sites More sharing options...
AbbatonStrikes Posted August 21, 2009 Report Share Posted August 21, 2009 Nice pics and some real cool names mate but the level of these cards doesnt suit there effect, and more to the points doesnt suit there ATK points increase/decrease 600 ATK points is alot mate some Equip Spell Cards dont grant that type of increase and yours accumilates mate. Also I think you are meant to put removed from play, instead of it is sent to the out of play zone. I would decrease some of the bouns points and also up the leel of some of these cards, dont get me wrong they are some cool effects and for that you get a...8.5/10 good job just edit em about abit Link to comment Share on other sites More sharing options...
Manpole Posted August 21, 2009 Author Report Share Posted August 21, 2009 I look at the "remove from play" vs "sent to out of play zone" thing later, but your probably right ^^ oh and my goal was to make an entire set with only level 4 type monsters. I was going to add 2 spell cards today but I cant find images to suit them. Link to comment Share on other sites More sharing options...
AbbatonStrikes Posted August 21, 2009 Report Share Posted August 21, 2009 Well if thats your aim then just tone down the effects a little mate to something like 100-200 increase/decrease and make the cards between 1900-1600 ATK points. Then you can have a attack condition, for the more powerful cards...like can only attack if this card is the only card on your side of the field, something like that. Hope this helps a little Link to comment Share on other sites More sharing options...
Manpole Posted August 21, 2009 Author Report Share Posted August 21, 2009 Other peoples opinions always help ^^ even if I dont agree entirely, so far the only opinion Ive gotten was lower the ATK increases, so I will make the cards with real high attack (Silver King Vincent) a little lower Link to comment Share on other sites More sharing options...
Demon Eyes Kyo Posted August 21, 2009 Report Share Posted August 21, 2009 i agree with abbaton strikes Link to comment Share on other sites More sharing options...
ragnarok1945 Posted August 21, 2009 Report Share Posted August 21, 2009 took a while to get through most of the effects are well balanced, OCG is good too, so this gets 8.8/10 Link to comment Share on other sites More sharing options...
Manpole Posted August 21, 2009 Author Report Share Posted August 21, 2009 Thanks for the replies, I'll continue searching for good images for my spell/trap cards, and I might create a few more of these monsters today as well. Link to comment Share on other sites More sharing options...
cmc1234 Posted August 21, 2009 Report Share Posted August 21, 2009 took a while to get through most of the effects are well balanced' date=' OCG is good too, so this gets 8.8/10[/quote'] this but 8/10 Link to comment Share on other sites More sharing options...
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