dustinht Posted August 21, 2009 Report Share Posted August 21, 2009 Meh... I made my own theme, "Lizardman"!The theme revolves around fast swarm, paying LP to quickly get them on the field. You need them out fast, since their effects can help each other. First of all, Lizardman Warrior, the first card. "If you draw this card during the Draw Phase, you may pay 1000 Life Points to Special Summon this card to your side of the field. If you activate this effect, this card cannot declare an attack during this turn. All "Lizardman" monsters you control gain 500 ATK points." Second, my second card, Lizardman Guard. "If you draw this card during the Draw Phase, you may pay 1000 Life Points to Special Summon this card to your side of the field. If you activate this effect, this card cannot declare an attack this turn. All "Lizardman" monsters you control cannot be targeted by the effects of Spell or Trap cards." This is the third card, Lizardman Shaman. "If you draw this card during the Draw Phase, you may pay 1000 Life Points to Special Summon this card to your side of the field. Once per turn, you may discard 1 "Lizardman" card in your hand to draw 2 cards. You cannot declare an attack with this card the same turn that you activated an effect of this card." The fourth card, Lizardman Scout. "If you draw this card during the Draw Phase, you may pay 1000 Life Points to Special Summon this card to your side of the field. If you activate this effect, you cannot declare an attack with this card this turn. When this card is Normal Summoned or Special Summoned, search your deck for a 4-star or lower "Lizardman" monster card, and add it to your hand." This is their "trump" card, like Great Shogun Shien in a Six Samurai, DAD in a Tele-DAD, etc. Lizardman Chieftain! "If you control 2 or more "Lizardman" monsters, you can Special Summon this card from your hand. As long as another "Lizardman" monster with a different name exists on your side of the field, this card cannot be selected as an attack target. If this card would be destroyed, you can destroy a "Lizardman" monster you control instead. Once per turn, you may Tribute 1 "Lizardman" monster you control to destroy 1 card on the field. If you activate this effect, this card cannot declare an attack this turn." Finally Minor Field Spell Card, "Hidden Tribe of Lizardman" "Whenever a "Lizardman" monster is Special Summoned to the field, place a "Lizard-Counter" on this card. For each "Lizard-Counter" on this card, "Lizardman" monsters on your side of the field gain 100 ATK and DEF. You may remove "Lizard-Counters" on this card to gain 500 Life Points per each "Lizard-Counter" removed." Well, give me your suggestions, ratings, fixes, ideas, and comments, and thanks for looking! -Dust Link to comment Share on other sites More sharing options...
Demon Eyes Kyo Posted August 21, 2009 Report Share Posted August 21, 2009 nice imagination major ocg not bland 7/10 Link to comment Share on other sites More sharing options...
dustinht Posted August 21, 2009 Author Report Share Posted August 21, 2009 nice imagination major ocg not bland 7/10 What do you mean by "major ocg"? Good OCG, bad OCG, or what? Link to comment Share on other sites More sharing options...
ThaJuceman Posted August 21, 2009 Report Share Posted August 21, 2009 I say its just ok. Some bad.... some ok.So Ok OCGIve Seen Worse tho Link to comment Share on other sites More sharing options...
ragnarok1945 Posted August 21, 2009 Report Share Posted August 21, 2009 not bad for early cards, rarely see reptile type FIRE attribute cards these days (especially since they're cold blooded) 7/10 Link to comment Share on other sites More sharing options...
Vailan Posted August 21, 2009 Report Share Posted August 21, 2009 These pictures need background ;) Effects seem balanced :D Link to comment Share on other sites More sharing options...
Maliki Posted August 21, 2009 Report Share Posted August 21, 2009 OK OCGI dont like the pics but I can get you better ones7/10 Link to comment Share on other sites More sharing options...
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