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[Tyler EX] Celestial Time


Archelaus

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This card can only be activated while you have 2500 or less Life Points. Your opponent skips his/her next turn. During the End Phase of your next turn, you lose the Duel. This card's activation and effect cannot be negated by the effects of Spell and Trap Cards.

 

I think its broken. Any way of nerfing it?[/align]

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This is a gamble card' date=' you would just have to believe in the heart of the cards that during your next turn, you get a card you need during your draw phase that can help for your last turn.

 

Pic is ok and didnt see any OCG errors.

 

9/10

[/quote']

 

 

Well thats good & well too. But im sayin if u have Wave Motion Cannon already played & since Wave Motion Cannon goes by ur Main Phase,your opponent skippin his/her turn makes that an easy x2000 dmg inclict plus counting the standby phases that have gone by or ur turn.. (If u have played the card a couple turns back)

 

☼ So lets say u played wave motion Cannon 4 Turns ago & its still on the field

(Right now u have x4000 dmg Stored Up.)

☼ Opponent ATKS U & Lets say ur down to ur last 1900 & ur opponent has 6000 LP

☼ Now Your Turn U Activate this Spell & end ur Turn.

(So Now U Have x5000 DMG)

☼ Opponent Skips & Ur Standby passes

(Now U Have x6000 DMG)

 

Tell he/she GG & u win.

& if that fails...................Play the card in my sig.

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but that's extremely situational

 

This spell cleary presents a reactive moment in a duel.

U know ur down to ur luck with 2000 LP

Yet this is the pro-active way to play this.

 

It could be simply used just to skip your opponents turn & then GG for you cuz u swiped his/her LP.

A Risk Yes.

But the whole game is a game of luck am i right?

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I get the point if you have say a combo that you don't want to be stopped by your opponent you can use this card to make sure that a combo or attack isn't affected

8/10

 

& It doesnt even have to be a combo either.

By luck u could come up with somethin on ur next turn.

Opponent skips & TADA....

GG.

 

My whole deck is full :

1900 ATK Monsters (Nothing Less)

*(Vorse Raider & Gemni Elf Both x3)

 

1 Ritual Monster (Shinato x2)

(Can Summon Easily Too)

*(Both Sanju & Maju Of 10 Thousand Hands x3)

A Bunch of Effect Monsters

A Crap Load Of Trap Cards

Most of them x2 & Some x3

(Like Trap Hole & Magic Cylinder etc)

Some Magic Cards.

 

& its funny because some say i have no clear strategy.

But why have one big one, when u can have more than 3.

 

1st they complain why i have all my Magic & Trap slots filled lol.

& then they complain why they have no monsters on the field. (Trap Cards/effect cards)

Then they complain that all thier monsters are in def mode (3200 Shinato on the Field)

Then they complain why they losin cards (Gravekepper Severvant)

Then they complain why im gettin 1000 LP every turn (Solemn Wishes 2x)

Then they complain they losin 500 LP every turn. (Nightmare Wheel)

& Even if u play solmen wished or Jinzo/Royal Decree. I still have Spell Cards lol.

There so many strategys one can use in a deck & thats the beauty of the game.

& looks like i have a bunch of mini stratagys.

Theres more than that in my deck of course lol.

 

 

 

If u keep ur opponent guessing, you'll win 70% of the time.

This is one of those cards to keep ur opponent guessing.

Cuz they think its suicide & next turn u tellin GG lol

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I get the point if you have say a combo that you don't want to be stopped by your opponent you can use this card to make sure that a combo or attack isn't affected

8/10

 

& It doesnt even have to be a combo either.

By luck u could come up with somethin on ur next turn.

Opponent skips & TADA....

GG.

 

My whole deck is full :

1900 ATK Monsters (Nothing Less)

*(Vorse Raider & Gemni Elf Both x3)

 

1 Ritual Monster (Shinato x2)

(Can Summon Easily Too)

*(Both Sanju & Maju Of 10 Thousand Hands x3)

A Bunch of Effect Monsters

A Crap Load Of Trap Cards

Most of them x2 & Some x3

(Like Trap Hole & Magic Cylinder etc)

Some Magic Cards.

 

& its funny because some say i have no clear strategy.

But why have one big one' date=' when u can have more than 3.

 

1st they complain why i have all my Magic & Trap slots filled lol.

& then they complain why they have no monsters on the field. (Trap Cards/effect cards)

Then they complain that all thier monsters are in def mode (3200 Shinato on the Field)

Then they complain why they losin cards (Gravekepper Severvant)

Then they complain why im gettin 1000 LP every turn (Solemn Wishes 2x)

Then they complain they losin 500 LP every turn. (Nightmare Wheel)

& Even if u play solmen wished or Jinzo/Royal Decree. I still have Spell Cards lol.

There so many strategys one can use in a deck & thats the beauty of the game.

& looks like i have a bunch of mini stratagys.

Theres more than that in my deck of course lol.

 

 

 

If u keep ur opponent guessing, you'll win 70% of the time.

This is one of those cards to keep ur opponent guessing.

Cuz they think its suicide & next turn u tellin GG lol

[/quote']

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