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Diseased Cemetery (Could really use help with this Deck.)


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A little Deck I've been tinkering around with. Please tell me how I can improve it. This Deck has been changed to meet Tourney Standards and the September Banlists.

 

MONSTERS:

3x Pyramid Turtle

2x Zombie Master

2x Vampire Lord

1x Goblin Zombie

1x Necroface

1x Beserk Dragon (Don't know whether I'm keeping this in my Deck)

1x Plaguespreader Zombie

1x Sangan

1x Double Coston

1x Spirit Reaper

1x Gorz the Emissary of Darkness

1x Mezuki

1x REZD

1x Ryu Kokki

1x Marshmallon

1x Paladin of the Cursed Dragon

1x Il Blud

1x Vampire Genesis

1x Skull Servant

1x Morphtronic Remoten

1x Turbo Synchron

 

SPELLS:

2x Zombie World

1x Card Destruction

1x Deck lockdown?

1x SoRL

1x Book of Life

1x Creature Swap

1x Foolish Burial

1x Terraforming

1x Enemy Controller

1x A Deal With Dark Ruler?

1x Brain

1x Allure

1x Trunade

1x MST

1x Heavy Storm

1x Shrink

1x Book of Moon

 

TRAPS:

2x BTH

1x Urgent Tuning

2x CED

1x Kunai with Chain

1x Phoenix WWB

1x Threatening Roar (Soon to be 3)

 

SIDE DECK:

1x Big Shield Gardna

1x D.D. Crow

1x Plague Wolf

1x Book of Moon

1x Card of Safe Return

1x Cold Wave

1x Tribute Doll

1x D.D. Trap Hole

1x Level Retuner

1x Lightforce Sword

1x Spellbinding Circle

1x Staunch Defender

1x The Selection

1x Wicked Rebirth

1x Urgent Tuning

 

EXTRA DECK:

1x Archfiend Zombie-Skull

1x Black Rose Dragon

1x Doomkaiser Dragon

1x Revived King Ha Des

1x Stardust Dragon

1x Reaper on the Nightmare (Purley for the lulz)

 

Now, I could really use some help with building this Deck, cos it is kinda big, but my last Zombie Deck had 70 cards, so this is an improvement, to say the least.

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8 traps

19 spells

25 monsters

 

52 cards

It should never be more than 42, and should be 40 where possible.

 

Why is Skull Servant in here? Or Urgent Tuning? Try and get a second Mezuki, it's only semi-limited in September. Most of the tuners don't have a lot of a point, and the vampires can probably be removed too. Genisis is very dead-draw-y. Necroface is also random and not needed.

 

I know you don't have every possible card, but try and get some idea for useful cards from other Zombie Decks around, like mine: http://forum.yugiohcardmaker.net/thread-148690.html Some cards are OCG only, so don't bother with Shutendo or Miracle Dig, but most of the cards there will help you a lot.

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8 traps

19 spells

25 monsters

 

52 cards

It should never be more than 42' date=' and should be 40 where possible.

 

Why is Skull Servant in here? Or Urgent Tuning? Try and get a second Mezuki, it's only semi-limited in September. Most of the tuners don't have a lot of a point, and the vampires can probably be removed too. Genisis is very dead-draw-y. Necroface is also random and not needed.

 

I know you don't have every possible card, but try and get some idea for useful cards from other Zombie Decks around, like mine: http://forum.yugiohcardmaker.net/thread-148690.html Some cards are OCG only, so don't bother with Shutendo or Miracle Dig, but most of the cards there will help you a lot.

[/quote']

 

Skull Servant is to get the Archfiend out, as Archfiend is the hardest to bring out, since it requires PZ and 2 non-Tuner Zombies. Archfiend is Level 6 and PZ is Level 2, so I'm including Skull so that I can tune it and Spirit Reaper with PZ. I'm including Urgent, 'cos it can be good when used in the right situation, like if your opponent attacks with a monster, activate Urgent to bring out one of the Synchros, stopping the opponent dead in their tracks. And since the monster was going to attack, it has to attack again, hopefully destroying itself. I live in England, so it's hard to get anothe Prem. pack 2 to get Mezuki, and the Tuners are there to get the Dragons out. The Vampires are for Deck elimination and Graveyard Revival for monsters like PZ. I do agree with Necroface though.

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8 traps

19 spells

25 monsters

 

52 cards

It should never be more than 42' date=' and should be 40 where possible.

 

Why is Skull Servant in here? Or Urgent Tuning? Try and get a second Mezuki, it's only semi-limited in September. Most of the tuners don't have a lot of a point, and the vampires can probably be removed too. Genisis is very dead-draw-y. Necroface is also random and not needed.

 

I know you don't have every possible card, but try and get some idea for useful cards from other Zombie Decks around, like mine: http://forum.yugiohcardmaker.net/thread-148690.html Some cards are OCG only, so don't bother with Shutendo or Miracle Dig, but most of the cards there will help you a lot.

[/quote']

 

Skull Servant is to get the Archfiend out, as Archfiend is the hardest to bring out, since it requires PZ and 2 non-Tuner Zombies. Archfiend is Level 6 and PZ is Level 2, so I'm including Skull so that I can tune it and Spirit Reaper with PZ. I'm including Urgent, 'cos it can be good when used in the right situation, like if your opponent attacks with a monster, activate Urgent to bring out one of the Synchros, stopping the opponent dead in their tracks. And since the monster was going to attack, it has to attack again, hopefully destroying itself. I live in England, so it's hard to get anothe Prem. pack 2 to get Mezuki, and the Tuners are there to get the Dragons out. The Vampires are for Deck elimination and Graveyard Revival for monsters like PZ. I do agree with Necroface though.

 

Skull Servant, PZ and Spirit Reaper requires you to have 3 monsters on the field and you only have 1 of each in your Deck. It's almost never going to happen and it just forces you to draw Skull Servant at times when he's useless.

 

Urgent Tuning is bad, you should have done the Synchro Summon on your turn anyway and the monster doesn't have to attack again, that's optional. Deck elimination, as you put it, is useless, most players can get cards from their Graveyard to their hand easier than from their Deck to their hand, filling their Graveyard only helps them.

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8 traps

19 spells

25 monsters

 

52 cards

It should never be more than 42' date=' and should be 40 where possible.

 

Why is Skull Servant in here? Or Urgent Tuning? Try and get a second Mezuki, it's only semi-limited in September. Most of the tuners don't have a lot of a point, and the vampires can probably be removed too. Genisis is very dead-draw-y. Necroface is also random and not needed.

 

I know you don't have every possible card, but try and get some idea for useful cards from other Zombie Decks around, like mine: http://forum.yugiohcardmaker.net/thread-148690.html Some cards are OCG only, so don't bother with Shutendo or Miracle Dig, but most of the cards there will help you a lot.

[/quote']

 

Skull Servant is to get the Archfiend out, as Archfiend is the hardest to bring out, since it requires PZ and 2 non-Tuner Zombies. Archfiend is Level 6 and PZ is Level 2, so I'm including Skull so that I can tune it and Spirit Reaper with PZ. I'm including Urgent, 'cos it can be good when used in the right situation, like if your opponent attacks with a monster, activate Urgent to bring out one of the Synchros, stopping the opponent dead in their tracks. And since the monster was going to attack, it has to attack again, hopefully destroying itself. I live in England, so it's hard to get anothe Prem. pack 2 to get Mezuki, and the Tuners are there to get the Dragons out. The Vampires are for Deck elimination and Graveyard Revival for monsters like PZ. I do agree with Necroface though.

 

Skull Servant, PZ and Spirit Reaper requires you to have 3 monsters on the field and you only have 1 of each in your Deck. It's almost never going to happen and it just forces you to draw Skull Servant at times when he's useless.

 

Urgent Tuning is bad, you should have done the Synchro Summon on your turn anyway and the monster doesn't have to attack again, that's optional. Deck elimination, as you put it, is useless, most players can get cards from their Graveyard to their hand easier than from their Deck to their hand, filling their Graveyard only helps them.

 

Actually, with Urgent Tuning, you can Synchro Summon even from the Deck. It actually won me a few matches.

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Ahem.

If the number of monsters you control changes due to an effect chained to "Urgent Tuning"' date=' and you do not have a Synchro Monster of a Level you could Summon when "Urgent Tuning" resolves, you must show your Extra Deck to your opponent to prove that you cannot Summon a monster. You do not have to show your Extra Deck to your opponent if you would not be able to Synchro Summon at all when "Urgent Tuning" resolves. (Because you control only 1 monster, or control only Tuner monsters, etc.)[1']

 

This ruling clearly shows that the Summon depends on monsters you CONTROL.

 

I know rulings, don't argue >_>

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Ahem.

If the number of monsters you control changes due to an effect chained to "Urgent Tuning"' date=' and you do not have a Synchro Monster of a Level you could Summon when "Urgent Tuning" resolves, you must show your Extra Deck to your opponent to prove that you cannot Summon a monster. You do not have to show your Extra Deck to your opponent if you would not be able to Synchro Summon at all when "Urgent Tuning" resolves. (Because you control only 1 monster, or control only Tuner monsters, etc.)[1']

 

This ruling clearly shows that the Summon depends on monsters you CONTROL.

 

I know rulings, don't argue >_>

 

Ah, that's only if your opponent chains the activation of Urgent Tuning. And unless my opponent has a card which removes Synchros from the Extra Deck, I'll be able to Syncrho Summon. Also, note that Urgent Tuning can be activated during any player's Battle Phase. The card does not specify where the Synchro Material monsters have to be, so it's perfectly alright to Syncrho Summon with Urgent tuning, although I expect you would require to have at least 1 monster on the field.

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<.< No it isn't. This card would be banned if the effect said from anywhere on the field. This is only allowed because it means from your side of the field. Plus, if it said that, don't you think it would be in like, waaaaayyyy more Synchro Decks. It'd probably be in every Deck. Then this September you'd see it on the banned list. Seriously man, if you think it means from anywhere on the field you are very lost. I'm sorry, but you have a lot of rulings to read.

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<.< No it isn't. This card would be banned if the effect said from anywhere on the field. This is only allowed because it means from your side of the field. Plus' date=' if it said that, don't you think it would be in like, waaaaayyyy more Synchro Decks. It'd probably be in every Deck. Then this September you'd see it on the banned list. Seriously man, if you think it means from anywhere on the field you are very lost. I'm sorry, but you have a lot of rulings to read.

[/quote']

 

Alright, you know what? Since you're all having a period over this, I'll take it out. Jesus frickin' Christ.

 

 

EDIT: I think you're confusing this with the OCG rulings. If it's OCG, I'm not interested. This is a TCG Deck. The OCg rulings specify that you have to control the Synchro Material monsters.

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<.< We're just trying to help and giving constructive criticism and your getting mad at us, sir. That is nothing but a truthfully ugly fortitude of lies. I would prefer that you not get mad at people who wish to help. If anything needs to be added here, or more preferably removed, then it'd definately be the Tuners. What is the use of a Morphtronic Remoten, except in a Morphtronic Deck? Really?

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<.< We're just trying to help and giving constructive criticism and your getting mad at us' date=' sir. That is nothing but a truthfully ugly fortitude of lies. I would prefer that you not get mad at people who wish to help. If anything needs to be added here, or more preferably removed, then it'd definately be the Tuners. What is the use of a Morphtronic Remoten, except in a Morphtronic Deck? Really?

[/quote']

 

Tuners. Since PZ is the only Zombie Tuner and it's limited, I have to include others to ensure I can Synchro Summon. If PZ gets removed from play, then there'd hardly be any way to get it back. The only way I can think of with my Deck is by using Necroface's effect, but I took it out, since it IS pretty pointless.

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