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[Max Darkness] The Final Era of Man


Max Darkness

Should There Be A 7th Era?  

1 member has voted

  1. 1. Should There Be A 7th Era?

    • Yes. Light shall finally triumph.
    • No. Humanity will stay in shadows.


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After DarkCity; came the Denique. Creatures of glorious light that banished shadows. No-one knew where they came from; but in truth, they were the last flare of the Forgotten, a race thought lost to time. The Malevolent were finally defeated; their evil removed from the universe for all eternity.

When these beings of light reached the Umbra (formally Sol) System, they embraced Earth and bathed it in golden rays. The remaining humans were freed from the darkness in their souls and ascended to the Deniques' plane of existance. After countless millennia; humanity had at last been given salvation...

 

By a vote of 4 to 1; this shall be the final era of man!

 

[spoiler=Denique Spes]

[spoiler=Monster Cards]

119569bmf.jpg

 

Effect: This card can only be Normal Summoned or Set by paying 500 Life Points. If this card is removed from play, it is returned to your Deck during the next End Phase. This card cannot be destroyed by battle. (Damage calculation is applied normally.) If this card battles a DARK monster, return this card to your Deck with this card's effect without applying damage calculation. When this card is returned to your Deck, remove 1 Level 4 or lower non-LIGHT monster in your opponent's Deck from play.

 

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Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned from the hand by paying 800 Life Points or by the effect of "Denique" monsters. This card cannot be removed from play. When this card is summoned, switch the battle position of all DARK monsters. As long as this card remains face-up on the field, once per turn, Special Summon 1 Level 4 or lower LIGHT monster from your Deck.

 

119569g.jpg

 

Effect: "Denique" + Any Dragon-Type monster

This card cannot be Special Summoned except by Fusion Summon or by its own effect. This card is also treated as a Dragon-Type monster. This card cannot be removed from play. If this card is removed from the field, Special Summon it during your opponent's next End Phase. DARK monsters this card destroys are removed from play instead of sent to the Graveyard.

 

119569bfm.jpg

 

Effect: "Denique" + Any Beast-Type monster

This card cannot be Special Summoned except by Fusion Summon. This card is also treated as a Beast-Type monster. This card cannot be removed from play. When this card inflicts Battle Damage to your opponent, your opponent cannot summon DARK monsters during their next Main Phase.

 

119569jdf.jpg

 

Effect: This card can only be Normal Summoned or Set by Tributing 3 LIGHT monsters. This card cannot be removed from play. As long as this card remains face-up on the field, all DARK monsters cannot attack. Once per turn, destroy 1 DARK monster on the field. During each of your End Phases, pay 750 Life Points. If you do not, this card is destroyed. When this card is removed from the field, Special Summon 1 "Denique Duos" from your hand, Deck or Graveyard.

 

119569prz.jpg

 

Effect: This card can only be Normal Summoned or Set by Tributing 3 LIGHT monsters. This card cannot be removed from play. Once per turn, you can remove from play any number of monsters in your Graveyard. If you do, remove from play an equal number of DARK monsters from your opponent's hand, Deck or Graveyard. During each of your End Phases, pay 750 Life Points. If you do not, this card is destroyed. When this card is removed from the field, Special Summon 1 "Denique Unum" from your hand, Deck or Graveyard.

 

119569k.jpg

 

Effect: This card can only be Normal Summoned or Set by Tributing 1 Level 6 "Denique" monster. This card cannot be removed from play. As long as this card remains face-up on the field, halve the ATK of face-up DARK monsters. When this card destroys a monster by battle, Special Summon 1 "Denique" from your Deck. During each of your End Phases, pay 750 Life Points. If you do not, this card is destroyed. When this card is removed from the field, Special Summon 1 "Denique Quartus" from your hand, Deck or Graveyard.

 

119569p.jpg

 

Effect: This card can only be Normal Summoned or Set by Tributing 1 Level 6 "Denique" monster. This card cannot be removed from play. When this card is summoned, remove from play 4 DARK monsters in your opponent's Graveyard. When this card destroys a monster by battle, Special Summon 1 "Denique" from your Deck. During each of your End Phases, pay 750 Life Points. If you do not, this card is destroyed. When this card is removed from the field, Special Summon 1 "Denique Tria" from your hand, Deck or Graveyard.

 

119569b.jpg

 

Effect: This card can only be Normal Summoned or Set by Tributing 1 "Denique" monster and any Warrior-Type monster. This card is treated as a "Denique" monster. Once per turn, if this card would be removed from the field, it is not. (Damage calculation is applied normally.) When this card is Summoned, select 1 Level 6 or lower "Denique" monster you control. As long as this card remains face-up on the field, the selected monster can always attack, regardless of effects or conditions.

 

119569h.jpg

 

Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 Level 8 "Denique" monster. This card cannot be removed from play. This card cannot be destroyed by battle. (Damage calculation is applied normally.) If this card attacks a DARK monster, destroy the monster with this card's effect without applying damage calculation. During each of your Main Phases, you can Special Summon 1 Level 6 or lower "Denique" monster. If you do, discard a number of cards from your Deck equal to the monster's Level. During each of your End Phases, pay 750 Life Points. If you do not, this card is destroyed. When this card is removed from the field, add 1 "Ianus Denique Spes" to your hand from your Deck or Graveyard.

 

119569kcb.jpg

 

Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 5 "Denique" monsters on your side of the field or by its own effect. This card cannot be removed from play. This card cannot be destroyed by battle. Any Battle Damage this card's controller takes is reduced to 0. When this card is summoned, remove from play all "Cimmerian", "DarkCity", "Malevolent", "Starship" and "Terran" monsters on the field. As long as this card remains face-up on the field, neither player can summon "Cimmerian", "DarkCity", Malevolent", "Starship", or "Terran" monsters. If this card attacks a monster, destroy the monster with this card's effect without applying damage calculation. If this card is removed from the field, you must discard the top 5 cards from your Deck to Special Summon this card.

 

Holo by Sne Pales.

 

 

 

[spoiler=Spells and Traps (Incomplete)]

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Effect: Pay 1000 Life Points to activate this card. This card cannot be removed from the field except by its own effect. Each time a non-LIGHT monster is removed from the field, put 1 Hope Counter on this card. Each time a LIGHT monster is removed from the field, remove 1 Hope Counter on this card. When there are 10 Hope Counters on this card, remove all Hope Counters from this card and send this face-up card to the Graveyard to Special Summon 1 "Ianus Denique Spes" from your hand, Deck or Graveyard, ignoring the Summoning conditions. This effect can only be used once per Duel.

 

119569kxq.jpg

 

Effect: Activate only when you control a face-up "Denique" monster. As long as this card remains face-up on the field, if either player has 1 or more DARK monster on the field, they keep their hand revealed. Each time a LIGHT monster is destroyed by battle, destroy 1 face-up DARK monster on the field. If you cannot, this card is destroyed.

 

119569e.jpg

 

Effect: Activate only when you control a face-up "Denique" monster. Discard any number of cards from your Deck. Remove from play an equal number of DARK monsters from your opponent's hand, Deck or Graveyard.

 

119569zrz.jpg

 

Effect: Activate only when a DARK monster is removed from the field. As long as this card remains face-up on the field, all monsters on the field are treated as LIGHT monsters. Once per turn, during your Draw Phase, you can discard any Level 6 or lower non-LIGHT monster from your Deck to Special Summon 1 "Denique" monster from your Deck or Graveyard whose Level is equal to the discarded monster's. The summoned monster is returned to your Deck during your End Phase.

 

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Effect: Activate only when a "Denique" monster is removed from the field and you control less monsters than your opponent. Special Summon 1 Level 7 or lower "Agarthan", "Forgotten" and "Phoenix" monster. Pay Life Points equal to the Summoned monsters' total Levels x 100.

 

 

 

 

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Good cards, I like the idea.

 

The images are alright, and of course the OCG is fine.

 

The first card seems overpowered though, since 500 Life Points isn't a very hefty cost and it allows for another Normal Summon. I also like that there are reoccurring themes, it adds to the fact that it is a set.

 

Nice work, I like the creativity.

 

9/10

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Nice' date=' Max. I love it as usual 10/10. Where do you get pics?

[/quote']

 

Thanks. I get them from Deviantart.

 

Btw. Are the "Terran" card's 1 of your sets? becouse I also made a "Terran" set once. (If it is' date=' I didn't know that you made 1 also.)

[/quote']

 

Yes. The "Terran" cards are part of this mega-set. They are Era 5; the Fall of Humanity.

 

If you're interested:

 

[spoiler=The Fall of Humanity (A small number of them)]

[spoiler=Effect Monsters]

119569a.jpg

 

Effect: This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. This card is also treated as a "Terran" monster. If this card is destroyed by battle, or by your opponent's card effect while it is a Monster Card, equip it to a monster your opponent controls during the End Phase of this turn. A monster equipped with this card cannot declare an attack, cannot be tributed, and its effect(s) are negated.

 

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Effect: This card is also treated as a FIRE monster. When this card inflicts battle damage to your opponent, your opponent discards 2 cards from their hand. If this card is used as a Synchro Material Monster for the Synchro Summon of a non-"Terran" monster, the Synchro Monster returns to your Extra Deck during the End Phase of the turn it is summoned.

 

119569x.jpg

 

Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 face-up "Terran Military Scouts" and 1 other "Terran" monster on your side of the field. This card is also treated as a WIND Machine-Type monster. Once per turn, you can look at the top 3 cards of your opponent's Deck and rearrange them. Once per turn, select 1 of your opponent's face-down cards and guess its card name. If you guess correctly, remove the selected card from play.

 

119569p.jpg

 

Effect: Once per turn, during your Main Phase, if you control this monster, you can equip it to a Spellcaster or Warrior-Type monster as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, the equipped monster gains ATK and DEF equal to the original ATK and DEF of this card. The monster equipped with this card can attack your opponent's Life Points directly by reducing it's original ATK by half. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed by battle, destroy this card instead.)

 

119569ihi.jpg

 

Effect: Once per turn, pick up 1 card from your Deck. Depending on the type on card picked up, select and activate 1 of the following effects:

- Normal Monster Card: Your opponent discards 1 Monster Card from their hand. - Effect Monster Card: Destroy 1 face-down card on your opponent's side of the field. - Spell Card: Switch the battle position of 1 monster your opponent controls. - Trap Card: Destroy 1 Level 6 or lower monster your opponent controls.

 

 

 

[spoiler=Synchro Monsters]

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Effect: 1 "Terran" Tuner + 1 or more non-Tuner monsters

This card is also treated as a WIND Machine-Type monster. As long as this card remains face-up on the field, once per turn, you can guess the type of card that is on top of your opponent's Deck (Monster, Spell or Trap). If you guess correctly, the card is removed from play.

 

119569q.jpg

 

Effect: 1 "Terran" Tuner + 1 or more non-Tuner monsters

When this card is summoned, Special Summon 1 Level 5 or lower "Terran" monster from your hand or Deck. Once per turn, during your Standby Phase, Tribute 1 Machine-Type monster on your side of the field. If you do, this card gains 1000 ATK, until your End Phase. If you do not, this card cannot attack during your Battle Phase.

 

 

 

[spoiler=Fusion Monsters]

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Effect: "Terran Warship "Daemon"" + "Terran Warship "Fafnir""

This card cannot be destroyed by battle. (Damage calculation is applied normally.) Once per turn, Special Summon 1 Level 8 or lower Synchro Machine-Type monster from your Extra Deck. (This Special Summon is treated as a Synchro Summon). The summoned monster is destroyed during your End Phase. This card loses 150 ATK for each non-"Terran" monster on the field.

 

 

 

[spoiler=Spell Cards]

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Effect: Discard 1 "Terran" monster from your hand to activate this card. As long as this card remains face-up on the field, during each of both players Draw Phases, put 1 Terran Counter on this card (Max. 5). "Terran" monsters gain 200 ATK and DEF for each Terran Counter on this card. If this card is removed from the field, it is returned to your Deck.

 

119569tqe.jpg

 

Effect: Discard 1 "Terran" monster from your hand to activate this card. As long as this card is face-up on the field, each time you inflict Battle Damage to your opponent, put 1 Terran Counter on this card (Max. 5). During each of your opponent's End Phases, your opponent discards a number of cards from their Deck equal to the number of Terran Counters on this card. If this card is removed from the field, it is returned to your Deck.

 

119569tlv.jpg

 

Effect: Discard 1 "Terran" monster from your hand to activate this card. As long as this card remains face-up on the field, each time you summon a "Terran" monster, put 1 Terran Counter on this card (Max. 10). When this card is removed from the field, your opponent discards a number of cards from their Deck equal to the number of Terran Counters on this card. If this card is removed from the field, it is returned to your Deck.

 

 

 

[spoiler=Trap Cards]

119569a.jpg

 

Effect: Activate only when a "Terran" monster on side of the field is destroyed. As long as this card remains face-up on the field, each time a "Terran" monster on your side of the field is destroyed, put 1 Terran Counter on this card (Max. 5). When this card is removed from the field, Special Summon a number of "DarkCity" monsters equal to the number of Terran Counters on this card from your hand, Deck or Graveyard.

 

 

 

 

 

 

BTW, is there a dedicated literature section on this site? Or is it all fan-fiction. My "Legacy of Man" story that goes with these sets is getting too long to be posted in a card thread.

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Yes. The "Terran" cards are part of this mega-set. They are Era 5; the Fall of Humanity.

 

Is it ok then that I'll repost my old "Terran Empire" set? (I'm updating and then reposting some of my old sets.)

 

Fine by me. "The Fall of Humanity" was originally a seperate set, but when I reduxed (the same thing you're doing) them, I decided to work them into my "History of Man" set.

The only reason they're called "Terran" monsters is because they have "Terran" in their names.

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Max' date=' will you add more cards to here soon?

[/quote']

 

I was going to wait a day to see the result of the poll.

If people want humanity to be saved, I'll add more.

So there will probably be more tommorow.

But this was going to be a small set anyway.

One to wrap up the whole saga.

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