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Erratic Synchro


Jericho

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[spoiler= Erratic Synchro - 40]

[spoiler=Monsters - 25]

[5+6]

Vampire Lord

The Tricky

Cyber Dragon

 

[4]

Pyramid Turtle (2)

Road Synchron

Giant Rat (3)

Blackwing - Shura the Blue Flame

 

[3]

Junk Synchron (2)

 

[2]

Nitro Synchron (2)

Nimble Momonga (3)

Blackwing - Blizzard the Far North

Jutte Fighter

Quillbolt Hedgehog

Hero Kid (3)

 

[1]

Treeborn Frog

Turbo Synchron

 

 

 

[spoiler=Spells/Traps - 15]

[spoiler=Traps - 7]

Bottomless Trap Hole

Seven Tools of the Bandit

Threatening Roar

Shadow Spell

Negate Attack (until I get Mirror Force)

Graceful Revival

Call of the Haunted

 

 

[spoiler=Spells - 8]

Heavy Storm

Lightning Vortex (2)

Scapegoat

Smashing Ground

Burden of the Mighty

Mystical Space Typhoon

Giant Trunade

 

 

 

 

 

[spoiler=Extra Deck - 8]

Stardust Dragon

Road Warrior

Black Rose Dragon

Goyo Guardian

Nitro Warrior

Turbo Warrior

X-Saber Urbellum

Junk Warrior

 

 

 

 

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Red-Eyes Zombie Dragon

Jinzo

Ryu Kokki

Vampire Lord

Blackwing - Shura the Blue Flame

Blackwing - Blizzard the Far North

Hero Kid (3)

Shadow Spell

Negate Attack

Stray Lambs

 

AT THE VERY LEAST take those out' date=' please, they really don't do anything good for the Deck.

[/quote']

 

REZD and Ryu are targets for Pyramid to use at beatsticks. I'll take them out. Vampire Lord is a target of Pyramid and is used for Nitro, Turbo, Black Rose, and Urbellum. I don't think its leaving any time soon. Not only is Shura level 4 for Black Rose/Urbellum with Junk, but I can SS it with Blizzard and get Goyo out. Hero Kid helps to summon Road Warrior, Road is already out, SS 1 with Road, SS the others, Normal Summon a Tuner and Synch. Shadow Spell is my anti Stardust. I can get rid of Stray Lambs. The only reason Stray Lambs is in any way is for REZD if its in my hand and Jinzo. I don't see why to remove negate attack until I get Mirror Force.

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