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[Lost Legend]The Rise Of Hero's...13/13 (maybe more) COMPLETE


DarthSuhail

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Hi dudes, here are some cards, im planning on making a tiny set , like the E-heros . More to come (I hope).

Newest Additions

 

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When this card is sent to the Graveyard as a result of battle or by a cards effect, during the End Phase you can Special Summon 1 "Mech Hero" monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.

 

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This card is used to Ritual Summon "Revived Ancient Mech Hero". You must also Tribute monsters from the field or your hand whose total Levels equal 8 or more.

 

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This card can only be Ritual Summoned with the Ritual Spell Card, "Repairing The Ancient Hero". When this card is Ritual Summoned, send all other monster cards you control to the Graveyard. Once per turn, you can remove "Mech Hero" cards from your Graveyard to increase the ATK of this card by 200 x for each card until the End Phase. During the End Phase, you can pay 1000 to return 5 removed from play "Mech Hero" cards to Graveyard.[/align]

 

 

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When you Normal Summon or Special Summon this card, you can discard 1 card from your hand to Special Summon 1 "Mech Hero Proto-Gier #2" from your hand or Deck. If this card is Special Summoned by the effect of "Mech Hero Proto-Gier #2", You cannot conduct your Battle Phase this turn.

 

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When you Normal Summon or Special Summon this card, you can discard 1 card from your hand to Special Summon 1 "Mech Hero Proto-Gier" from your hand or Deck. If this card is Special Summoned by the effect of "Mech Hero Proto-Gier", You cannot conduct your Battle Phase this turn.

 

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This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization"). Once per turn, you can Remove from play any number of "Mech Hero" monster cards in your Graveyard to Summon 1 "Mech Hero" from your hand whos level is equal to the ammount of monsters removed. When this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.

 

 

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Once per turn, you can discard 1 card from your hand to give it the following effect until the end of the of your opponents turn:

-This card cannot be destroyed by battle (without damage calculation).

 

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1 Tuner + 1 or more non-Tuner monsters

Pay 500 to negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that destroys this card. During your opponent's Battle Phase, decrease this cards ATK and DEF for each card on your side of the Field. If this card is sent to the Graveyard by a Spell Card, Trap Card, or Effect Monster's effect, you can send all cards on the Field to the Graveyard and pay 200 Life Points for each card destroyed.

 

 

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Pay 500 and this monster can attack twice this turn. If you have no cards on the Field and this card is in your Graveyard, discard 1 card from your hand and Special Summon this card to your Field during the End Phase.

 

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During the Battle Phase, increase this cards ATK by 100 for each card in your hand. During the End Phase, pay Life Points equal to the ATK gained.

 

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If this card is in face-up Defense Position during your opponent's Battle Phase, you discard 1 card from your hand. If this card is in face-up Attack Position during your opponent's Battle Phase, draw 2 cards.[/align]

 

 

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Activate only when your opponent's monster declares an attack to 1 "Mech Hero" card on your Field, increase 1 "Mech Hero" cards ATK by 100 for each card on the Field.

 

This Pic looks like summit to do with Earthbound Immortals. Lol

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When an "Mech Hero" monster attacks, it gains 500 ATK and is unaffected by Spell and Traps Cards During the Battle Phase. All "Mech Hero" monster cannot be destroyed by battle if it battles a monster with an ATK of 2500 or more (without damage calculation).

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Rate and Comment, Correct OCG?

 

Thanks dudes.

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Interesting' date=' very nice pictures, cool descriptions.

 

You did post the same card twice. :P

 

Don't listen to those two guys. These cards look fun. Keep going, I'd love to see more!

 

8/10

[/quote']

 

Wait, wait.

So, you don't want him to accept critique? 0o

C'mon dude, of course we want him to make more. ^^

Cause then he'll get better. ^^

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Interesting' date=' very nice pictures, cool descriptions.

 

You did post the same card twice. :P

 

Don't listen to those two guys. These cards look fun. Keep going, I'd love to see more!

 

8/10

[/quote']

 

Wait, wait.

So, you don't want him to accept critique? 0o

C'mon dude, of course we want him to make more. ^^

Cause then he'll get better. ^^

 

I'm sorry, but this...

 

Dude you posted the same card twice.

Vanilla cards fail.

6/10

 

...is not critiquing. Critiquing would involved presenting proof to back up your statements, and neither you nor ragnarok did so. Also, you offered no ideas for how he could improve his cards, beyond the oh-so-overused, "make them effect" idea.

 

Why not encourage him to continue to make new monsters along the same theme, or to expand on his support cards for said monsters?

 

A person like yourself really ought to read this thread http://forum.yugiohcardmaker.net/thread-145873.html and consider the implications of making reviews like you just did.

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These are actually shaping up pretty nicely. I really like them.

 

Good effects, but some seem slightly derivative. I love the pictures, those are awesome! I'd like to know where you got them from.

 

There's a slight OCG error I saw repeated on a couple of the cards. They say "Pay 500", but they don't say what you are paying (obviously it's Life Points, but I'm just saying it could be corrected.)

 

I think Ragnarok is wrong. That Level 7 Fusion is just fine the way it is. I wouldn't change it's level or ATK at all.

 

All in all, a great little set of cards. 9/10

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