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Jar Archetype


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In memory of Tronta.

 

NOTE: Assumes Morphing Jar is banned, under a good list.

 

Crystal Jar

LIGHT

** (2)

Rock / Effect

FLIP: Destroy 1 Spell or Trap card on the field for each "Jar" monster you control, other than "Crystal Jar". You can reveal face-down "Jar" monsters for this card's effect.

ATK/ 700 DEF/ 1600

 

Skull Jar

DARK

** (2)

Rock / Effect

FLIP: Draw 1 card if you control 1 other "Jar" card. You can reveal face-down "Jar" cards for this monster's effect.

ATK/ 800 DEF/ 700

 

Devil Jar

DARK

*** (3)

Rock / Effect

FLIP: Destroy 1 monster on the field with less DEF than the combined ATK of all "Jar" monsters you control. You can reveal face-down "Jar" cards for this card's effect.

ATK/ 800 DEF/ 700

 

Angel Jar

LIGHT

*** (3)

Rock / Tuner

FLIP: Tribute 1 "Jar" monster you control. Special Summon 1 "Jar" monster from your Graveyard in face-down defense position.

ATK/ 700 DEF/ 800

 

Tronta Jar

EARTH

** (2)

Rock / Effect

FLIP: Send cards from the top of your opponent's deck to the Graveyard equal to the number of "Jar" cards you control. You can reveal face-down "Jar" cards for this card's effect. If this card was Special Summoned face-down by another card's effect, remove them from play instead.

ATK/ 800 DEF/ 700

 

Morphing Jar #3

EARTH

** (2)

Rock / Effect

FLIP: Both players discard 2 cards (If they have less than 2, discard entire hand), and draw as many as they discarded.

ATK/ 800 DEF/ 700

 

Jar Lover

EARTH

**** (4)

Fairy / Effect

FLIP: Add 1 Rock-Type Flip Effect monster from your Graveyard to your hand.

ATK/ 1500 DEF/ 1500

 

Chaos Jar

DARK

***** (5)

Rock / Effect

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 LIGHT "Jar" monsters and 2 DARK "Jar" monsters in your Graveyard. Once per turn, you can remove from play 1 face-down monster your opponent controls OR flip 1 monster on the field into face-down defense position. If you do, this card cannot attack this turn.

ATK/ 2300 DEF/ 2000

 

Jar Juggler

LIGHT

***** (5)

Rock / Synchro / Effect

1 "Angel Jar" + 1 or more Non-Tuner monsters.

FLIP: Destroy all monsters on the field except face-down defense position "Jar" monsters. You can reveal face-down "Jar" monsters for this card's effect. Once per turn, you can add 1 "Jar" card from your Graveyard to your hand. You cannot use it this turn.

ATK/ 1600 DEF/ 1400

 

Jar's Song

[Trap]

Flip 1 Face-down defense position monster you control into Face-up attack position. You can negate the attack of one of your opponent's monsters this turn.

 

Book of Dusk

[Quick-Play Spell]

Flip 1 Face-up attack Position Rock-Type Flip Effect monster you control into face-down defense position. Draw 1 card.

 

Jar of Demise

[Quick-Play Spell]

Tribute 1 Rock-Type Flip Effect monster. Send cards from the top of your opponent's Deck to the Graveyard equal to the level of the monster. Then, you can destroy 1 card your opponent controls.

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Tronta.. X(

Cards look quite good though.

 

Chain Jar of Greed to Skull Jar = Draw Power?

Also, Book of Dusk is extremely conditional.

 

I'll make an addition.

 

Fear of the Content *pic is Gagagigo looking fearfully at a Morphing Jar 2*

Continuous Spell Card

Face-down Defense Position monsters cannot be destroyed by battle. During both player's End Phases, flip all face-up monsters with an ATK of 1000 or less face-down.

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  • 4 weeks later...

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