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Magic Overload *~EDITTED EDITION~*


KratosAurionX

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Cool idea but their are a few ocg fixes to be made.

"Fairy" should be "Fairy-type'

"Spellcaster" should be "Spellcaster-type"

"When equipped, All" should be "When equipped, all"

Final sentence should read "For each monster destroyed by this effect decrease your Lifepoints by 200."

It seems good but it doesn't seem like it should be an equip spell. It seems more like it should be a normal or a quickplay spell. Actually if what you wanted stop all monsters with less than 1500 from being played than you should make it a continuous spell that only works if you control a Spellcaster or a Fairy. I also think you should increase the damage a bit, maybe to 400 or 500 just balance it. I assume you mean that once this is out any 1500 or lower attacked is destroyed right. Also there's a contradiction in the effect. You say remove the monster from play but the decrease only comes from destruction which does not happen when you remove something from play.

5/10, I like the pic but I don't think it should be an equip and the ocg needs a bit of work. Make some changes and this could easily be a 8 or 8.5/10.

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Cool idea but their are a few ocg fixes to be made.

"Fairy" should be "Fairy-type'

"Spellcaster" should be "Spellcaster-type"

"When equipped' date=' All" should be "When equipped, all"

Final sentence should read "For each monster destroyed by this effect decrease your Lifepoints by 200."

It seems good but it doesn't seem like it should be an equip spell. It seems more like it should be a normal or a quickplay spell. Actually if what you wanted stop all monsters with less than 1500 from being played than you should make it a continuous spell that only works if you control a Spellcaster or a Fairy. I also think you should increase the damage a bit, maybe to 400 or 500 just balance it. I assume you mean that once this is out any 1500 or lower attacked is destroyed right. Also there's a contradiction in the effect. You say remove the monster from play but the decrease only comes from destruction which does not happen when you remove something from play.

5/10, I like the pic but I don't think it should be an equip and the ocg needs a bit of work. Make some changes and this could easily be a 8 or 8.5/10.

[/quote']

 

k, better now?

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Let's see. I'll list just a few details that will make this card F-L-A-W-less! xD

 

1. Make it a Normal Spell Card.

2. Just fix the OCG.

OCG Fix:

All monsters on the field with an ATK of 1500 or less are removed from play. For each monster removed from play, inflict 300 damage to your Life Points.

 

I know the effect seems shortened drastically, But I'm very sure that's how it should be read. =]

 

7/10

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Let's see. I'll list just a few details that will make this card F-L-A-W-less! xD

 

1. Make it a Normal Spell Card.

2. Just fix the OCG.

OCG Fix:

All monsters on the field with an ATK of 1500 or less are removed from play. For each monster removed from play' date=' inflict 300 damage to your Life Points.

 

I know the effect seems shortened drastically, But I'm very sure that's how it should be read. =']

 

7/10

 

haha thanks for pointing that out, forgot to change from equip spell xD

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