Jump to content

Endymion


Recommended Posts

I've been messing with my deck to much, and now it's all messed up, but I can't fix it because I can't see whats wrong, I know there is stuff wrong, but I just can't see it. need some fresh eyes you could say.

 

I'm also considering taking out apprentice engine out except for 1 or 2 apprentice and 2 or 1 (inverse respectively.) night's end, since I'm going to need room for trip breakers.

 

any help would be nice, thanks!

 

monsters: 19

2 apprentice

2 night's end

2 jester confit

1 old vindictive

 

3 magical exemplar

2 defender knight

1 breaker

 

3 magical marionette

2 endymion MM

1 earthbound aslla piscu

 

spells: 19

2 arcane barrier

2 allure

2 foolish

2 magical dimension

2 terraforming

2 citadel

1 brain control

1 shrink

1 swords of light

1 MR (soon to be replaced by call.)

3 spell power grasp

 

traps: 2

1 T.T.

1 pixie ring

 

extra deck: 7

1 armory arm

1 gyo

1 tempest

1 arcanite

1 black rose

1 colossal fighter

1 stardustdragon.

just needs a tune up.

Link to comment
Share on other sites

This is the Endymion deck I run.

 

Total: 41

 

Monsters: 19

Endymion x2

Chaos Sorcerer x2

Magical Exemplar x3

Royal Magical library x3

Breaker x3

Apprentice Magician x3

Frequency x2

Nights End

 

Spells: 18

Magical Citadel x2

Teraforming x2

Spell Power Grasp x3

Foolish x2

Heavy

MST

B-Con

Allure x2

Magical Dimension x2

Instant Fusion x2

 

Traps: 4

Torential

Call of the Haunted

Magicians Circle x2

 

Im not sure what your going for with Endymion, but if you dont use this, I hope it at least gives you some new ideas on how to fix your deck up.

Link to comment
Share on other sites

Monsters: 20

2x Endymion

2x Magical Marionette

2x Chaos Sorcerer

 

3x Breaker the Magical Warrior

3x Magical Exemplar

2x Apprentice Magician

2x Night's End Sorcerer

2x Frequency Magician

2x Defender the Magical Night

 

Spells: 17

3x Magical Citadel of Endymion

3x Spell Power Grasp

2x Book of Moon

2x Allure of Darkness

2x Foolish Burial

2x Magical Dimension

1x Terraforming

1x Brain Control

1x Mind Control

 

 

Traps: 3

1x Mirror Force

1x Torrential Tribute

1x Call of the Haunted

 

I made it in like 5 mins...so it might be bad.

Link to comment
Share on other sites

Monsters: 20

2x Endymion

2x Magical Marionette

2x Chaos Sorcerer

 

3x Breaker the Magical Warrior

3x Magical Exemplar

2x Apprentice Magician

2x Night's End Sorcerer

2x Frequency Magician

2x Defender the Magical Night

 

Spells: 17

3x Magical Citadel of Endymion

3x Spell Power Grasp

2x Book of Moon

2x Allure of Darkness

2x Foolish Burial

2x Magical Dimension

1x Terraforming

1x Brain Control

1x Mind Control

 

 

Traps: 3

1x Mirror Force

1x Torrential Tribute

1x Call of the Haunted

 

I made it in like 5 mins...so it might be bad.

 

Me likez, i would do this but remove Defender for 2 Royal Magical library.

Link to comment
Share on other sites

Monsters: 20

2x Endymion

2x Magical Marionette

2x Chaos Sorcerer

 

3x Breaker the Magical Warrior

3x Magical Exemplar

2x Apprentice Magician

2x Night's End Sorcerer

2x Frequency Magician

2x Defender the Magical Night

 

Spells: 17

3x Magical Citadel of Endymion

3x Spell Power Grasp

2x Book of Moon

2x Allure of Darkness

2x Foolish Burial

2x Magical Dimension

1x Terraforming

1x Brain Control

1x Mind Control

 

 

Traps: 3

1x Mirror Force

1x Torrential Tribute

1x Call of the Haunted

 

I made it in like 5 mins...so it might be bad.

 

Me likez' date=' i would do this but remove Defender for 2 Royal Magical library.

[/quote']

 

Thanks, Defender is mostly there for Chaos, Magical Library's draw power should be helpful

 

1000th post. yay me

Link to comment
Share on other sites

Monsters: 20

2x Endymion

2x Magical Marionette

2x Chaos Sorcerer

 

3x Breaker the Magical Warrior

3x Magical Exemplar

2x Apprentice Magician

2x Night's End Sorcerer

2x Frequency Magician

2x Defender the Magical Night

 

Spells: 17

3x Magical Citadel of Endymion

3x Spell Power Grasp

2x Book of Moon

2x Allure of Darkness

2x Foolish Burial

2x Magical Dimension

1x Terraforming

1x Brain Control

1x Mind Control

 

 

Traps: 3

1x Mirror Force

1x Torrential Tribute

1x Call of the Haunted

 

I made it in like 5 mins...so it might be bad.

 

Me likez' date=' i would do this but remove Defender for 2 Royal Magical library.

[/quote']

 

Thanks, Defender is mostly there for Chaos, Magical Library's draw power should be helpful

 

1000th post. yay me

 

you need to use defender right then, he is meant to last, and keep everything you have still on the field.

Link to comment
Share on other sites

Monsters: 20

2x Endymion

2x Magical Marionette

2x Chaos Sorcerer

 

3x Breaker the Magical Warrior

3x Magical Exemplar

2x Apprentice Magician

2x Night's End Sorcerer

2x Frequency Magician

2x Defender the Magical Night

 

Spells: 17

3x Magical Citadel of Endymion

3x Spell Power Grasp

2x Book of Moon

2x Allure of Darkness

2x Foolish Burial

2x Magical Dimension

1x Terraforming

1x Brain Control

1x Mind Control

 

 

Traps: 3

1x Mirror Force

1x Torrential Tribute

1x Call of the Haunted

 

I made it in like 5 mins...so it might be bad.

 

Me likez' date=' i would do this but remove Defender for 2 Royal Magical library.

[/quote']

 

Thanks, Defender is mostly there for Chaos, Magical Library's draw power should be helpful

 

1000th post. yay me

 

you need to use defender right then, he is meant to last, and keep everything you have still on the field.

 

I know how he's used, but the deck might need the extra speed. but meh you can play test if you like and tell me how it goes.

Link to comment
Share on other sites

going for a bit more of a beatdown here, I kept the earthbound, since he can easily end the game for me, and creates a wall that is very costly to get rid of.

deck size is 41,( the extra one is the third spell power grasp.)

 

monsters: 20

1 earthbound aslla

2 endymion

2 magical marionette

3 breaker

3 exemplar

3 defender

2 apprentice magician

2 night's end

2 jester confit

 

spells: 15

3 citadel

1 terraforming

2 magical dimnsion

2 book of moon

2 foolish burial

3 spell power grasp

2 allure of darkness

 

traps: 6

2 threatening roar

2 magician's circle

1 Torrential

1 call of the haunted

 

extra deck

from before,

+ancient fairy dragon

and armityle the chaos phantom (just because I pulled it.)

 

I thinking it needs a side deck too.

Link to comment
Share on other sites

I forgot the effect of Jester and I'm to lazy to look. Mind telling me?

 

jester is a level 1 free sp. summon' date=' which has no tribute restrictions, and if it lasts to the end of my opponent's turn, I can return it and one monster on my opponent's side of the field to my hand.

[/quote']

 

Thx so he's there for easy LV8 Synchros?

Link to comment
Share on other sites

I forgot the effect of Jester and I'm to lazy to look. Mind telling me?

 

jester is a level 1 free sp. summon' date=' which has no tribute restrictions, and if it lasts to the end of my opponent's turn, I can return it and one monster on my opponent's side of the field to my hand.

[/quote']

 

Thx so he's there for easy LV8 Synchros?

 

yeah, synchro help, but he isn't a tuner.

 

but it does help when you need just one more level.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...