werewolfjedi Posted August 24, 2009 Report Share Posted August 24, 2009 I've been messing with my deck to much, and now it's all messed up, but I can't fix it because I can't see whats wrong, I know there is stuff wrong, but I just can't see it. need some fresh eyes you could say. I'm also considering taking out apprentice engine out except for 1 or 2 apprentice and 2 or 1 (inverse respectively.) night's end, since I'm going to need room for trip breakers. any help would be nice, thanks! monsters: 192 apprentice2 night's end2 jester confit1 old vindictive 3 magical exemplar 2 defender knight1 breaker 3 magical marionette2 endymion MM1 earthbound aslla piscu spells: 192 arcane barrier2 allure2 foolish2 magical dimension2 terraforming2 citadel1 brain control1 shrink1 swords of light1 MR (soon to be replaced by call.)3 spell power grasp traps: 21 T.T.1 pixie ring extra deck: 71 armory arm1 gyo1 tempest1 arcanite1 black rose 1 colossal fighter1 stardustdragon.just needs a tune up. Link to comment Share on other sites More sharing options...
Big Mac Posted August 24, 2009 Report Share Posted August 24, 2009 This is the Endymion deck I run. Total: 41 Monsters: 19Endymion x2Chaos Sorcerer x2 Magical Exemplar x3Royal Magical library x3Breaker x3Apprentice Magician x3Frequency x2Nights End Spells: 18Magical Citadel x2Teraforming x2Spell Power Grasp x3Foolish x2HeavyMSTB-ConAllure x2Magical Dimension x2Instant Fusion x2 Traps: 4TorentialCall of the HauntedMagicians Circle x2 Im not sure what your going for with Endymion, but if you dont use this, I hope it at least gives you some new ideas on how to fix your deck up. Link to comment Share on other sites More sharing options...
b0b3rt Posted August 24, 2009 Report Share Posted August 24, 2009 Eh, you don't want 2 terraforming and you can probably drop old vindictive as it's not doing much. I'd neg out the marionettes for a full set of breakers + chaos sorc but thats just me. Link to comment Share on other sites More sharing options...
El Majishan Posted August 24, 2009 Report Share Posted August 24, 2009 Monsters: 202x Endymion2x Magical Marionette2x Chaos Sorcerer 3x Breaker the Magical Warrior3x Magical Exemplar2x Apprentice Magician2x Night's End Sorcerer2x Frequency Magician2x Defender the Magical Night Spells: 173x Magical Citadel of Endymion3x Spell Power Grasp2x Book of Moon2x Allure of Darkness2x Foolish Burial2x Magical Dimension1x Terraforming1x Brain Control1x Mind Control Traps: 31x Mirror Force1x Torrential Tribute1x Call of the Haunted I made it in like 5 mins...so it might be bad. Link to comment Share on other sites More sharing options...
Dark Seraphim Posted August 24, 2009 Report Share Posted August 24, 2009 Monsters: 202x Endymion2x Magical Marionette2x Chaos Sorcerer 3x Breaker the Magical Warrior3x Magical Exemplar2x Apprentice Magician2x Night's End Sorcerer2x Frequency Magician2x Defender the Magical Night Spells: 173x Magical Citadel of Endymion3x Spell Power Grasp2x Book of Moon2x Allure of Darkness2x Foolish Burial2x Magical Dimension1x Terraforming1x Brain Control1x Mind Control Traps: 31x Mirror Force1x Torrential Tribute1x Call of the Haunted I made it in like 5 mins...so it might be bad. Me likez, i would do this but remove Defender for 2 Royal Magical library. Link to comment Share on other sites More sharing options...
El Majishan Posted August 24, 2009 Report Share Posted August 24, 2009 Monsters: 202x Endymion2x Magical Marionette2x Chaos Sorcerer 3x Breaker the Magical Warrior3x Magical Exemplar2x Apprentice Magician2x Night's End Sorcerer2x Frequency Magician2x Defender the Magical Night Spells: 173x Magical Citadel of Endymion3x Spell Power Grasp2x Book of Moon2x Allure of Darkness2x Foolish Burial2x Magical Dimension1x Terraforming1x Brain Control1x Mind Control Traps: 31x Mirror Force1x Torrential Tribute1x Call of the Haunted I made it in like 5 mins...so it might be bad. Me likez' date=' i would do this but remove Defender for 2 Royal Magical library.[/quote'] Thanks, Defender is mostly there for Chaos, Magical Library's draw power should be helpful 1000th post. yay me Link to comment Share on other sites More sharing options...
werewolfjedi Posted August 24, 2009 Author Report Share Posted August 24, 2009 Monsters: 202x Endymion2x Magical Marionette2x Chaos Sorcerer 3x Breaker the Magical Warrior3x Magical Exemplar2x Apprentice Magician2x Night's End Sorcerer2x Frequency Magician2x Defender the Magical Night Spells: 173x Magical Citadel of Endymion3x Spell Power Grasp2x Book of Moon2x Allure of Darkness2x Foolish Burial2x Magical Dimension1x Terraforming1x Brain Control1x Mind Control Traps: 31x Mirror Force1x Torrential Tribute1x Call of the Haunted I made it in like 5 mins...so it might be bad. Me likez' date=' i would do this but remove Defender for 2 Royal Magical library.[/quote'] Thanks, Defender is mostly there for Chaos, Magical Library's draw power should be helpful 1000th post. yay me you need to use defender right then, he is meant to last, and keep everything you have still on the field. Link to comment Share on other sites More sharing options...
El Majishan Posted August 24, 2009 Report Share Posted August 24, 2009 Monsters: 202x Endymion2x Magical Marionette2x Chaos Sorcerer 3x Breaker the Magical Warrior3x Magical Exemplar2x Apprentice Magician2x Night's End Sorcerer2x Frequency Magician2x Defender the Magical Night Spells: 173x Magical Citadel of Endymion3x Spell Power Grasp2x Book of Moon2x Allure of Darkness2x Foolish Burial2x Magical Dimension1x Terraforming1x Brain Control1x Mind Control Traps: 31x Mirror Force1x Torrential Tribute1x Call of the Haunted I made it in like 5 mins...so it might be bad. Me likez' date=' i would do this but remove Defender for 2 Royal Magical library.[/quote'] Thanks, Defender is mostly there for Chaos, Magical Library's draw power should be helpful 1000th post. yay me you need to use defender right then, he is meant to last, and keep everything you have still on the field. I know how he's used, but the deck might need the extra speed. but meh you can play test if you like and tell me how it goes. Link to comment Share on other sites More sharing options...
werewolfjedi Posted August 25, 2009 Author Report Share Posted August 25, 2009 going for a bit more of a beatdown here, I kept the earthbound, since he can easily end the game for me, and creates a wall that is very costly to get rid of. deck size is 41,( the extra one is the third spell power grasp.) monsters: 201 earthbound aslla2 endymion 2 magical marionette3 breaker3 exemplar3 defender2 apprentice magician2 night's end2 jester confit spells: 153 citadel1 terraforming2 magical dimnsion2 book of moon2 foolish burial3 spell power grasp2 allure of darkness traps: 62 threatening roar2 magician's circle1 Torrential1 call of the haunted extra deckfrom before, +ancient fairy dragonand armityle the chaos phantom (just because I pulled it.) I thinking it needs a side deck too. Link to comment Share on other sites More sharing options...
El Majishan Posted August 25, 2009 Report Share Posted August 25, 2009 I forgot the effect of Jester and I'm to lazy to look. Mind telling me? Link to comment Share on other sites More sharing options...
werewolfjedi Posted August 25, 2009 Author Report Share Posted August 25, 2009 I forgot the effect of Jester and I'm to lazy to look. Mind telling me? jester is a level 1 free sp. summon, which has no tribute restrictions, and if it lasts to the end of my opponent's turn, I can return it and one monster on my opponent's side of the field to my hand. Link to comment Share on other sites More sharing options...
El Majishan Posted August 25, 2009 Report Share Posted August 25, 2009 I forgot the effect of Jester and I'm to lazy to look. Mind telling me? jester is a level 1 free sp. summon' date=' which has no tribute restrictions, and if it lasts to the end of my opponent's turn, I can return it and one monster on my opponent's side of the field to my hand.[/quote'] Thx so he's there for easy LV8 Synchros? Link to comment Share on other sites More sharing options...
werewolfjedi Posted August 25, 2009 Author Report Share Posted August 25, 2009 I forgot the effect of Jester and I'm to lazy to look. Mind telling me? jester is a level 1 free sp. summon' date=' which has no tribute restrictions, and if it lasts to the end of my opponent's turn, I can return it and one monster on my opponent's side of the field to my hand.[/quote'] Thx so he's there for easy LV8 Synchros? yeah, synchro help, but he isn't a tuner. but it does help when you need just one more level. Link to comment Share on other sites More sharing options...
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