Starly_64 Posted August 24, 2009 Report Share Posted August 24, 2009 -*-*-*-*-*-*-*-*-*- In some of my past threads, the following cards are my interpretations of the characters in the main franchise. Comparatively, I have done the sam method with the following characters, items and so on. I have made sure that each of their abilities and strengths are uniquely translated in their effects and Support. True, there are hundreds of Mario characters, but I have only made cards for the ones that are recognised in the main "Super Mario" franchise. I have not got a clear idea on where to end this Set, but I hope to carry it on if the right criticism and feedback are positive. The following characters, items and names are © Nintendo. [spoiler=Updates] 11/30/09- NSMB Set added! First 7 cards added, too.12/01/09- POW Block, Warp Pipe & SMS Booster Pack Added.12/03/09- Spike & Super Guide Block added.12/14/09- Lakitu added.12/27/09- 3 Koopalings, Glow Block Added.12/31/09- Fixes to Bouldergeist, Bomb Boo and King Kaliente. All of the Koopalings are now added, although I may adjust the images of some.01/21/10- Eeelymouth added, and planning on going back to finish the "Sunshine" bosses.02/13/10- Mecha Koopa Added.03/31/10- Rock Mario Added.06/27/10- Cloud Mario added, Yoshi updated to Galaxy 2 Set.07/04/10- Blimp and Dash Yoshi added.07/09/10- Lores posted, Spin Drill and Chain Chomp added.07/22/10- Sledge Bro broded!08/09/10- Bob-Omb added!08/25/10- Peewee Piranha added. Anyway, here is the collection of Sets that i've made so far, starting with the popular Wii game, "Super Mario Galaxy". The Following Lores for the cards are below them, just in case you find the effects difficult to read. Without further ado, take a look, and enjoy the Sets: .:Booster:. .:Characters:. [spoiler= [b]Characters[/b]] Mario: When this card destroys a monster by battle, you gain Life Points equal to the destroyed monster's Level x200. If this card is sent to the Graveyard by a card effect, you can pay 800 Life Points to return it to the top of your Deck. Luigi: If this card battles a monster below its Level, this card gains 300 ATK. If this card battles a monster above its Level, this card loses 600 ATK. If this card is destroyed by battle, at the cost of 600 Life Points, you can add it to the top of your Deck. Princess Peach: When this card is Normal Summoned, you gain 1000 Life Points. While this card is face-up on the field, if a "Toad" monster you control is destroyed by battle, you can return it to your Deck instead, then shuffle it. If your opponent gains control of this card, all monsters you control gain 400 ATK until your 2nd End Phase. Toad: If you control 1 other monster, your opponent must attack this card first. While this card is face-up on the field, you can Special Summon "Toadsworth" from your hand. Apricot Luma: When this card is Summoned, equip it to 1 "Mario" or Luigi" as an equip Card. When the equipped monster battles, it gains 300 ATK only during the Damage Step. If the equipped monster is destroyed, return this card to your hand. Hungry Luma: You can remove 5 Star-Bit Counters from your side of the field to send this card from the field to the Graveyard. Then, draw 3 cards. Lumalee: Once per turn, you can activate 1 of the following effects: * Remove 2 Star-Bit Counters to add 1 "Life Mushroom" from your Deck or Graveyard to your hand. * Remove 3 Star-Bit Counters to add 1 "1-Up Mushroom" from your Deck or Graveyard to your hand. Rosalina: When this card is Normal summoned, Special Summon 1 "Polari" and equip it to this card. This card gains 600 ATK and DEF for each Fairy-Type monster you control. By removing 3 Fairy-Type monsters you control, you can gain Life Points equal to the difference between you and your opponent's Life Points. Polari: When you summon "Rosalina", add this card from your Graveyard or Deck to your hand. While this card is equipped to "Rosalina", the equipped monster is unaffected by the effects of Trap Cards. .:Mario's Forms:. [spoiler=[b]Mario's Forms[/b]] Bee Mario: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Mario" equipped with "Bee Mushroom". If there are no Insect-Type monsters your opponent controls, this card can attack him/her directly with its original ATK. If this card battles a WATER monster, destroy this card. Boo Mario: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Mario" equipped with "Boo Mushroom". All battle damage involving this card becomes 0. This card cannot be destroyed by battle by Fiend-Type and Warrior-Type monsters. Spring Mario: This card canot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Mario" equipped with "Spring Mushroom". When this card is successfully Summoned, activate one of the following effects if a monster on the field has one of the Attributes: EARTH: Return 1 EARTH monster on the field to the owner's hand. WIND: Discard 1 Spell Card from your hand to destroy 1 WIND monster on the field. Fire Mario: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Mario" equipped with "Fire Flower". When this card battles one of your opponent's monsters, inflict 600 damage to your opponent. Ice Mario: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Mario" equipped with "Ice Flower". Select 1 monster your opponent controls. While this card is on the field, the selected monster cannot switch its position and cannot attack. Rainbow Mario: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Mario" equipped with "Rainbow Star". When this card battles one of your opponent's monsters, destroy his/her monster with this card's effect. During the End Phase, return this card to your Deck, and Special Summon 1 "Mario" from your Graveyard. .:Items:. [spoiler=[b]Items[/b]] 1-Up Mushroom: Activate this card when 1 Level 4 or lower monster you control is destroyed and sent to the Graveyard by battle. Add the destroyed monster to your hand. Bee Mushroom: This card can only be equipped to a Level 4 or lower monster. Once equipped, decrease its ATK by 500 points. The equipped monster can attack your opponent directly. If the equipped monster battles a WATER monster, destroy this card. Boo Mushroom: This card can only be equipped to a Level 4 or lower monster. If your opponent attacks the equipped monster, you can direct the attack to you instead. The equipped monster cannot be destroyed by Zombie-Type monsters by battle. Spring Mushroom: This card can only be equipped to a Level 4 or lower monster. Once per turn, activate one of the following effects: 1: This card cannot be destroyed by EARTH monsters. 2: When the equipped monster battles a WIND monster, increase its ATK by 500 points. Fire Flower: The equipped monster's Attribute is treated as FIRE. When the equipped monster battles one of your opponent's monsters, inflict 400 damage to his/her Life Points. If his/her monster is a Plant or Insect-Type, destroy it during the End Phase of this turn. Ice Flower: This card can only be equipped to a Level 4 or lower monster. The equipped monster's Attribute is treated as WATER. Select 1 Set card your opponent controls. While the equipped monster is on the field, the Set card cannot be flipped by your opponent. Rainbow Star: This card can only be equipped to a Level 4 or lower monster. The equipped monster cannot be destroyed or sent from the field to the Graveyard. During the End Phase of the turn this card was activated, destroy this card. Koopa Shell: This card can be added from your Deck to your hand by sending 1 "KoopaTroopa" you control to the graveyard. Activate 1 of the following effects: * Negate the effect of a Monster Card, and it loses 700 DEF. * Destroy 1 of your opponent's Set Spell or Trap Cards. If it is a Trap Card, return it to the owner's Deck. Star Bits: Place 3 Star-Bit Counters on your side of the field. If you control 1 Warrior-Type monster, you can remove a Star-Bit Counter to decrease the DEF of 1 monster your opponent controls by 100 points. Life Mushroom: Activate this card when one of your opponent's monsters attacks you directly. You gain 1500 Life Points. .:Enemies:. [spoiler=[b]Enemies[/b]] Goomba: When this card battles one of your opponent's monster's, increase the ATK of this card by 400 points. If this card is sent to the Graveyard, inflict 200 damage to your opponent. If this card is destroyed by a "Luma" monster, place 2 Star-Bit Counters on your opponent's side of the field. KoopaTroopa: When this card face-up card is attacked, switch it to Defense Position. When this face-up card is destroyed by battle, add 1 "Koopa Shell" card from your Deck to your hand. Bullet Bill: If this card was Special Summoned by a card effect, it gains 500 ATK. This card must attack during the same turn it was Summoned. When this card attacks a monster, destroy both this card and the monster. Destroy this card during the End Phase of the turn it was Summoned. Kamek: If your opponent activates a Spell Card that targets this card, treat the effect as "Increase this card's ATK by 100 points." If your opponent activates a Trap Card, destroy this card. Topmen: When this card switches its position, switch the position of 1 face-up monster your opponent controls. If this card attacks an EARTH monster, return it to the owner's hand. Tox Box: When this card is summoned, roll a six-sided die. If the result is 1,2,3,5 or 6, remove from play 1 card on your side of the field If the result is 4, Draw 1 card. Electrogoomba: This card gains 100 ATK for every card in your hand. When this card is sent from the field to the Graveyard, place 2 Star-Bit Counters on your side of the field. Mandibug: Once per turn, this card can move to an adjacent unoccupied Monster Card Zone. If no Monster Card on your opponent's side of the field is in the same column as this card, it can attack your opponent directly. Piranha Plant: FLIP: When this card is flipped, upgrade this card by 1 Level. When this card battles with a monster whose Level is lower than this card, destroy it during the End Phase of this turn. Bomb Boo: When this card is Summoned, place 1 Bomb Counter on 1 of your opponents' cards. You can send this card from the field to your Graveyard to destroy all cards with Bomb Counters placed on them. .:Bosses:. [spoiler=[b]Bosses[/b]] Dino Piranha: During each of your End Phases, if this is the only monster you control, you must discard 1 card. If there are no cards in your hand, destroy this card and remove from play 1 face-down card on the field. Bugaboom: "Mandibug" + "Mandibug" This monster cannot be Special Summoned except by Fusion Summon. If an Insect-Type monster you control is destroyed, this card gains 600 ATK until your next End Phase. If this card is destroyed by battle by a monster in the same column as this card, the controller of the attacking monster draws 1 card from their Deck. King Kaliente: This card's effect can only be activated If it is targeted by a Spell or Trap Card effect. If this card's effect was activated as Chain Link 1 or 2, negate the effect of the card and destroy it. If this effect was activated as Chain Link 3, negate the effect of the card and destroy 2 cards on your opponent's field. Megaleg: This card cannot attack. At the cost of 800 Life Points, you can add 1 "Bullet Bill" from your Deck to your hand. If this card is attacked, you can discard 1 "Bullet Bill" to negate the the attack and destroy the attacking monster. Tarantox's Web: Send monsters from your hand to the Graveyard whose total Levels equal 7 or more. Special Summon 1 "Web Token" (Insect-Type/EARTH/Level 1/ATK 0/DEF 500) in Defense Position on your side of the field. When the "Web Token" is destroyed by battle, Special Summon 1 "Tarantox" from your hand, Deck or Graveyard. This is treated as a Ritual Summon. Tarantox: This card can only be Ritual Summoned with the Ritual Spell Card, "Tarantox's Web". When this card is Ritual Summoned, place 3 Venom Counters on this card. During your End Phase, if you skipped your Battle Phase this turn, inflict 400 damage to your opponent for each Venom Counter on this card. If your opponent gains Life Points by a card effect, remove 1 Venom Counter from this card, and this card loses 600 ATK. Bowser Jr.: This card can only attack Level 4 or lower monsters. If this card destroys a monster in Defense Position by battle, inflict 500 damage to your opponent. Once per turn, you can return this card from the field to your hand and Special Summon 1 "Shadow Mario" from your hand. Bowser: This card cannot be Special Summoned. You cannot declare an attack with other monsters while this card is in Attack Position. When this card destroys a face-up monster by battle, inflict damage to your opponent equal to the Level of the destroyed monster x300. If this card destroys a FIRE monster by battle, this card loses 400 ATK and DEF until your next Standby Phase. ----------------- Super Mario Sunshine--------------- .:Characters:. [spoiler= [b]Characters[/b]] Toadsworth: If you control "Princess Peach", when this card is attacked, switch this card's ATK with its DEF. Once per turn, you can discard 1 Spell Card with "Mushroom" in its name to gain 1500 Life Points. If "1-Up Mushroom" was discarded by this card's effect, you can select and add 1 "Toad" from your Deck to your hand. .:Fludd Nozzles:. [spoiler=[b]Fludd Nozzles[/b]] F.L.U.D.D.: Equip this card to 1 "Mario" you control. Tribute the monster equipped with this card to Special Summon 1 "Fludd Mario" from your hand, Deck or Graveyard. Fludd Mario This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Mario" equipped with "F.L.U.D.D". By Tributing 1 WATER monster you control or in your hand, you can remove 2 Goop Counters on the field. Fludd: Rocket Nozzle: This card can only be equipped to "Fludd Mario". There can only be 1 "Fludd" Spell Card equipped to "Fludd Mario". By discarding 1 WATER monster, the equipped monster is unaffected by monster effects, and it gains 500 ATK if it attacks a WIND monster only during this turn. Fludd: Turbo Nozzle: This card can only be equipped to "Fludd Mario". There can only be 1 "Fludd" Spell Card equipped to "Fludd Mario". By Tributing 2 WATER monsters, the equipped monster can attack all EARTH monsters your opponent controls. .:Items:. [spoiler=[b]Items[/b]] Fruit: If at least 1 Level 4 or lower monster you control has their ATK or DEF decreased, return its ATK or DEF to its original points until the End Phase. Water Barrel: Destroy all Goop Counters on the field. During the turn this card was activated, all WATER monsters gain 400 ATK and the DEF of all Level 4 or lower FIRE monsters is treated as 0. Yoshi Egg: Special Summon 1 "Yoshi-Egg Token" (EARTH/Reptile-Type/Level 1/ATK 0/DEF 400) in face-up Defense Position. The Token cannot be Tributed for a Tribute Summon. If you or your opponent activates 1 "Fruit", destroy the Token and Special Summon 1 "Yoshi" from your hand, Deck or Graveyard. Sewer Plate: Flip 1 face-up monster you control face-down. If the flipped monster is Warrior-Type, the card can only be flipped face-up by your card effects. .:Enemies:. [spoiler=[b]Enemies[/b]] Cataquack: While this face-up card remains on the field, when your opponent flips a face-down card face-up, return that card to the owner's hand. If there are 3 or more Goop Counters on your side of the field, you can return this card to the top of your Deck. Blooper: If this card is targeted by an effect, you can flip this card face-down to negate the attack. If you control 2 or more "Blooper" monsters, instead of attacking with this card, you can place 1 Goop Counter on your opponent's field. (During a player's Standby Phase, remove 1 Goop Counter from their field, and send the card at the top of their Deck to their Graveyard.) Electrokoopa LV3: If this card attacks a WATER monster, decrease the monster's DEF by 600 points during the Battle Phase. If this card's effect is activated twice, you can send this card to the Graveyard to Special Summon 1 "Electrokoopa LV5" from your hand or Deck. Electrokoopa LV5: If this card is Special Summoned by the effect of "Electrokoopa LV5", destroy all face-up WATER monsters. When this card attacks, decrease the attacked monster's DEF by 800 points OR send the card at the top of your opponent's Deck to the Graveyard. Klamber: When this card is Normal Summoned, add it to your opponent's Deck (the Deck is then shuffled). When your opponent draws this card, Special Summon it to your side of the field, and destroy 2 of your opponent's Spell or Trap Cards. .:Bosses:. [spoiler=[b]Bosses[/b]] Magic Graffiti: This card is used to Ritual Summon "Gate Keeper". You must offer monsters whose total Level Stars equal 5 or more as a Tribute from the field or your hand. Gate Keeper: This monster can only be Ritual Summoned with the Ritual Spell Card, "Magic Graffiti". When this card is Summoned, place 5 Goop Counters on your opponent's field. This card gains 100 ATK for each Goop Counter on the field. (During a player's Standby Phase, remove 1 Goop Counter from their field, and send the card at the top of their Deck to their Graveyard.) Shadow Mario: When this card is Summoned, you can take control of 1 "Princess Peach". During each of your Battle Phases, place 1 Goop Counter on this card. If this card is selected as an attack target, by removing 1 Goop Counter, you can negate the attack. Once per turn, you can return this card from the field to your hand and Special Summon 1 "Bowser Jr." from your hand. Petey Piranha: Once per turn, select 2 of your opponent's unoccupied Card Zones. Place 2 Goop Counters on the selected Card Zones. (During a player's Standby Phase, remove 1 Goop Counter from their field, and send the card at the top of their Deck to their Graveyard.) Gooper Blooper: This card can only be Summoned if there are 4 or more cards in your hand. While this face-up card remains on the field, if your opponent declares an attack, you must discard 1 card from your hand. If there are 3 or less cards in your hand, destroy this monster. Eelymouth: Once per turn, you can decrease this card's ATK by 200 to decrease the DEF of all monsters your opponent controls by 500. When this card's ATK is decreased to 0 by its effect, destroy this card and discard all cards in your hand. King Boo: During your Standby Phase, roll a six-sided die. Activate on of the following effects from the result: 1-2: You and your opponent return your hands to each of your Decks and shuffle the Deck. You and your opponent draws 4 cards. 3-4: Special Summon 1 Level 3 or lower monster from your Graveyard. 5-6: inflict 700 damage to you, and this card's ATK is reduced to 1500 points. Chain Chomp: When this card is summoned, place 1 Chain Counter on it. If this card's controller does not control a WATER monster, this card must attack during each of your Battle Phases. If an opponent's FIRE monster battles this card, remove the Chain Counter. If this card does not have a Chain Counter placed on it, your opponent gains control of this card. ----------------- New Super Mario Bros. Wii--------------- .:Characters:. [spoiler= [b]Characters[/b]] Blue Toad: He is known as the smartest in the Toad Brigade. He has also joined forces with the Mario Bros. to stop the troublesome Koopalings. Yellow Toad: He is known as the laziest in the Toad Brigade. He has also joined forces with the Mario Bros. to stop the evil Koopalings. .:Power-Ups:. [spoiler=[b]Power-Ups[/b]] Mega Mushroom: Select a Warrior-Type monster you control. That selected monster's ATK and DEF is treated as 3000 points until the End Phase of the turn this card is activated. If the selected monster destroyed a Level 5 or higher monster by battle, add a "1-Up Mushroom" from your Deck to your hand. This card can only be played once. Mini Mushroom: Select 1 monster you control. The selected monster's Level is treated as 1 and reduce its ATK and DEF to 600 points. The selected monster cannot be attacked by a Level 5 or higher monster. Penguin Suit: Equip this card to a "Mario", "Luigi" or a "Toad" monster you control. Once per turn, you can select and destroy 1 monsters your opponent controls with a DEF of 1500 or less to Special Summon 1 "Ice Block Token" (Aqua-Type/WATER/Level 1/ATK 0/DEF 600) on your opponent's side of the field. If this Token is destroyed, remove from play the destroyed monster. While the equipped card is placed in Defense Position, it cannot be targeted by Trap Cards. Propeller Mushroom: his card can only be equipped to a Level 4 or lower monster. The equipped card cannot be attacked by Level 3 or lower monsters. If the equipped card is targeted by an effect of an Effect Monster, you can discard 1 Spell or Trap Card to negate the effect only during this turn and downgrade the Effect Monster by 2 Levels. .:Items:. [spoiler=[b]Items[/b]] Super Guide Block: Activate this card when your Life Points are 4000 points lower than your opponent's. Negate the effects of Spell and Trap Cards that negate the Summoning of monsters from your hand or Deck. Your opponent's monsters cannot attack you directly. While this card is on the field, if your Life Points are the same or higher than your opponent's, destroy this card. Glow Block: Activate this card if your opponent only controls face-down monsters. This card can only be equipped to a non-DARK monster you control. When the equipped monster attacks a face-down monster, flip it face-up and negate its Flip Effect. Then, the flipped monster's DEF is reduced to 0. POW Block: Place 3 POW Counters on this card. When a monster declares an attack, you can remove 1 POW Counter from this card to negate the attack, and switch all monsters on the field to Defense Position. Then, all monsters on the field lose 500 DEF. If there are no POW Counters on this card, it is destroyed. Warp Pipes: Select 4 Warrior-Type or "Toad" monsters you and your opponent control. Switch control of the selected monsters until the End Phase of the turn this card was activated. Bill Blaster: Once per turn, you can select 1 "Bullet Bill" from your Deck, and Special Summon it in attack position. You cannot Normal Summon a monster during the same turn you activate this effect. During the End phase, destroy all "Bullet Bill"(s) Special Summoned by this card's effect. .:Enemies:. [spoiler=[b]Enemies[/b]] Lakitu: When this card is Summoned, place it in an unoccupied Spell and Trap Card zone. once per turn, you can discard 1 card to Special Summon 1 "Spiny Token" (Rock-Type/EARTH/Level 2/ATK 100/DEF 1000) in Defense Position. If a token is destroyed by battle by one of your opponent's monsters, the attacking monster loses 500 ATK and DEF. If there are no cards in your hand, destroy this card, and your opponent draws 1 card from their Deck. Mecha Koopa: This card is also treated as "Koopa Troopa". When this card is Summoned Successfully, place 2 Wind-Up Counters on it (Max. 2.) When this card attacks, remove 1 Wind-Up Counter from it. When there are no Wind-Up Counters on this card, it is changed to Defense Position, and it cannot change position. You can Discard or Tribute 1 Machine-Type monster to place 1 Wind-Up Counter on this card. Spike: When this card is Summoned, place 1 Spike Counter on it (Max. 1). This card gains 1000 ATK if a Spike Counter is placed on it. You can remove 1 Spike Counter from this card to discard a random card from your opponent's hand. If it is a Monster Card, you can place 1 Spike Counter on this card. King Bill: This card cannot be Special Summoned, except by removing 1 "Bill Blaster" you control. When this card attacks, destroy it and all face-up monsters your opponent controls. Then, you take 2000 damage. During the End Phase of the turn this card was summoned, destroy it. Sledge Bro: Once per turn, you can place 1 Sledge Counter on an opponent's monster. This card cannot declare an attack during the same turn you activate this effect. A monster with a Sledge Counter on it cannot be used for a Synchro Summon. Decrease the Level of a monster with a Sledge Counter on it by 3. If a monster's Level becomes 0 this way, destroy it. Boo: This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. If your opponent controls only Defense Position monsters, this card can attack your opponent directly with twice its original ATK. If this card is targeted by the effect of a LIGHT monster, remove this card from play. Bob-Omb: Activate only if you have no Set Spell or Trap Cards on the field. Special Summon 1 "Bob-omb Token" (Machine-Type/EARTH/Level 2/ATK 700/DEF 400) in Attack Position. When this Token attacks a face-up monster, destroy this Token to reduce the ATK of the attack target to 0. Destroy this Token during the next End Phase. .:Bosses:. [spoiler=[b]Bosses[/b]] Koopaling Helper-Kamek: While this card is face-up on the field, your opponent can only select this card as a target of a Spell Card. You can send this card from the field to the Graveyard to increase the ATK and of all "Koopaling" monsters you control by 200. Koopaling- Morton Koopa Jr.: Once per turn, during your Main Phase, you can toss a coin 2 times. If the 2 results are Tails, your opponent takes 400 damage for each EARTH monster your opponent controls. If the results are Heads, this card loses 400 ATK and DEF only during your opponent's next Battle Phase. If you control a "Koopaling Helper- Kamek", you can toss 1 coin instead. Koopaling- Larry Koopa: Once per turn, place 1 Spell Counter on this card (max. 2). This card gains the following effect(s) while your opponent controls the following amount of monsters: 1,3,5: Remove 1 Spell Counter to return 1 card from you and your opponent's field to their respective owners. 2,4: Remove 2 Spell Counters rom this card to destroy 1 of your opponent's face-up Spell Cards, and inflict 900 damage to him/her. Koopaling- Wendy O. Koopa: When this card is Summoned, if you control a "Koopaling Helper- Kamek", the Attributes of your opponent's face-up monsters are treated as WIND. Once per turn, you can select 1 monster your opponent controls. The selected monster's Attribute is treated as WIND. If there are no non-WIND monsters on your opponent's field, this card can attack directly. Koopaling- Iggy Koopa: Once per turn, place 1 Spell Counter on this card (max. 2) During your Standby Phase, if you control 1 "Magikoopa Helper- Kamek", place 2 Spell Counter on this card You can remove 2 Spell Counters from this card to select and decrease 1 of your opponent's monsters by 3 Levels. If this card battles a Level 3 or lower monster, destroy it with this card's effect instead. Koopaling- Roy koopa: During your Standby Phase, if you control 1 "Koopaling Helper- Kamek", you can return this card from the field to your hand, and Special Summon it during either player's Battle Phase. When this card is Special Summoned, destroy all Level 4 monsters in Defense Position. Koopaling- Lemmy Koopa: Once per turn, you can Special Summon 1 "Beach Ball Token" (EARTH/Level 1/Rock-Type/ATK 0/DEF 0) on your opponent's field. You can only Summon 3 "Beach Ball Tokens". These tokens cannot declare an attack and cannot be Tributed for a Tribute Summon. Your opponent can only destroy a token by discarding 1 card. While you control a "Koopaling Helper- Kamek", if this card is targeted by a Spell or Trap Card, you can destroy 1 token to negate the effect of the card and destroy it. Koopaling- Ludwig Von Koopa: Once per turn, you can discard 2 Spell Cards to inflict 400 damage to your opponent for each card in their hand. If you control a "Koopaling Helper-Kamek", if this card is attacked, it gains 100 ATK for each card in your hand only during the damage step. ----------------- Super Mario Galaxy 2--------------- .:Mario's Forms:. [spoiler=[b]Mario's Forms[/b]] Rock Mario: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Mario" equipped with "Rock Mushroom". This card can attack while it is in Defense Position. If this card attacks a Defense position monster, this card gains ATK equal to the ATK of the attacked monster until the end of the Battle phase. Cloud Mario: This card cannot be normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Mario" equipped with "Cloud Flower". This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Special Summon this card, place 3 Fog Counters on it. You can remove 1 Fog Counter from this card to negate the attack of 1 monster your opponent controls. .: Yoshi's Forms :. [spoiler= [b]Yoshi's Forms[/b]] Yoshi: Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Mario" as an Equip Card. While equipped to a monster by this card's effect, you can Tribute 1 face-up Spell Card you control to gain 400 Life Points. After this effect has activated twice, place either 1 Dash, Blimp or Bulb counter on this card. If the equipped monster is attacked by a WATER monster, destroy this card instead. Blimp Yoshi: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Yoshi" with a Blimp Counter on it. When this card is summoned, equip it to 1 "Mario" you control as an equip card, and return all other monsters you control to your hand. Your opponent cannot select a monster as an attack target except "Blimp Yoshi". During your opponent's End Phase, return this card to your Deck, and Special Summon 1 "Yoshi" from your Graveyard. Dash Yoshi: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Yoshi" with a Dash Counter on it. When this card is summoned, equip it to 1 "Mario" you control as an equip card. While equipped with this card, "Mario" can attack twice during the same Battle Phase. If it attacks, your opponent cannot activate any Trap cards until the end of the Damage Step. During the End Phase of the turn that this card was summoned, return it to your Deck, and Special Summon 1 "Yoshi" from your Graveyard. Bulb Yoshi: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Yoshi" with a Bulb Counter on it. When this card is summoned, equip it to 1 "Mario" you control as an equip card. You can skip your Battle Phase to remove from play all face-down cards on your opponent's side of the field. During your End Phase, return this card to your Deck, and Special Summon 1 "Yoshi" from your Graveyard. .:Items:. [spoiler=Items] Spin Drill: Equip this card only to an Attack Position Warrior-Type or "Toad" monster. Once per turn,during your Main Phase, you can move the equipped monster to an adjacent unoccupied Monster Card Zone. If there is at least 1 face-down card in the same column as the equipped monster, it can attack your opponent directly with its original ATK. The equipped monster cannot be switched to Defense Position while equipped with this card. .:Bosses:. [spoiler=[b]Bosses[/b]] Peewee Piranha: This card can be Set without any Tributes. When this card is Flip Summoned or flipped face-up, decrease its Level by 2, and it loses 2000 DEF. This face-up card cannot be destroyed by the effects of Level 5 or higher monsters. That is all of the cards for now, so I hope you have enjoyed looking at them, and do not forget to comment with any declarations or constructive criticism (I'm more than okay to make changes to anything I missed or forgot to check upon.) Again, thanks for viewing! Link to comment Share on other sites More sharing options...
PokeMaster Calvin Posted August 24, 2009 Report Share Posted August 24, 2009 these are great! 9/10 Link to comment Share on other sites More sharing options...
Lightning Bagon Posted August 25, 2009 Report Share Posted August 25, 2009 The boses are like mine (kamella is a fusion & I didn't do the last 3)10/10 Link to comment Share on other sites More sharing options...
Deustodo Posted August 25, 2009 Report Share Posted August 25, 2009 This is EPIC WIN Link to comment Share on other sites More sharing options...
snake_boy Posted August 25, 2009 Report Share Posted August 25, 2009 these are great, but I've never heard of some of the bosses Link to comment Share on other sites More sharing options...
Starly_64 Posted August 25, 2009 Author Report Share Posted August 25, 2009 Thank you for the comments! And snake_boy, you probably haven't heard of those bosses because you haven't played the latest Super Mario game. The following has been added:Star BitsTarantox's WebTarantox Link to comment Share on other sites More sharing options...
snake_boy Posted August 25, 2009 Report Share Posted August 25, 2009 Now looking over them I don't know one the others look familiar, I never seen the firey pirahanabut like I said they are great. Link to comment Share on other sites More sharing options...
Alexis Rhodes Posted August 25, 2009 Report Share Posted August 25, 2009 7/10 more please :) Link to comment Share on other sites More sharing options...
Starly_64 Posted August 25, 2009 Author Report Share Posted August 25, 2009 7/10 more please :) Thanks for the rank' date=' but comments on how I could raise the rate are appreciated. [b']The following has been added:Bee MushroomBee MarioBoo Mushroom[/b] Link to comment Share on other sites More sharing options...
Starly_64 Posted August 26, 2009 Author Report Share Posted August 26, 2009 BUMP'D for more comments. Link to comment Share on other sites More sharing options...
Starly_64 Posted August 27, 2009 Author Report Share Posted August 27, 2009 The following has been added:Boo MarioRosalinaPolari Link to comment Share on other sites More sharing options...
Guest Eternal Shadow Posted August 27, 2009 Report Share Posted August 27, 2009 No offence cards rule, i wud hav put Luigi as Wind still very good cards 9.999999999999999/10only cus luigi Link to comment Share on other sites More sharing options...
Starly_64 Posted August 27, 2009 Author Report Share Posted August 27, 2009 No offence cards rule' date=' i wud hav put Luigi as Wind still very good cards 9.999999999999999/10only cus luigi[/quote'] Cheers for the rank! About your comment, making Luigi a WIND attribute doesn't make sense. True, he jumps higher than Mario and flutters his legs when landing, but those differences are minor. When you get right down to it, they both are people. Again, Thank you for ranking. Link to comment Share on other sites More sharing options...
thunder29 Posted August 27, 2009 Report Share Posted August 27, 2009 these are good but on the toybox card, I think it should say roll a "6-sided die". Link to comment Share on other sites More sharing options...
BoltDragon Posted August 27, 2009 Report Share Posted August 27, 2009 the booster pack looks totaly cool! the ceards are not great....... they are PURE EPICNESS! 11/10! Link to comment Share on other sites More sharing options...
Guest Eternal Shadow Posted August 28, 2009 Report Share Posted August 28, 2009 Cheers for the rank! About your comment, making Luigi a WIND attribute doesn't make sense. True, he jumps higher than Mario and flutters his legs when landing, but those differences are minor. When you get right down to it, they both are people. Again, Thank you for ranking. very true my mistake 999/10, wasn't their an averae luigi pic instead of bee luigi Link to comment Share on other sites More sharing options...
Starly_64 Posted August 28, 2009 Author Report Share Posted August 28, 2009 very true my mistake 999/10' date=' wasn't their an averae luigi pic instead of bee luigi[/quote'] I wasn't planning on making any "Luigi Form" cards since they would be exactly similar to Marios, so I thought just having a Bee Luigi image to show that the character is Galaxy related was fine. The following has been added:LumaleeSpring MushroomSpring MarioBowser Also: there have been 40% of planned Mario Sunshine cards made already. Is it worth including the Sunshine game cards on here? Please reply. Link to comment Share on other sites More sharing options...
BoltDragon Posted August 29, 2009 Report Share Posted August 29, 2009 I think yes you should. Another set, in the same thread, with different booster packs will do :)But you can post them in another thread anyways I dont know what mods would think I´d write these effects to: Bee Mushroom: The monster equped with this card is treated as an Insect-type monster.Fire Flower: The monster equiped with this card is treated as a Pyro (or Fire) monsterIce Flower: The monster equiped with this card is treated as a Water monster.Just suggestions ^_^ Link to comment Share on other sites More sharing options...
Starly_64 Posted August 29, 2009 Author Report Share Posted August 29, 2009 Thank you for the suggestions. I think I may make those changes in time. Super Mario Sunshine Set added (but not completed). Link to comment Share on other sites More sharing options...
Postman Pat Posted August 29, 2009 Report Share Posted August 29, 2009 some pics could be better but overall nice.8.5/10 Link to comment Share on other sites More sharing options...
yugizach Posted August 30, 2009 Report Share Posted August 30, 2009 good Link to comment Share on other sites More sharing options...
Starly_64 Posted August 31, 2009 Author Report Share Posted August 31, 2009 good Thank you! Link to comment Share on other sites More sharing options...
rolf10 Posted September 5, 2009 Report Share Posted September 5, 2009 Cool man my voting is: 10/10---------------------------------------------------------------------------------------------0/10: Horrible1/10: TOO BAD2/10: Bad3/10: Not too bad...4/10: O.K. but fix them a little5/10: Not good, not bad6/10: You are great!7/10: This is very good but fix it8/10: You are freakin' awesome!9/10: This is Super AWESOME!10/10: Excellent! Excellent! Excellent!+10: YOU ARE THE BEST CARD CREATOR IN THE WORLD! Link to comment Share on other sites More sharing options...
Starly_64 Posted September 5, 2009 Author Report Share Posted September 5, 2009 Cool man my voting is: 10/10 Thank you so much! Link to comment Share on other sites More sharing options...
Starly_64 Posted September 19, 2009 Author Report Share Posted September 19, 2009 Bumped for more cards added! Link to comment Share on other sites More sharing options...
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