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-Griffin

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Fiend Roar Deity's:

|Fiend Roar Deity Epitah|

|Fiend/Synchro|LIGHT|Level 4|ATK 2000|DEF 1800|

|1 "Fiend Roar Deity" tuner + 1 or more non-tuner monsters.

Once per turn, return 4 LIGHT monsters in your Graveyard to your Deck to draw 2 cards.|

 

|Fiend Roar Deity Tandos|

|Fiend|LIGHT|Level 1|ATK 300|DEF 100|

|When this card is sent from your hand to the Graveyard for the cost or effect of a Fiend-Type monster, draw a card.|

 

|Fiend Roar Deity Hazejoh|

|Fiend/Tuner|LIGHT|Level 2|ATK 1100|DEF 600|

|When this card is sent from your hand to the Graveyard for the cost or effect of a Fiend-type monster, Special Summon it.|

 

|Fiend Roar Deity Lineage|

|Fiend/Synchro|LIGHT|Level 3|ATK 1700|DEF 1300|

|1 "Fiend Roar Deity" tuner + 1 or more non-tuner monsters

Once per turn, discard 1 card to Special Summon a "Fiend Roar Deity" monster from your Graveyard.|

 

|Jurac Rugops|

|Dinosaur/Synchro|FIRE|Level 6|ATK 2800|DEF 1600|

|1 tuner + 1 or more Dinosaur-type non-tuner monsters.

When a monster you control would be destroyed by a card effect, it is sent to the Graveyard during the End Phase of your next turn instead.|

 

|Jurac Homalos|

|Dinosaur|FIRE|Level 3|ATK 1000|DEF 1500|

|All "Jurac" monsters you control gain 600 ATK. This card inflicts piercing damage.|

 

|Jurac Dromaeos|

|Dinosaur|FIRE|Level 4|ATK 1700|DEF 1500|

|Negate the effects of the monster that battles with this card, until the End Phase.|

 

|Flamvell Shadowbat|

|Pyro/Tuner|FIRE|Level 3|ATK 1200|DEF 200|

|Discard 1 Pyro-Type monster to Special Summon this card and inflict damage to your opponent equal to half the ATK of the discarded monster.|

 

|Flamvell Sniper|

|Pyro|FIRE|Level 3|ATK 1600|DEF 200|

|Once per turn, select one other monster with 200 DEF you control and inflict damage to your opponent equal to its ATK. That monster cannot attack this turn.|

 

|Flamvell Cerberus|

|Pyro/Synchro|FIRE|Level 7|ATK 2800|DEF 200|

|1 Pyro-type tuner + 1 or more non-tuner monsters

Once per turn, send 3 monsters with 200 DEF from your Deck to your Graveyard. Inflict damage to your opponent equal to the total level of those monsters *100. Once per turn, destroy all monsters on the field with an ATK lower than their DEF.|

 

 

What should I make support for next?

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The first card is OP'ed. 2 free cards per turn is way too much. Make it 1 and it'll be fine. Besides that' date=' 8.5/10.

 

Support Flamvells. They need it severely.

[/quote']

 

I thought it'd be ok for a fragile-ish archtype-specific Synchro, and it's not quite free...

But yeah, I can Synchro all 3 of these in one turn, blindfolded, in FRD's. So what do you think would make it fair? I want to keep the draw 2 without discard though. LP cost? Return more? Or do you have another idea?

 

Flammy's should be up sometime today/tomorrow, I'll need to look over them on the wikia.

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The first card is OP'ed. 2 free cards per turn is way too much. Make it 1 and it'll be fine. Besides that' date=' 8.5/10.

 

Support Flamvells. They need it severely.

[/quote']

 

I thought it'd be ok for a fragile-ish archtype-specific Synchro, and it's not quite free...

But yeah, I can Synchro all 3 of these in one turn, blindfolded, in FRD's. So what do you think would make it fair? I want to keep the draw 2 without discard though. LP cost? Return more? Or do you have another idea?

 

Flammy's should be up sometime today/tomorrow, I'll need to look over them on the wikia.

 

Have it return 4, like Royal Firestorm Guards.

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Done.

Flamvells are hard. They have no real tactics to work on. Some of them give random (and bad) boosts to ATK, others hurt LP and a few search. Many work around "200 DEF" but then some of them don't have 200 DEF. I don't know what the archtype is trying to do or how I'd help it to do it well :s

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Done.

Flamvells are hard. They have no real tactics to work on. Some of them give random (and bad) boosts to ATK' date=' others hurt LP and a few search. Many work around "200 DEF" but then some of them don't [i']have[/i] 200 DEF. I don't know what the archetype is trying to do or how I'd help it to do it well :s

 

If I were you, I'd stick to the Burn aspect. That's great with Flamvell Commando.

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