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Sabers of Dark World! Every Helpful comment gets a +rep! Also + rep for a perfect Side Deck.


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Monsters: 21

3 XX-Saber Faultroll (Beatstick Slave)

2 XX-Saber Fulhelmknight (Necro Gardna, special summons, and sets up for Faultroll, Makes the 8 and 9 synchros)

2 XX-Saber Ragi (+1 Slave)

2 X-Saber Airbellum (Hand Control, Makes 8-9 synchros)

 

3 Goldd, Dark World

3 Silva, Dark World

3 Broww, Dark World

 

1 DAD

1 Sangan

1 Morphing Jar

 

Spells: 14

3 Dark World Dealings

2 Allure of Darkness

1 Dark World Lightning

1 Card Destruction

1 Heavy Storm

1 Giant Trunade

1 One for One

1 MST

1 Brain Control

1 Mind Control

1 POA

 

Traps: 5

2 Bottomless

1 Call

1 Mirror force

1 Torrential

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The DW is supposed to be your distraction. I.E. Mirror force, torrential, bottomless, there all supposed to clear the way, almost the same way Cyber Dragon did when it was ran in 3's. Its supposed to be your back bone as you save hand and draw cards for your Saber Assault. Fulhelmknight does the same by making your wall synchros (i.e. Colassal Fighter, Stardust, RDA, what ever you need) as well as negating attacks and looping Raji.

 

Sabers is to control the flow of your opponents hand as well as being just regular beat sticks.

 

A couple rule of thumb's.

 

- If you can make 7, always go for Urbellum. (This doesn't mean bypass the obvious like black rose an opponents field, but sabers need other sabers.)

- Try to hold DWD, DWL, Card destruction, and MJ for a +. (No point in wasting it.)

- Silva = Allure. (people fear gold, so give them something to fear)

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