Deucalion Posted August 25, 2009 Report Share Posted August 25, 2009 Anyway, I was reading about the Japanese legend of tsukumogami, the hundred years spirits. The legend goes that if a man-made object that doesn't involve electricity reaches a hundred years of age, it attains its own spirit, a tsukumogami. Some tsukumogami are nice, like those from prayer beads, and other are going to eat you, like sandal tsukumogami. So I was thinking: what would happen if a YuGiOh card hung around for 100 years? And then, I came up with this idea: ANIMA MONSTERS Anima Monsters go in your Extra Deck. On each Anima Monster's effect, a particular Spell/Trap card or card-type will be named. (For example, Counter Trap). After that card, there will be a number in brackets (for this example, 3). If a card that is named on the Anima Monsters exists on your side of the field for a number of turns equal to the number listed, then you can Anima Summon that Monster. So, if an Anima Monster said Counter Trap (3), if you had a Counter Trap on your side of the field for 3 turns in a row, you could Anima Summmon that Monster. Here's my first example: "Bottomless Trap Hole" (4)When this card is Anima Summoned, place it face-up on the bottom of your opponent's Deck. Your opponent must shuffle their Deck. Each turn this card is in a Deck, inflict 200 Life Points damage to the owner of the Deck. If this card is drawn, Special Summon it on your opponent's side of the field. What do you think? Is it worth making more of this type of card, or just a gimmick that wouldn't catch on? Link to comment Share on other sites More sharing options...
Coreander Posted August 25, 2009 Report Share Posted August 25, 2009 Awesome idea.Better than Synchros.But I don't understand how would a Spell/Trap be on a field for 3 or more turns.Most of the Spells/Traps go to the Graveyard when they're used,except Continous/Equip. Or do you mean it like being face-down for a number of turns? Link to comment Share on other sites More sharing options...
Deucalion Posted August 25, 2009 Author Report Share Posted August 25, 2009 As long as it exists on the field for the right amount of turns, it doesn't matter. Face-up/face-down, it's all the same. Link to comment Share on other sites More sharing options...
Bengal Posted August 25, 2009 Report Share Posted August 25, 2009 Interesting idea, would be a nice fit with cards like SORL, "Gravity Bind", "Nightmare's Steelcage", and would be a good edition to a stall/burn deck with the effect of this card. I don't know it it would catch on, but I kind of like this card and it seems to work. The image is also pretty good. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted August 25, 2009 Report Share Posted August 25, 2009 Anima is not a real type anyways, it does well for its burn effect, so 7.9/10 Link to comment Share on other sites More sharing options...
121092 Posted August 25, 2009 Report Share Posted August 25, 2009 holy crap that's cool10/10 Link to comment Share on other sites More sharing options...
kriskirla Posted August 25, 2009 Report Share Posted August 25, 2009 Nice Idea, but if it was me, I would rather use the trap card then the monster.. Still nice9/10 Link to comment Share on other sites More sharing options...
awesomeuser Posted August 25, 2009 Report Share Posted August 25, 2009 Liking the idea, keep making these. Would the Trap be destroyed, btw? It would make sense for a Cost. Seriously make some more. I like this. 9.5/10 Link to comment Share on other sites More sharing options...
Saiba Aisu Posted August 26, 2009 Report Share Posted August 26, 2009 It's a very unique and refreshing concept, although I doubt that it would be very easy to work into a competitive Deck. On the plus side, the card has a great image. Keep up the good work. Link to comment Share on other sites More sharing options...
CCX-Kero Posted August 26, 2009 Report Share Posted August 26, 2009 Creative concept and cool pic.8.5/10 Link to comment Share on other sites More sharing options...
Deucalion Posted August 26, 2009 Author Report Share Posted August 26, 2009 Anima is not a real type Thank you Captain Obvious. Reading the first post before looking at the card is generally a good idea. It's a very unique and refreshing concept' date=' although I doubt that it would be very easy to work into a competitive Deck.[/quote'] Thanks. =3 I think most Anima Monsters would require a much shorter time, and be lower leveled. I could see lots of more powerful than normal Level 4's being summoned from (2) turn Anima Summons. Could be useful for some beatdown decks, if you keep stocked up on spells and traps. I think the problem with this first one is it is too specific, I should have just put "Trap" or "Spell", and it takes too long. Link to comment Share on other sites More sharing options...
AbbatonStrikes Posted August 26, 2009 Report Share Posted August 26, 2009 That is a very interesting idea indeed, so as a exmaple a level 1-3 you'd need like 1 Countinuous Trap Card for 1 turn to summon them and say a level 7 up would need like 3 Counter Traps for 4 turns!?? Am I gettin it right? I really like the idea alot and the card on its own is cool to!! Nice pic too mate!! 9.5/10 keep the creative ideas coming!! Link to comment Share on other sites More sharing options...
Deucalion Posted August 26, 2009 Author Report Share Posted August 26, 2009 Nah, you'll only ever need one card, just differernt amounts of turns. A level 7 would need 1 Card for around 4 turns. Link to comment Share on other sites More sharing options...
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