Psycho Shocker Android Posted September 1, 2009 Report Share Posted September 1, 2009 Lord no. The effect happens in the standby phase' date=' meaning we'd need to run plants or core for it to get it's effect off.[/quote'] I know but beside that I don't think there's another card that can ditch mjar. Also, by brainstorming bad cards we might get something good out of them. Link to comment Share on other sites More sharing options...
That Fat Guy Posted September 1, 2009 Author Report Share Posted September 1, 2009 keep it coming guys Link to comment Share on other sites More sharing options...
arkel Posted September 1, 2009 Report Share Posted September 1, 2009 I made this on WC09. More often than not, I'll draw/deck thin until the deck is at about 27 cards, then the hand will be dead. Link to comment Share on other sites More sharing options...
zelda_tp_fan Posted September 1, 2009 Report Share Posted September 1, 2009 I made this on WC09. More often than not' date=' I'll draw/deck thin until the deck is at about 27 cards, then the hand will be dead.[/quote'] That's the same thing that happens to me. Hell, I don't even get that far sometimes. Link to comment Share on other sites More sharing options...
Tempest Dahlia Posted September 1, 2009 Report Share Posted September 1, 2009 Magical mallet at 2 or 3 should really help this deck due to the consistantly bad topdecks.It's probably gonna be a last resort card, but it can be the advantage you need.Probably side 1 and main 2... Link to comment Share on other sites More sharing options...
That Fat Guy Posted September 2, 2009 Author Report Share Posted September 2, 2009 really? the spirit of mj must like me then' date=' because i can get kill within about 2 turns half the time. but thats the consistency i am to fix anyway. magical mallet...i'll try maining a pair, in place of bombardment.it should really help consistency with the shells complimenting it... (also makes up for the -1, i love shell. but maybe thunder would go nice with it? no room for em. blah) i'll playtest like, tomorrow.i dunno, i'm lazy.[/quote'] Link to comment Share on other sites More sharing options...
That Fat Guy Posted September 2, 2009 Author Report Share Posted September 2, 2009 sup jarvs. news update. mallet increases consistency' date=' and shell is my best friend.he's like, "having problems using hand dest? or want to make that card dest more impact-ful? or maybe you just need a card to mallet? it only costs 500 lp! free +1! and while i'm at it, have a blowjob!"like, he's that useful. anywhoomallet seems to work. new decklist on page one.try it out.[/quote'] Link to comment Share on other sites More sharing options...
Kefka Palazzo Posted September 3, 2009 Report Share Posted September 3, 2009 Thunder Dragon. Link to comment Share on other sites More sharing options...
That Fat Guy Posted September 3, 2009 Author Report Share Posted September 3, 2009 did you miss my earlier comment? this deck drops it's hand every 3 seconds. thunder would be like... niev. it would be a one time hand boost' date=' which isnt bad, but isnt amazing. shell works better here.if you can find room for it, i'd like to try it, at the very least.[/quote'] Link to comment Share on other sites More sharing options...
Tempest Dahlia Posted September 3, 2009 Report Share Posted September 3, 2009 HorrayMy idea worked!*-*Swords O.R.L., sided?Maybe Greed as an alternate win?(Well, double ko actually...) Link to comment Share on other sites More sharing options...
zelda_tp_fan Posted September 3, 2009 Report Share Posted September 3, 2009 Three BoM kept messing me up... Maybe neg one for something? Link to comment Share on other sites More sharing options...
That Fat Guy Posted September 3, 2009 Author Report Share Posted September 3, 2009 i had one negged earlier to fit another mallet. should i run it at 3? with shell it ceases to be a -1.... and the shells recycle themselves with mallet. they're like' date=' best friends forever or something. i can try -1 moon for +1 mallet...[/quote'] Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted September 3, 2009 Report Share Posted September 3, 2009 I tested this against numerous decks, and here's what I got. Poor against zombies as unless you OTK it actually helps them.Horrible against removal.Great against anti-meta.Decent against monarchs. Moreover I felt it had too much of a reliance on using needle worm to make your opponent deckout first, when it's hard to get him out sometimes. Cup of ace also made the deck behave a bit erratically, as although neither result is awful, it usually didn't achieve the things I needed at the moment. Link to comment Share on other sites More sharing options...
That Fat Guy Posted September 3, 2009 Author Report Share Posted September 3, 2009 maybe it's just me...i dunno' date=' once it gets rolling for me, i can pretty easily otk. it all depends when i get jar.needle worm comes at the end via shallow, then by manipulations books i can pull an otk out of my ass. to demonstrate, here's me playing through a yvd match against myself: i go first:deck count: 35-35i draw34-35hand:shallow, shallow, night (i just realized how conveniently night goes with moon, sun, etc), taiyou, foolish, worm. play foolish, sink mj, shallow it, set shallow, taiyou. night reincarnates worm to my hand, rather pointlessly, but whatever.28-30new hand: worm, cup, hand dest, dwd, foolish, dwdfoolish shell. 27-30cup heads.25-30, draw sunlight and mallet.dwd, draw and drop a worm.24-29dwd, draw eclipse and drop my worm.23-28mallet hand dest and a shell that i shell.draw cup and callcup heads, draw hand dest and mallet.21-28hand dest mallet and call, draw eclipse and shallow.19-26shallow 2 worms.set sunlight and 2 eclipses. and i am regrettably forced to end.so i didnt get the otk, but at 19-25(he draws)i think i can take him.now, we can be liberal or aggressive with this.i can even assume jd hits the field, and probably make a recovery of some sort.obviously if johnny has a perfect hand here of like, heavy storm and jd or something.regardless, lets be liberal and assume he summons a monster, and maybe heavy storms. i dunno.probably heavy before summoning. sohe heavies, i chain eclipse-sunlight-eclipse.soeclipse sets mj, sunlight flips them all, eclipse puts htem back down.mill 10, then new hands.13-11i'm going to assume he jds at this point.in fact, lets say he double jd's.i paid for shell once, so this will leave me with no field and about 1500 lp. lets say he summons something else, and leaves me with like, 600.i'm being generous now, but you get it.lumina into lumina into lumina into wulf gets like 51 damage, plague for another 1200, thank god dark dick is banned.suffice it to say, i'm assuming with 3 monsters i'm unlikely to get otk'd, especially since attacking them will screw him. so, he has some monsters, i'm still alive, lets assume my field got nuked. my turn, i draw, my hand:2 upstarts, dwd, moon, hand dest, card dest.i double upstart into sunlight and upstart.10-11upstart into taiyou.dwd, draw eclipse, drop moon.9-10shell a shell (assuming i can), set taiyou, eclipse, sunlight, card dest with shell, hand dest.draw worm, moon.7-5? i dunno how many cards he played, but since i allowed a field nuke, i'm going to be a hardass thought and say he played every card in his hand save one.so he goes from 10 to 9.7-9. i set worm, taiyou, moon, call game. then i sunlight on his draw phase before he drawsif i cant do that, which now i'm not sure about, i'll wait as long as i can before eclipsing for defense, hopefully killing him with it's drawing side effect. 7-0.there. i won. i had the opponent do everything short of otk'ing me. 2 turns. and barely that. gg mam. there are still some inconsistencies, and i got a lucky starting hand, but i think i proved it's potential.[/quote'] Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted September 4, 2009 Report Share Posted September 4, 2009 "i set worm, taiyou, moon, call game. then i sunlight on his draw phase before he draws if i cant do that, which now i'm not sure about" You can't. Just FYI. Yeah usually if I use morph I win. I just did more testing today and every time I got morph I won that or the next turn. That was vs. chaos monarchs and gadgets. So far the only real glaring weakness seems to be removal decks. Link to comment Share on other sites More sharing options...
Tempest Dahlia Posted September 4, 2009 Report Share Posted September 4, 2009 Pot of Avarice x1?To reuse shell, and also for draw power. Too bad it dosen't revive spells and traps, otherwise it would be golden(Like myself ;D). Link to comment Share on other sites More sharing options...
That Fat Guy Posted September 4, 2009 Author Report Share Posted September 4, 2009 @genzo' date=' yea, i didnt think so. i recall reading that drawing is the first thing to happen during the draw phase. but whatever. you see what i mean. it's about getting mj and keeping the momentum going.as for removal, i sided dd burial, and heavy storm n mj2 (for banishers)if it goes first, it should be able to get what it needs to be where rather quickly. hopefully the opponent wont get it out first turn, if he gets to. @reborn, no. pot with 9 monsters isnt going to work. but youre thinking, and i like that.[/quote'] Link to comment Share on other sites More sharing options...
ThE_cArD_hAcKs Posted September 4, 2009 Report Share Posted September 4, 2009 can't c ur cards Link to comment Share on other sites More sharing options...
zelda_tp_fan Posted September 4, 2009 Report Share Posted September 4, 2009 can't c ur cards Idiot. Link to comment Share on other sites More sharing options...
That Fat Guy Posted September 4, 2009 Author Report Share Posted September 4, 2009 that guy is funking amazing.i repd him. master troll. i wish i was that pro. Link to comment Share on other sites More sharing options...
Tempest Dahlia Posted September 5, 2009 Report Share Posted September 5, 2009 can't c ur cards Idiot. I must say... That was called for.And it was funny. Link to comment Share on other sites More sharing options...
That Fat Guy Posted September 6, 2009 Author Report Share Posted September 6, 2009 bump' date='that quote-rep is still waiting.see first page.i'll give 2, in fact, because a few are hard. also, this is a fun funking deck[/quote'] Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted September 6, 2009 Report Share Posted September 6, 2009 Star Ocean? Link to comment Share on other sites More sharing options...
That Fat Guy Posted September 6, 2009 Author Report Share Posted September 6, 2009 each crossed off quote.not the one used.look. Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted September 6, 2009 Report Share Posted September 6, 2009 Okay, here's my best effort: FLIP TROLLS 6: Pick Up Sticks: The nursery rhyme? The Flip Troll: No idea The Quick and the Dead: It was a western movie with Leonardo DiCaprio At Walking Speed: No idea Troll me baby, one more time: I think we both know this one. It's the Britney Spears song. Honor thy Troll: Honor thy father and mother. Gorz Speed: Warp Speed? The Fast and the Trolliest: The Fast and the Furious Link to comment Share on other sites More sharing options...
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