kriskirla Posted August 27, 2009 Report Share Posted August 27, 2009 http://img11.imageshack.us/img11/7476/360261y.jpg' alt='360261y.jpg'>[spoiler=lore]When this card is Summoned, place Mage counters on this card equal to the number of face-up "Mage Clan" monster on your side of the field. This card's level is treated as the number of Mage counter and less in this card. Once per duel, if this card was used for a Synchro Summon, you can discard 1 card from your hand to Special Summon this card in face-up Attack Position on your side of the field from your Graveyard. [spoiler=Mage Clan Student][spoiler=lore]When this card is destroyed and sent to the Graveyard, Special Summon 1 "Mage Clan" monster in it card name. When this card is sent to for Synchro Summon, Special Summon this card during your End Phase. [spoiler=Mage Clan - Ice Mage][spoiler=Ice Mage lore]When this card is Summoned, place 1 Mage counter on this card(max.2). By removing 1 Mage counter on this card, you can target 1 monster on your opponent side of the field. As long as this card is on the field, selected monster cannot change it battle position and declare an attack. Each time a Spell card is activated, put 1 Mage counter on this card. [spoiler=Mage Clan - Water Mage][spoiler=lore]When this card is Summoned, place 1 Mage counter on this card (max.1). If this card would be destroyed, remove 1 Mage counter instead. Each time a Spell card activate, place 1 Mage counter on this card. [spoiler=Mage Clan - Fire Mage][spoiler=lore]When this card is Summoned, place 2 Mage counters on this car(max.2). You can remove 2 Mage counter to inflict damage to opponent equal to the number of "Mage Clan" monster on your side of the field x300. Each time a Spell card is activated, place 1 Mage counter on this card. [spoiler=Mage Clan - Wind Mage][spoiler=lore]When this card is Summoned, place 2 Mage counters on this card (max.2). You can remove 2 Counter on this card to destroy 1 Spell or Trap card on the field. Each time a Spell card is activated, place 1 Mage counter on this card. [spoiler=Mage Clan - Earth Mage][spoiler=lore]When this card Summoned, place 2 Mage counter on this card (max.2). You can remove 2 Mage counter on this card to switch the ATK and DEF of this card. Each time a Spell card activate, place 1 Mage counter on this card. [spoiler=Mage Clan - Object Changer][spoiler=lore]When this card is Summoned, place 2 Mage counter on this card (max.2). By removing 1 Mage counter, you can select 1 "Mage Clan" monster on your side of the field. The selected monster is treated as Tuner monster. [spoiler=Mage Clan - Healing Mage][spoiler=lore]When this card Summoned, place 1 Mage counter on this card (max.1). You can remove 1 Mage counter on this card to increase your life point by 200 for each "Mage Clan" monster on your side of the field. Each time your opponent activate a Spell card, place 1 Mage counter on this card. [spoiler=The 4 Holy Beast (4)][spoiler=4 Holy Beast Of Mage Clan - Dragon][spoiler=lore]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except when your Life Point are lower then 4000 and by tributing 1 "Mage Clan" monster on your side of the field. Once per turn, you can remove up to 3 Mage counter on your side of the field. You opponent discard cards from their Deck to the Graveyard up to the number of Mage counter you had removed x2. [spoiler=4 Holy Beast Of Mage Clan - Phoenix][spoiler=lore]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except when your Life Point are lower then 4000 and by tributing 1 "Mage Clan" monster on your side of the field. Once per turn, you can tribute up to 2 "Mage Clan" monster on your side of the field. Inflict 1000 damage to your opponent's Life Point equal to the number of "Mage Clan" monster you had tribute. [spoiler=4 Holy Beast Of Mage Clan - Tiger][spoiler=lore]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except when your Life Point are lower then 4000 and by tributing 1 "Mage Clan" monster on your side of the field. When this card is Summoned, destroy up to 3 monster on your opponent side of the field. [spoiler=4 Holy Beast Of Mage Clan - Turtle][spoiler=lore]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except when your Life Point are lower then 4000 and by tributing 1 "Mage Clan" monster on your side of the field. Once per turn, you can discard up to 2 cards from your hand to the Graveyard. Your opponent has to discard cards from their hand equal to the number you had discarded x2. [spoiler=Assassin #1 - #5 (5)][spoiler=Mage Clan Assassin #1][spoiler=lore]When this card is Summoned, you can Special Summon 1 level 4 or lower "Mage Clan" monster from your Graveyard. That monster cannot attack this turn. This card cannot be used for Synchro Summoning the turn it Summoned. [spoiler=Mage Clan Assassin #2][spoiler=lore]When this card is Summoned, you can Special Summon 1 level 4 or lower "Mage Clan" monster from your Hand. That monster cannot attack this turn. This card cannot be used for Synchro Summoning the turn it Summoned. [spoiler=Mage Clan Assassin #3][spoiler=lore]When this card is in the Graveyard, you can Special Summon this card from your Graveyard. You can use this effect once per duel. [spoiler=Mage Clan Assassin #4][spoiler=lore]Once per turn, you can return 1 "Mage Clan" monster from your Graveyard to your hand. If you activate this effect, you can't attack this turn. If there are Spell or Trap card on your opponent side of the field, this card can attack twice. [spoiler=Mage Clan Assassin #5][spoiler=lore]This card can be Normal Summoned without tribute. If you do, this card is returned to your hand during the End Phase. If you control more then 2 "Mage Clan" monster on your side of the field, this card can attack all monster on your opponent side of the field. [spoiler=Warrior - A to E (5)][spoiler=Mage Clan Warrior - A][spoiler=lore]When this card is used for Synchro Summoning a "Mage Clan" monster, add 1 "Mage Clan" monster from your Deck to your hand. [spoiler=Mage Clan Warrior - B][spoiler=lore]When this card is used for Synchro Summoning a "Mage Clan" monster, draw 1 card from your deck. [spoiler=Mage Clan Warrior - C][spoiler=lore]This card is also treated as level 1 and 2. When this card is used for Synchro Summoning a "Mage Clan" monster, randomly discard 1 card from your opponent's hand to the Graveyard. [spoiler=Mage Clan Warrior - D][spoiler=lore]You can Normal Summon this card without tributes. If you do, this card is sent to the Graveyard during your End Phase. When this card is used for Synchro Summoning a "Mage Clan" monster, you must discard the top card from your Deck. [spoiler=Mage Clan Warrior - E][spoiler=lore]You can Normal Summon this card without tributes. If you do, this card is sent to the Graveyard during your End Phase. When this card is used for Synchro Summoning a "Mage Clan" monster, the monster gain 500 ATK. [spoiler=Mage Clan Back-up Force (4)][spoiler=Mage Clan Back-up Force - B1][spoiler=lore]This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflict Battle Damage to your opponent's Life Point, place 1 Mage Counter on a "Mage Clan" monster you control that can be placed. [spoiler=Mage Clan Back-up Force - B2][spoiler=lore]This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is sent from the field to the Graveyard, you can place 1 Mage Counter on a "Mage Clan" monster you control that can be placed. By discarding 1 "'Mage Clan" monster from your hand, return this card to your hand. [spoiler=Mage Clan Back-up Force - S1][spoiler=lore]This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. This card can only attack if you control at least 2 "Mage Clan" monster. By discarding 1 card, this card can stay on the field until the next End Phase. [spoiler=Mage Clan Back-up Force - S2][spoiler=lore]This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. By removing 1 Mage Counter on your side of the field, increase the ATK of the card by 500 until the End Phase. [spoiler=[color=#FF0000]*NEW[/color] Mage Clan Forbidden Fiend (2)][spoiler=Mage Clan Forbidden Fiend - Pyron][spoiler=lore]This card can only be Normal Summoned or set if "The Castle Of Mage Clan" is on the field. If your opponent destroyed a "Mage Clan" monster you control while "The Castle Of Mage Clan" is on the field, you can pay 800 Life Point to Special Summon this card from your hand to your side of the field. Once per turn, you can remove 1 Mage counter on your side of the field to destroy a level 4 or lower monster. If the monster is Set, flip it face up. [spoiler=Mage Clan Forbidden Fiend - Wingen][spoiler=lore]This card can only be Normal Summoned or Set if "The Castle Of Mage Clan" is on the field. If your opponent destroyed a "Mage Clan" monster you control while "The Castle Of Mage Clan" is on the field, you can pay 800 Life Point to Special Summon this card from your hand to your side of the field. Once per turn, you can remove 1 Mage counter on your side of the field to destroy 1 Spell or Trap card on the field. [spoiler=[b]Synchro/Fusion(5)[/b]][spoiler=Mage Clan - Holy Shining Mage][spoiler=lore]1 Tuner monster + 1 or more non-Tuner "Mage Clan" monstersWhen this card is Summoned, place 4 Mage counters on this card (max.4). This card gains 200 ATK for each Mage counter on this card. You can remove 1 Mage counter on this card to destroy 1 monster card on the field. Each time a Spell or Trap card is activated, place 1 Mage counter on this card. [spoiler=Mage Clan - Dark Lightning Mage][spoiler=lore]1 Tuner monster + 1 or more non-Tuner "Mage Clan" monstersWhen this card is Summoned, place 4 Mage counters on this card (max.4). This card gains 300 ATK for each Mage counter on this card. You can remove 1 Mage counter on this card to destroy 1 Spell or Trap Card on the field. Each time a Spell or Trap card is activated, put 1 Mage counter on this card. [spoiler=Mage Clan - Frost Mage][spoiler=lore]1 Tuner monster + 1 non-Tuner "Mage Clan" WATER monstersWhen this card is Summoned, place 2 Mage counter on this card (max.2). By removing 1 Mage counter, you can negate the effect of a Spell or Trap card that target a "Mage Clan" monster on your side of the field. Each time a Trap card activate, place 1 Mage counter on this card. [spoiler=Mage Clan - Blazing Mage][spoiler=lore]1 Tuner monster + 1 non-Tuner "Mage Clan" FIRE monstersWhen this card is Summoned, place 3 Mage counter on this card (max.3). By removing 3 Mage counter on this card inflict damage to your opponent's Life Point equal to the number of "Mage Clan" monster on your side of the field x500. Each time a Spell card activate, place 1 Mage counter on this card. [spoiler=Mage Clan Warrior - ABCDE][spoiler=lore]"Mage Clan Warrior - A" + "Mage Clan Warrior - B" + "Mage Clan Warrior - C" + "Mage Clan Warrior - D" + "Mage Clan Warrior - E"This card can only be Special Summoned by sending the above monster on your side of the field to the Graveyard. This card Summon is treated as Synchro Summon. If this card sussefuly direct attack your opponent, you win the duel. This card is uneffected by Monster Effect, Spell or Trap Card. [spoiler=[b]Spell(3)[/b]][spoiler=The Castle of Mage Clan] [spoiler=The Power Of 4 Holy Beast] [spoiler=The Prison Of Mage Clan] [spoiler=[b]Trap(1)[/b]][spoiler=Mage Barrier] Link to comment Share on other sites More sharing options...
Coreander Posted August 27, 2009 Report Share Posted August 27, 2009 Artwork - greatOCG - has errorsEffects - awesome,but you should limit Golden Mage to once per duel. [spoiler=OCG fix]When this card is Summoned, put 4 Mage Counters on this card (max.4). This card gains 300 ATK for each Mage Counter on this card. You can remove 1 Mage Counter on this card to destroy 1 Spell or Trap Card on the field. When this card is Summoned, put Mage Counters on this card equal to the number of face-up "Mage Clan" monster on your side of the field. This card's level is treated as the number of Mage Counters or less on this card. Once per turn, if this card was used for a Synchro Summon, you can discard 1 card from your hand to Special Summon this card in face-up Attack Position on your side of the field from your Graveyard. When this card is Summoned, place 1 Mage Counter on this card(max.2). By removing 1 Mage Counter from this card, you can select 1 monster on your opponent side of the field. As long as this card is on the field, selected monster cannot change it battle position and declare an attack. Each time a Spell Card is activated, put 1 Mage Counter on this card. Link to comment Share on other sites More sharing options...
kriskirla Posted August 27, 2009 Author Report Share Posted August 27, 2009 Thanks for the fix, editing ^.^Ok, I edited to once per duel. Link to comment Share on other sites More sharing options...
Milk-Chan Posted August 27, 2009 Report Share Posted August 27, 2009 Counter effects 4tw.Good, OCG isn't the greatest, but it's still understandable. 8/10 Link to comment Share on other sites More sharing options...
kriskirla Posted August 27, 2009 Author Report Share Posted August 27, 2009 Thanks. ^.^Card added Link to comment Share on other sites More sharing options...
White Devil Posted August 27, 2009 Report Share Posted August 27, 2009 [align=center]Wind Mage's pic is wicked!!!9/10 for the set ^^[/align] Link to comment Share on other sites More sharing options...
kriskirla Posted August 27, 2009 Author Report Share Posted August 27, 2009 Thanks ^.^ Link to comment Share on other sites More sharing options...
tyja2 Posted August 27, 2009 Report Share Posted August 27, 2009 AWSOME MAGES add spells but still overall 10/10 Link to comment Share on other sites More sharing options...
ragnarok1945 Posted August 27, 2009 Report Share Posted August 27, 2009 excellent pics, only minor OCG errors and the effects are balanced out 9.2/10 Link to comment Share on other sites More sharing options...
kriskirla Posted August 27, 2009 Author Report Share Posted August 27, 2009 *tyja2I will soon add spell and trap, rate again when it does^.^ *ragnarok1945 Thanks Link to comment Share on other sites More sharing options...
White Devil Posted August 27, 2009 Report Share Posted August 27, 2009 [align=center]New cards are pretty nice, 9/10 ^^Though, there's a weird thing about Object Changer...You've put him LIGHT Attribute, but the pic's background is kind of a Satanic Star... o.O[/align] Link to comment Share on other sites More sharing options...
kriskirla Posted August 28, 2009 Author Report Share Posted August 28, 2009 Thanks for the comments ^.^ Link to comment Share on other sites More sharing options...
kriskirla Posted August 28, 2009 Author Report Share Posted August 28, 2009 More comment please Link to comment Share on other sites More sharing options...
White Devil Posted August 28, 2009 Report Share Posted August 28, 2009 [align=center]I want updates!!!!!!!!:([/align] Link to comment Share on other sites More sharing options...
kriskirla Posted August 28, 2009 Author Report Share Posted August 28, 2009 ok.... Link to comment Share on other sites More sharing options...
ragnarok1945 Posted August 29, 2009 Report Share Posted August 29, 2009 still waiting to see if there's updates here Link to comment Share on other sites More sharing options...
kriskirla Posted August 30, 2009 Author Report Share Posted August 30, 2009 I heaven log on for 2 day lol, ^.^. Making more new card.Finally 1 spell card added ^.^ more will be coming. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted August 30, 2009 Report Share Posted August 30, 2009 nice atk booster and a way to save itself from destruction, you get 9/10 for that spell Link to comment Share on other sites More sharing options...
Ankka Posted August 30, 2009 Report Share Posted August 30, 2009 I liked it. 9.5/10 :) Link to comment Share on other sites More sharing options...
kriskirla Posted August 30, 2009 Author Report Share Posted August 30, 2009 Thanks ^.^ Link to comment Share on other sites More sharing options...
kriskirla Posted August 30, 2009 Author Report Share Posted August 30, 2009 4 Holy Beast and 1 support added ^.^ Link to comment Share on other sites More sharing options...
ragnarok1945 Posted August 30, 2009 Report Share Posted August 30, 2009 not bad for your holy beasts, the effects look balanced out, so they get 9/10 Link to comment Share on other sites More sharing options...
White Devil Posted August 31, 2009 Report Share Posted August 31, 2009 [align=center]"The Tower Of Mage Clan"s pic could be cropped a bit.Otherwise, awesome updates ^^9.4/10 =3[/align] Link to comment Share on other sites More sharing options...
kriskirla Posted August 31, 2009 Author Report Share Posted August 31, 2009 Thanks ^.^ making more new cardsI changed the card of "The Tower Of Mage Clan" to "The Castle Of Mage Clan" and I changed the PIC. ^.^ Link to comment Share on other sites More sharing options...
kriskirla Posted August 31, 2009 Author Report Share Posted August 31, 2009 More Comment plese Link to comment Share on other sites More sharing options...
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