El Majishan Posted August 28, 2009 Report Share Posted August 28, 2009 Monster x20 2x Endymion, The Master Magician2x Magical Marionette 3x Breaker The Magical Warrior3x Kycoo The Ghost Destroyer2x Magical Exemplar2x Apprentice Magician2x Night's End Sorcerer2x Crystal Seer2x Defender, the Magical Knight Spells x153x Magical Citadel of Endymion3x Spell Power Grasp2x Book of Moon2x Allure of Darkness2x Foolish Burial1x Migical Dimension1x Heavy Storm1x Terraforming Traps x53x Threatening Roar1x Magicians' Circle1x Call of the Haunted I know I need Allure...But I have no idea what to neg :( Link to comment Share on other sites More sharing options...
LightningRave Posted August 28, 2009 Report Share Posted August 28, 2009 -2 Cyrstal Seer+2 Old Vindictive Magician-1 Terraforming+1 Mystical Space Typhoon Interesting Deck. It makes me want to build a spell counter deck.Maybe just add the Mystical Space Typhoon and not take out Terraforming. Link to comment Share on other sites More sharing options...
El Majishan Posted August 28, 2009 Author Report Share Posted August 28, 2009 -2 Cyrstal Seer+2 Old Vindictive Magician-1 Terraforming+1 Mystical Space Typhoon Interesting Deck. It makes me want to build a spell counter deck.Maybe just add the Mystical Space Typhoon and not take out Terraforming. Breaker is pretty much endless MST so I'm not sure how much Space is needed, Seer is draw power, Maybe I'll Neg a Defender for OVM Link to comment Share on other sites More sharing options...
LightningRave Posted August 28, 2009 Report Share Posted August 28, 2009 His spell counter thing is only a spell speed level 1.At least side deck mst so if you go up against anything with Royal Oppresion (or any other continuous traps)(I miss MST being at 3) Link to comment Share on other sites More sharing options...
El Majishan Posted August 28, 2009 Author Report Share Posted August 28, 2009 His spell counter thing is only a spell speed level 1.At least side deck mst so if you go up against anything with Royal Oppresion (or any other continuous traps)(I miss MST being at 3) Everyone wants it at 3, and Heavy Banned, I'll side it Link to comment Share on other sites More sharing options...
Limited Edition KING Posted August 28, 2009 Report Share Posted August 28, 2009 -2 Foolish Burial-3 Threatening roar+1 Mirror Force+2 Sakuretsu armor, Widespread Ruin or Dimensional Prison (your choice)+2 Allures Link to comment Share on other sites More sharing options...
El Majishan Posted August 28, 2009 Author Report Share Posted August 28, 2009 -2 Foolish Burial-3 Threatening roar+1 Mirror Force+2 Sakuretsu armor' date=' Widespread Ruin or Dimensional Prison (your choice)+2 Allures[/quote'] Exemplar on field, Foolish into Night's End, Exemplar's effect to revive Night's End, remove card from my opp grave with Night's End effect, synchro into Goyo or Tempest.....or you can Foolish into Endymion to Bring him back with the Field Card's Effect. So you can see Foolish in Great in this deck. Threatening Roar is better than the cards you listed simply because its chainable, and with breaker at 3 this format, that's key. Link to comment Share on other sites More sharing options...
jabber2033 Posted August 28, 2009 Report Share Posted August 28, 2009 Try these: -1 Kycoo-1 Magical Dimension-1 Magical Marionette +1 Breaker/Endymion the Master Magician (why isn't Endymion at 3?)+2 Allure Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted August 28, 2009 Report Share Posted August 28, 2009 Allure is a must with all of those DARKs, Draw power = good Link to comment Share on other sites More sharing options...
El Majishan Posted August 28, 2009 Author Report Share Posted August 28, 2009 Allure is a must with all of those DARKs' date=' Draw power = good[/quote'] I know, but I'm having a hard time figuring out with to neg. Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted August 28, 2009 Report Share Posted August 28, 2009 Do you really need the BoMs? Ignore that, I'm insane and forgot this is anti-meta. You could take out Call and just add 2. 41 isnt' bad. Link to comment Share on other sites More sharing options...
El Majishan Posted August 28, 2009 Author Report Share Posted August 28, 2009 Try these: -1 Kycoo-1 Magical Dimension-1 Magical Marionette +1 Breaker/Endymion the Master Magician (why isn't Endymion at 3?)+2 Allure Endymion seems dead at 3' date=' Marionette gives me Lv7 Maybe I'll drop a Citadel and Something else for the 2 Allure Breaker at 3 seems blah seeing as most cards the see play today are chainable, I might side a 3rd[hr']Do you really need the BoMs? Ignore that' date=' I'm insane and forgot this is anti-meta. You could take out Call and just add 2. 41 isnt' bad.[/quote'] I found room!!!! I dropped a Circle and a Dimension for the 2 Allure Link to comment Share on other sites More sharing options...
「tea.leaf」 Posted August 28, 2009 Report Share Posted August 28, 2009 You only need 1 Endymion and 1 Night's End, and Defender sucks ass. Drop an Exemplar for another Breaker. Drop Marionette for Dark Red Enchanter. Drop Magical Dimension for Allure. Drop all of your traps except Call, and add three Dark Bribe. You might want to drop Endymion and Breaker when you side into Secret Village. Link to comment Share on other sites More sharing options...
El Majishan Posted August 28, 2009 Author Report Share Posted August 28, 2009 You only need 1 Endymion and 1 Night's End' date=' and Defender sucks ass. Drop an Exemplar for another Breaker. Drop Marionette for Dark Red Enchanter. Drop Magical Dimension for Allure. Drop all of your traps except Call, and add three Dark Bribe. You might want to drop Endymion and Breaker when you side into Secret Village.[/quote'] Marionette > Dark Red IMO..I prefer field over hand and I expect X-Sabers to become popular and Darkword to come back to counter that, but I can always side back and forth. If I drop the Roars I pretty much have no protection. Is 3 Breaker really needed with all the Chainables being played? Link to comment Share on other sites More sharing options...
「tea.leaf」 Posted August 28, 2009 Report Share Posted August 28, 2009 You only need 1 Endymion and 1 Night's End' date=' and Defender sucks ass. Drop an Exemplar for another Breaker. Drop Marionette for Dark Red Enchanter. Drop Magical Dimension for Allure. Drop all of your traps except Call, and add three Dark Bribe. You might want to drop Endymion and Breaker when you side into Secret Village.[/quote'] Marionette > Dark Red IMO..I prefer field over hand and I expect X-Sabers to become popular and Darkword to come back to counter that, but I can always side back and forth. If I drop the Roars I pretty much have no protection. Is 3 Breaker really needed with all the Chainables being played? You're still forcing your opponent to activate cards prematurely. Either way, you're making your attacks safe. What do you need protection from? All the major OTKs already got knocked up the ass. Anything else you can disrupt if you were running DARK RED ENCHANTER. Link to comment Share on other sites More sharing options...
El Majishan Posted August 28, 2009 Author Report Share Posted August 28, 2009 You only need 1 Endymion and 1 Night's End' date=' and Defender sucks ass. Drop an Exemplar for another Breaker. Drop Marionette for Dark Red Enchanter. Drop Magical Dimension for Allure. Drop all of your traps except Call, and add three Dark Bribe. You might want to drop Endymion and Breaker when you side into Secret Village.[/quote'] Marionette > Dark Red IMO..I prefer field over hand and I expect X-Sabers to become popular and Darkword to come back to counter that, but I can always side back and forth. If I drop the Roars I pretty much have no protection. Is 3 Breaker really needed with all the Chainables being played? You're still forcing your opponent to activate cards prematurely. Either way, you're making your attacks safe. Valid Point. Link to comment Share on other sites More sharing options...
werewolfjedi Posted August 31, 2009 Report Share Posted August 31, 2009 You only need 1 Endymion and 1 Night's End' date=' and Defender sucks ass. Drop an Exemplar for another Breaker. Drop Marionette for Dark Red Enchanter. Drop Magical Dimension for Allure. Drop all of your traps except Call, and add three Dark Bribe. You might want to drop Endymion and Breaker when you side into Secret Village.[/quote'] Marionette > Dark Red IMO..I prefer field over hand and I expect X-Sabers to become popular and Darkword to come back to counter that, but I can always side back and forth. If I drop the Roars I pretty much have no protection. Is 3 Breaker really needed with all the Chainables being played? You're still forcing your opponent to activate cards prematurely. Either way, you're making your attacks safe. What do you need protection from? All the major OTKs already got knocked up the ass. Anything else you can disrupt if you were running DARK RED ENCHANTER. but then it's harder to get arcanite Magician, since sunny pixie kinda sucks, and marionette does not have the once per turn limitation, and you can call priority with marionette to kill a monster if it is going to get bottomless'ed/ not stopped by a counter trap. (since breaker will likely kill anything you don't use right away.) dark red can't do that unless he is sp.summoned, and then he is only 1700 ATK. marionette can always do that (outside of battle of course.) I'm not saying dark red is bad, he just isn't as fast with citadel of Endymion decks. Link to comment Share on other sites More sharing options...
El Majishan Posted September 1, 2009 Author Report Share Posted September 1, 2009 You only need 1 Endymion and 1 Night's End' date=' and Defender sucks ass. Drop an Exemplar for another Breaker. Drop Marionette for Dark Red Enchanter. Drop Magical Dimension for Allure. Drop all of your traps except Call, and add three Dark Bribe. You might want to drop Endymion and Breaker when you side into Secret Village.[/quote'] Marionette > Dark Red IMO..I prefer field over hand and I expect X-Sabers to become popular and Darkword to come back to counter that, but I can always side back and forth. If I drop the Roars I pretty much have no protection. Is 3 Breaker really needed with all the Chainables being played? You're still forcing your opponent to activate cards prematurely. Either way, you're making your attacks safe. What do you need protection from? All the major OTKs already got knocked up the ass. Anything else you can disrupt if you were running DARK RED ENCHANTER. but then it's harder to get arcanite Magician, since sunny pixie kinda sucks, and marionette does not have the once per turn limitation, and you can call priority with marionette to kill a monster if it is going to get bottomless'ed/ not stopped by a counter trap. (since breaker will likely kill anything you don't use right away.) dark red can't do that unless he is sp.summoned, and then he is only 1700 ATK. marionette can always do that (outside of battle of course.) I'm not saying dark red is bad, he just isn't as fast with citadel of Endymion decks. This^, Dark Red is good, no question, but Marionette is better in this type of deck Link to comment Share on other sites More sharing options...
Minojo Posted November 28, 2009 Report Share Posted November 28, 2009 Maybe a Pitch Black Power Stone would help? (for emergencies usually) Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted November 28, 2009 Report Share Posted November 28, 2009 Maybe a Pitch Black Power Stone would help? (for emergencies usually) lolnecro Link to comment Share on other sites More sharing options...
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