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Geartown Demise


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[spoiler=Please Read]I know this deck is top heavy with Level 8 Tribute Monsters. the idea is to keep drawing as fast as possible without using Hand Destruction (for some reason it just doesn't work right in this deck for me)

 

This deck is based off Demise's Effect going off with Geartown on the field. That way I can special summon Ancient Gear Gajiltron Dragon and then play Swing of Memories to revive either Tri-Horned or Blue Eyes. Then attack for game.

 

I am thinking of adding in Rainbow Life. So that way I have a chance of increasing my life points (not by Demise's Effect) when I have no monsters on the field. I might just add them in without taking anything out.

 

 

40 Cards

 

Monsters: 20

|01| Demise, King of Armageddon

|01| Dark Master - Zorc

|02| Ancient Gear Gajiltron Dragon

|02| Blue-Eyes White Dragon

|02| Tri-Horned Dragon

|01| Chaos Sorcerer

|03| Manju of the Ten Thousand Hands

|02| Dekoichi, the Battlechanted Locomotive

|01| Sangan

|02| X- Head Cannon

|03| Mad Dog of Darkness

 

Spells: 14

|01| Contract with the Abyss

|01| Advanced Ritual Art

|03| Trade In

|02| Allure of Darkness

|03| Geartown

|02| Swing of Memories

|01| Heavy Storm

|01| Giant Trunade

 

Traps: 6

|01| Mirror Force

|01| Torrential Tribute

|01| Call of the Haunted

|03| Threatening Roar

 

[spoiler=Side: 12]

|02| Terraforming

|03| Rainbow Life

|02| Trap Stun

|01| End of the World

|01| Chaos Sorcerer

|01| Cyber Dragon

|02| Black Salvo

 

 

[spoiler=Changes]

|01| Cyber Dragon > Side Deck

|01| Chaos Sorcerer > Main Deck

 

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