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Hyper Angels


ĎλЯклξššζ

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Hi all............ Please tell me if there is some OCG errors in these card......... I know they the last 2 are OP'd and with fake types.............................

 

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Now my favorite ^^

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[spoiler=Effect]This card cannot be Normal or Set Summon, this card can only be Special Summon by the effect of 'Hyper Angel Lv.5". The ATK and DEF of this card increases by 700 for every card in your hand. Negate all of the opponent effect that targets this card. Each turn place a Light counter on this card. Each turn you can Special Summon one monster from your Graveyard fro every Light counter on this card. During your Standby Phase remove this card from play to Special Summon one "Hyper Angel Lv.5" from your Hand or Deck. All effects of your opponent's cards to stop this monster from being summoned are negated.

 

 

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[spoiler=Effect]This card cannot be Normal or Set Summon, this card can only be special summon by the effect of 'Hyper Angel Lv.7". The ATK and DEF of this card increases by 1000 for every card in your hand. Negate all of the opponent effect that targets this card. Each turn place a Light counter on this card for every card in your hand. Place the same number of Light counter that where at "Hyper Angel Lv.7" on this card ones its been summoned. Each turn you can Special Summon one monster from your Graveyard for every Light counter on this card. Each turn increase LP by 1000 for every Light counter on this card. As long as this card remains face up in your side of the field Angel type monster cannot be destroyed by battle, and damage calculation applied of the battle become 0. During your Standby Phase remove this card from play to Special Summon one "Hyper Angel lvl12" from your Hand or Deck. All effects of your opponent's cards to stop this monster from being summoned are negated.

 

 

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[spoiler=Effect]This card cannot be Normal or Set Summon, this card can only be Special Summon by the effect of 'Hyper Angel Lv.10". The ATK and DEF of this card increases by 1200 for every card in your hand. Negate all of the opponent effect that targets this card. Each turn place a Light counter on this card for every card in your hand. Place the same number of Light counter that where at "Hyper Angel Lv.10" on this card ones its been summoned. Each turn you can Special Summon one monster from your Graveyard for every Light counter on this card. As long as this card remains face up in your side of the field Angel type monster cannot be destroyed by battle, and damage calculation applied of the battle become 0. As long as this card remains face up at your side of the field all of the opponent spell and trap effects that targets Angel type monsters are negate. Each turn increase your LP by 1000 for every Light counter on this card. Increase the ATK of this card by 500 points for every Light counter on it.

 

 

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Just say

"The ATK and DEF increases by" / "is increased by"

Not

"The ATK and DEF will be increased"

;)

 

And its always

"Normal Summon, Special Summon, Set, Flip Summon, Fusion Summon, Synchro Summon, Ritual Summon"

So..not "normal summon" ;)

 

Nice Pics!, good effects

8.5/10

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Just say

"The ATK and DEF increases by" / "is increased by"

Not

"The ATK and DEF will be increased"

;)

 

And its always

"Normal Summon' date=' Special Summon, Set, Flip Summon, Fusion Summon, Synchro Summon, Ritual Summon"

So..not "normal summon" ;)

 

Nice Pics!, good effects

8.5/10

[/quote']

TY I'll fix them now

 

I meant that "this summon cannot be stopped" doesn't sound right.

once you fix that it'll be 11/10^^

How can it be fixed??

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