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AR support Spell Cards


Coreander

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After making about 11 monsters (check the Sig) I decided to switch on the Spell Cards.Like AR monsters,these Spells are also selfdrawn and mainly focus on gambling (except 1) and most are equip cards (except 1).So here they are.

 

WARNING : Some cards have long effects.And when I say long,I mean long.

 

[spoiler=[b]Carved in Stone[/b]]

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[spoiler=Lore]Equip only to an "Atrum Rutilus" monster you control. Switch it to Defense Position. Once per turn, you can reduce the ATK of the selected monster to 0 and increase the ATK of another monster you control by the equipped monster's ATK until the End Phase. If the equipped monster would be destroyed, destroy this card instead.

 

 

 

 

[spoiler=Lux Lucis Puteulanus]

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[spoiler=Lore]This card can only be equipped to a Level 3 or lower Normal Monster. Each time the selected monster is selected as an attack target, flip a coin and call Heads or Tails. If you call it right, destroy the attacking monster. If you call it wrong, destroy 1 monster on your side of the field.

 

 

 

 

[spoiler=[b]Spirit Chain[/b]]

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[spoiler=Lore]This card can only be activated when you Special Summon 1 "Atrum Rutilus" monster. Special Summon 1 "Atrum Rutilus" monster from your Graveyard whose Level is less than the Level of the Summoned monster.

 

 

 

 

[spoiler=The Atrum Rutius]

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[spoiler=Lore]This card can only be equipped to Level 3 or lower Normal Monster. During each of your Standby Phases, you must change the Type of the equipped monster. If the equipped monster battles a monster with different Type, roll 1 six-sided die. Increase the ATK of equipped monster by 200 X the roll result during Damage Calculation only.

 

 

 

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Carved into Stone

 

Equip only to an "Atrum Rutilus" monster you control. Switch the equipped monster to Defense Position. Once per turn, you can decrease the ATK of the equipped monster by any amount to increase the ATK of an "Atrum Rutilus" monster on the field by the same amount, until your End Phase. If the equipped monster would be destroyed, destroy this card instead.

 

Darkred Mask

 

Equip only to Level 4 or lower Normal Monster. The equipped monster is treated as an "Atrum Rurilus" Effect Monster with the following effect:

Each time the equipped monster inflicts Battle Damage, flip a coin and call it Heads or Tails. If you call it right, inflict 2000 damage to your opponent. If you call it wrong, increase your opponent's Life Points by 2000.

 

This card is ridiculously overpowered. It's a win-win situation for you. Your opponent loses Life Points or you gain Life Points.

 

Spirit Chain

 

Activate only when you Special Summon 1 "Atrum Rutilus" monster. Special Summon 1 "Atrum Rutilus" monster from your Graveyard whose Level is less than the Level of the Summoned monster.

 

The Shapeshifter

 

Once per turn, during your Standby Phase, roll 1 six-side die. Select and activate the appropriate effect:

- 1: The equipped monster gains 500 ATK, until your End Phase. - 2: When the equipped monster declares an attack, destroy 1 Spell or Trap Card on the field. - 3: The equipped monster cannot declare an attack during your next Battle Phase. - 4: Once per turn select 1 Set card on your opponent's side of the field. Pick it up and look at it, then return it to its original position. - 5: Destroy this card. - 6: The equipped monster cannot be destroyed by battle until your opponent's End Phase. (Damage calculation is applied normally.)

 

Again, you need to add something to this card to make it less overpowered. Perhaps make half the results very powerful and half the results very damaging (to you).

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