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[align=center]Start your Votes people!

 

~~Rules~~

-No Deadline, first to 3 Votes win.

-Loser gives to Winner 3 +Reps.

-The card must be a DARK Monster.

 

Sne Pales

 

thedeathlordsnepales.png

 

[spoiler=[b]Lore[/b]]"1 Dark Tuner + 2 or more DARK non Tuner Monsters"

This card can only be Dark Synchro Summoned. The Level difference between the Dark Tuner and the non Tuner Monster(s) must equal this card's level. This card cannot be selected as an attack target, this card cannot select a Monster as an attack target, this card can attack your opponent directly, when this card attacks, discard 1 Monster from your Hand, this card can attack twice during the same Battle Phase, on the 3rd Standby Phase of the turn that this card was Summoned, this card cannot attack.

 

[spoiler=[b]Image Credit[/b]]

Photobucket.

 

 

 

 

Pragboy1

 

288922m.jpg

 

[spoiler=[b]Lore[/b]] This card cannot declare an attack on Monster Cards. This card can attack face-down Spell & Trap Cards your opponent controls. When this card battles a Spell/Trap Card, the attack target's ATK and DEF is treated as 0 (Damage Calculation is not applied). When this card destroys a Spell/Trap Card your opponent controls by battle, inflict 300 damage to your opponent.

 

 

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288922m.jpg

[img=http://img199.imageshack.us/img199/4458/288922m.jpg]

[spoiler=Lore:]

This card cannot declare an attack on Monster Cards. This card can attack face-down Spell & Trap Cards your opponent controls. When this card battles a Spell/Trap Card, the attack target's ATK and DEF is treated as 0 (Damage Calculation is not applied). When this card destroys a Spell/Trap Card your opponent controls by battle, inflict 300 damage to your opponent.

 

 

Let's see you beat Maximillion, Sne baby...

 

-~Succubus Queen ;)~

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Please stop calling me Praggy kid... It's gonna be Succubus Queen, so change the title to my next name please... Also, I saw that coming completely, if I'm honest...

 

-~Succubus Queen ;)~

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What have we here, what have we here...

 

Sne Pales - just seeing that Dark Synchro card is enough to immediately produce a strong sense of distaste in my mind. See, Synchros and Dark Synchros are just the trend of the era. Making them is fine, but if you're going to make one card that's supposed to showcase your ability, coming up with something fresh and surprising rather than jumping on the bandwagon is preferrable. However, I got over my bias and entered 'fair judgement' mode.

 

At first sight, the looks are fairly promising. Googling "Sne Pales" didn't bring up any real matches, which is good enough for me. The image itself is quite impressive, but unfortunately the mismatch between the dark figure and the rainbow-colored background rather detracts from the overall impression.

 

Following this, I moved onto the effect... whoa! what effect? My mind was fiercely assaulted by a textwall of no less than six different clauses, a puny comma separating each from its neighbors - thankfully, the standard summoning clause for Dark Synchro monsters escaped this grammatical onslaught, at the very least. This reminds me of some old "correct the punctuation" tests in elementary school, where we were assigned to replace commas with more fitting punctuation marks. Ever heard of fullstops? Yeah. Using a couple of those within the swarm of commas would've improved the presentation much without detracting from its continuity, while still remaining in-line with OCG.

 

Swallowing the churning feeling in my stomach, I went ahead and decrypted that effect that reminded me of trying to view the source code of a badly-written page on Internet Explorer (lol). At first glance, everything looks ok. A virtually intangible monster with a direct attack potential. From what I gathered from the next two clauses, it's supposed to take away a monster each time it attacks, but as long as it gets to attack, it can attack twice. This gives it a direct damage potential of no less than 3000 each turn, and the cost of a monster from the hand (not even the field) suddely sounds much more meager. Then, the last part is a quite strange restriction, and not even worded correctly. Since when did monsters start attacking during Standby Phases? Anyway, I cannot really see a connection behind this and the rest of this monster's effect. However, I can't say I'm satisfied. It looks rather overpowered on one hand, considering it can act as a very effective shield, but it's hard to pull out and easy to counter. I'm not really fond of this kind of monsters, since with the proper support, they can end up quite broken. Personally, I'd reword the effect like this:

 

-This monster can attack your opponent directly.

-Each time this monsters attacks, you can increase its ATK points by 1000 at the cost of one Monster card from your hand.

-If this monster declares an attack for two turns in a row, it cannot attack during the third turn.

-This monster cannot be selected as an attack target.

-This monster cannot select another monster as an attack target.

-If there is no monster on your side of the field other than this card, your opponent can attack your Life Points directly.

 

Yes, my OCG is not perfect, as I've been out of the loop, so to speak, for too long, but the meaning gets through. Much more tidy and balanced this way in my humble opinion without going to ridiculous stretches to come up with suitable drawbacks, and the feel is more or less the same.

 

So while this card started off good, it left me with a rather bitter aftertaste. But enough of this - let's see how the opposing party shall fare...

 

===

 

The Cursed Axe Bearer, Maximillion Pegasus. In all seriousness, Maximillion? What epic dark knight final dungeon boss superwarrior that butchers your party with one hit kind of villain can be taken ever so seriously with the name Maximillion? And Axe Bearer. We can see the axe, dude. There's no reason to point it out in the name, too. If you're going for a generic monster, "The Cursed Axe Bearer" alone is decent. If you're going for a 'unique' monster, though, find something more original.

 

Leaving that aside, my searching eyes stumbled upon the imagery. When I first glanced at it, I was leaning back on my armchair, comfortably letting my sight feast upon the object of my observation. I was satisfied with what I saw. It seemed to convey the feeling well. However, I had a bad feeling. I edged closer to the monitor. And then closer. My frightening suspicious were correct. Upon closer inspection, it really looked like something crafted out of playmobil, or some bad CGG from a third-world action-RPG that pretends to be Sacred.

 

Now, to be fair - I'm not entirely disappointed with the image, per se. But the quality and design seem particularly lackluster. The saving grace against Sne Pales is the matching background - but that's about it here.

 

After being a bit let down by both the name and the image, the next thing to judge would be the effect. You must understand, the negative impression so far should surely affect my critique. But once I laid eyes on the effect, I changed my mind. Smart, pretty, short, balanced. The OCG isn't perfect, but the proper punctuation was like a heaven-on-earth for my tired eyes. However, there was one shady part here. Alright, this card is meant to attack Spell and Traps. But what about your enemy? Technically, according to the effect, lack of monsters means it can attack directly. Also, if it is meant to battle Spells and Traps, it should be protected from enemy monsters attack as well. By adding those two clauses, you have a much smoother effect that makes this card a lot more viable. Truly, though the effect has no real synergy with the card theme as Sne's did, it impressed me as a card I would like to use.

 

The final judgement was fairly difficult, but then again, it's not funny if it's too easy. Sne's card made a good first impression, but kind of ruined it with the textblock effect, while Prag's (yes, I know you want to call yourself Succubus Queen, but it doesn't roll on the tongue that easy - and disregard the fact that I'm not using my tongue to type) started off rather disappointing, and turned it around with a pleasantly practical, smooth effect.

 

However, without further ado - behold, what you both earned:

 

===

 

Breakdown:

-Image: SP: 8.5/10 /// CAB: 6.5/10

-Balance: SP: 7.5/10 /// CAB: 9/10

-Concept: SP: 8.5/10 /// CAB: 6/10

-OCG: SP: 5/10 /// CAB: 7/10

-Originality: SP: 8/10 /// CAB: 8.5/10

 

-Overall: SP: 37.5/50 /// CAB: 37/50

 

Well. I'll be honest - Sne's card would have had a bigger edge, had the effect been better structured as far as syntax is concerned, and a bit more fleshened out. On the other hand, what cost Prag his most precious Concept points was the blandness of the name and style, coupled with the low image score due to the problems I mentioned. To be fair, this was close - very close - but the winner, Sne, could have achieved a bigger improvement with more ease than Prag, whose card had a few substantial issues, since Sne's main weaknesses simply revolved around details that were left uncatered for.

 

Therefore, my vote goes to The Death Lord - Sne Pales.

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