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.:JBM:.'s IRL [Sept 09]


.:JBM:.

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Main Deck: 40

 

Monsters: [20]

 

1| The Dark Creator (Have access to a second, but no DADs)

2| Il Blud (He rapes w/ Krebons and swarms like crazy, 'cause he gets himself)

 

2| Goblin Zombie

2| Mezuki (I need 2, but can't find Premium Packs)

2| Paladin of Cursed Dragon

1| Dark Resonator (I like this better than PC 'cause I can't get E-Tele)

1| Plaguespreader (Don't have it, but my birthday's coming up)

2| Pyramid Turtle

2| Krebons (This rapes w/ Il Blud)

1| Sangan

3| Zombie Master

1| Breaker

 

Spells: [16]

 

2| Allure

3| Book of Life

1| Brain Control

1| Cold Wave

2| Foolish Burial

1| Heavy Storm

1| Lightning Vortex

3| Zombie World

1| MST

1| Terraforming

 

Traps: [4]

 

2| Bottomless

1| Call of the Haunted

1| Torrential

 

For now, I'm playing

 

1| Trunade

1| E-Con

1| Book of Moon

 

over the 3 I'm missing.

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Turtle is very reviveable though' date=' and thus, having 3 is pointless.

[/quote']

 

You're right. It just isn't DARK, but obviously anything else can bring it back.

 

Maybe some bribes

 

Don't have 'em and if I did, it wouldn't be worth putting them in. Zombies don't need negation stuff as much as GBs, 'cause if they end up in the graveyard, then they can bring themselves back (too bad CosR got banned >_>).

 

Example:

 

Fusion summon Gyzarus (I want to destroy 2 cards, ATK directly, then tag in 2 other GBs). Then opponent activates bottomless or Solemn (His effect still works with Bottomless, but he can't ATK or tag). After that you'll need a Bribe or Solemn to negate their negation.

 

Synchro Summon RDA w/ Il Blud and Krebons. Something destroys RDA. If Z-World is on the field, all I need is book of life, Il Blud, CotH, Mezuki, The Dark Creator etc. to revive it.

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Turtle is very reviveable though' date=' and thus, having 3 is pointless.

[/quote']

 

You're right. It just isn't DARK, but obviously anything else can bring it back.

 

Maybe some bribes

 

Don't have 'em and if I did' date=' it wouldn't be worth putting them in. Zombies don't need negation stuff as much as GBs, 'cause if they end up in the graveyard, then they can bring themselves back (too bad CosR got banned >_>).

[/quote']

 

 

yes but if somebody plays macro, until you get a MST heavy or breaker... or you could just side one imperial iron wall...

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Turtle is very reviveable though' date=' and thus, having 3 is pointless.

[/quote']

 

You're right. It just isn't DARK, but obviously anything else can bring it back.

 

Maybe some bribes

 

Don't have 'em and if I did' date=' it wouldn't be worth putting them in. Zombies don't need negation stuff as much as GBs, 'cause if they end up in the graveyard, then they can bring themselves back (too bad CosR got banned >_>).

[/quote']

 

 

yes but if somebody plays macro, until you get a MST heavy or breaker... or you could just side one imperial iron wall...

 

I can wait. Plus, Macro isn't meta.

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Turtle is very reviveable though' date=' and thus, having 3 is pointless.

[/quote']

 

Actually I've found from experience that having Turtle at 3 works really well since having it in the opening hand is always amazing, but it's down to TC at the end of the day.

 

Try 1-2 Burial from a Different Dimension to recycle Mezukis and Plaguespreader.

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Turtle is very reviveable though' date=' and thus, having 3 is pointless.

[/quote']

 

Actually I've found from experience that having Turtle at 3 works really well since having it in the opening hand is always amazing, but it's down to TC at the end of the day.

 

I've tested it some more, and I've drawn turtle early in some duels, but in other duels I lost because I could never search out the zombies I needed. Plus, in the first duel I kept recycling turtle, then suiciding him for stuff like Il Blud.

 

I have a mild space issue right now, so I'd like to keep Turtle at 2 for now, but I might bump him up 3. I don't mind playing a 41 card deck though. More tests will show what to neg.

 

Try 1-2 Burial from a Different Dimension to recycle Mezukis and Plaguespreader.

 

I'd only run 1 max. Let's look at targets:

 

1| The Dark Creator (Whatever he removes)

2| Allure (Whatever this removes)

2| Mezuki

1| PSZ

 

(If my opponent hits me with D-Prison or Bottomless)

 

Overall I'll say yes to playing 1 since the above cards are searchable via Foolish, Turtle, Goblin etc.

 

Although, I still lack a PSZ, 2 Mezuki, and BfaDD IRL. I'll try to get them, but for now; what to neg for bfaDD?

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How's Cold Wave working out for you? I never considered that in Zombies but it could go for a BfaDD.

 

I'd like to keep Cold Wave. It has been sweetness, since Zombies (such as Mezuki, Plague, turtle, Il Blud, Z-Master etc.) can all Reborn/play the duel without Spells and Traps most of the time. It really helps, and this build actually took a hit with Cold Wave at 1 since I was playing it at 3.

 

Anyway, what about

 

-1 Heavy

+1 BfaDD

 

I like Heavy in general, but it has been b****ing off on Z-World.

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I'm not sure.. heavy is still broken as hell and ensures a clean sweep like Cold Wave does but using Heavy you have the option to use Book of Life and BfaDD as well. I've used Mezuki 4 times in 1 turn using Burial like that, it's amazing. However, if it's really giving you trouble losing Zombie World to storm then you could try playing without it, your call.

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I'm not sure.. heavy is still broken as hell and ensures a clean sweep like Cold Wave does but using Heavy you have the option to use Book of Life and BfaDD as well. I've used Mezuki 4 times in 1 turn using Burial like that' date=' it's amazing. However, if it's really giving you trouble losing Zombie World to storm then you could try playing without it, your call.

[/quote']

 

I'll test w/out it, and replace w/ Burial.

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What do you guys think about Morphing Jar? It isn't DARK, and its effect is null and void once I use it once, but Sangan can search it, and it's been hella tight in a couple duels I've had. EX:

 

Get nuked by Norleras, draw Jar, OTK w/ Master or TDC.

 

That's situational, but I've found that Zombies lose hand advantage instantly. I'll be playing with 0 cards or 1 usually.

 

Need suggestions. Draw power needed, but I don't want to play Reckless.

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More tests done. I haven't tested w/ any changes or w/ Mezuki, Plague and Breaker >_< My friend is never available so that we can make a trade for it. I've been testing with Malevolent Mech (playing the deck at 41) and I really like him, 'cause I can search him with P-turtle (just like Il Blud), but if I draw him I can summon him for an easy synchro or leave him on the field (since I'll most likely have more monsters than just him). I also wanna know if I should get morphing jar from my friend, since it has tested well on YVD

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