~Kefka~ Posted August 29, 2009 Report Share Posted August 29, 2009 with the banned list killing Crystal Kitties, i'm running things a little differently this time around Monsters: 20x3 RDx3 Pegasusx3 Tigerx2 Catx2 Mammothx1 Charbunclex1 Tortisex1 Eaglex1 Rescue Catx1 Airbellumx1 Cyber Dragonx1 Morphing Jar Spells: 17x3 Ruinsx2 Abundancex3 Beaconx3 Rare Valuex3 Blessingx2 Promisex1 Card Destruction Traps: 4x1 Torrentalx2 Pathx1 Gravity Total: 41 Extra: Generic Synchro's and such this is how i'm doin it, either deal with it or have my giant screw tell u to screw ur logic Link to comment Share on other sites More sharing options...
.:JBM:. Posted August 29, 2009 Report Share Posted August 29, 2009 MOAR TUNERS! Link to comment Share on other sites More sharing options...
~Kefka~ Posted August 29, 2009 Author Report Share Posted August 29, 2009 not needed, the objective isn't tuning, actually i don't really need airbellum in there, he's just insurence in case getting RD out isn't coming along well Link to comment Share on other sites More sharing options...
Alastar Rainford Posted August 29, 2009 Report Share Posted August 29, 2009 A skittles deck Actually I think CBs had the least draw back in this FormatHave you tried Black Horn of Heaven for this? Link to comment Share on other sites More sharing options...
jabber2033 Posted August 29, 2009 Report Share Posted August 29, 2009 I'd loose a pair of Blessing for Hand/Card Destruction. The point is to put CBs in the gave so you can summon RD. Hand/Card Destruction help. Also, any room for Foolish Burial? Also maybe consider Gold Sarcophagus to search RD easier. Link to comment Share on other sites More sharing options...
~Kefka~ Posted August 29, 2009 Author Report Share Posted August 29, 2009 wow....can't believe i forgot card destruction, i'll drop dustshoot cause i'll need the blessings, it'll help in case i need abundance, plus it'll put CB's in my spell and trap zone and i can use promise to get em back, with no monster reborn that's the best i can do, since call cloggs the spell and trap zone Link to comment Share on other sites More sharing options...
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