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She who hides...kills...


Just Crouton

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Guest Delinquent Girl NiAtSoFi

She hides in the darknesss, from those out to kill her...unaware that the one out to kill her...is inside her...ooooooooooo...

 

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FINAL GIRL/ SLASHER

When your opponent declares an attack, you can remove this face-up card from play to negate that 1 attack. This card is returned to the field during the Standby Phase of your next turn.

 

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SLASHER/ FINAL GIRL

"Final Girl/ SLASHER" + 1 or more non-Tuner monsters

When your opponent declares an attack, by removing this face-up card from play, negate that 1 attack. Afterwards, destroy 1 face-up card your opponent controls. Special Summon this monster during the Standby Phase of your next turn.

 

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SLASHER/ DARK LUMBERJACK LV3

During your Standby Phase, send this face-up card to the Graveyard, Special Summon 1 "SLASHER/ Dark Lumberjack LV5" from your hand or Deck.

 

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SLASHER/ DARK LUMBERJACK LV5

This effect can only be used if this card was Special Summoned with "SLASHER/ Dark Lumberjack LV3." When this card destroys a monster by battle, except for a monster token, Special Summon 2 "Severed Tokens" (EARTH/ Level 1/Zombie/ATK 400/DEF 400) to your opponent's side of the field. When a Severed Token is destroyed, inflict 500 damage to it's controller.

 

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SLASHER/ CRAZY ARBORIST LV4

During the End Phase of a turn that this card destroyed a monster by battle, by sending this card to the Graveyard, Special Summon 1 "SLASHER/ Crazy Arborist LV6" from your hand or Deck.

 

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SLASHER/ CRAZY ARBORIST LV6

If this card was Special Summoned by the effect of "SLASHER/ Crazy Arborist LV4", when this monster inflicts Battle Damage to your opponent, your opponent draws 1 card for every 500 damage. When this card attacks a Defense Position monster whose DEF is lower than the ATK of this monster, inflict the difference as Battle Damage to your opponent. Any Battle Damage from a battle involving this Defense Position monster is dealt to your opponent.

 

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CLOCK TOWER OF MYSTERY

During each of your opponent's Standby Phases, put 1 Hand Counter on this card. While there are 4 or more Hand Counters on this card, neither player can activate Spell Cards from their hand. While there are 9 or more Hand Counters on this card, inflict 500 damage to any player who activates a Spell or Trap Card. While there are 12 or more Hand Counters on this card, all Battle Damage inflicted to a player is halved. When this card with 20 or more Hand Counters is destroyed and sent to the Graveyard, Special Summon 1 monster from your hand, Deck, or Graveyard, regardless or the Summoning Requirements. Afterwards, your opponent may Special Summon 1 monster from their hand, Deck, Graveyard, or Extra Deck, regardless of the Summoning Requirements.

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