darkcommon Posted August 29, 2009 Report Share Posted August 29, 2009 Hi. This is my first set. This set consists of Ritual monsters and Ritual Spell Cards, one for each card type. [spoiler= Rune Rituals Set][spoiler=Fairy + Spellcaster] [spoiler=Fairy]This monster can only be Ritual Summoned with the Ritual Spell Card "Rune Rituals: Spellcaster". Each time your opponent Special Summons a monster, you can add a Fairy or Spellcaster monster with less than 2000 attack points from your Deck or your Graveyard to your hand, then show it to your opponent and shuffle your Deck. [spoiler=Spellcaster]This monster can only be Ritual Summoned with the Ritual Spell Card "Rune Rituals: Spellcaster". Each time your opponent Special Summons a monster, place 2 Spell Counters on this card (max. 20). You can remove 2 Spell Counter from this card to destroy 1 card your opponent controls. [spoiler=Ritual]This card is used to Ritual Summon "Arcane Rune Magician" or "Arcane Rune Fairy". You must Tribute DARK monsters from your hand or field whose total Levels equal 8 or more. To summon "Arcane Rune Magician", you must Tribute 1 Spellcaster type monster from your field. To summon "Arcane Rune Fairy" you must Tribute 1 Fairy type monster from your field. [spoiler=Dragon][spoiler=Dragon]This monster can only be Ritual Summoned with the Ritual Spell Card "Rune Rituals: Dragon". Each time your opponent Normal Summons or Special Summons a monster, place 1 Spell Counter on this card (max.4). Increase the ATK of this card by 125 points for each Spell Counter on this card. If 4 Spell Counters are on this card, during the Battle Phase of your next turn, you must remove from play a monster from your opponent's field, then, your Spell Counters are reset. [spoiler=Ritual]This card is used to Ritual Summon "Black Rune Dragon". You must also Tribute DARK monsters from your hand or field whose total Levels equal 8 or more. [spoiler=Beasts][spoiler=Beast]This monster can only be Ritual Summoned with the Ritual Spell Card "Rune Rituals: Beast". Once per turn, you can remove from play 1 Level-7 or more BEAST monster from your hand, and inflict 1000 damage directly to your opponent's LP. [spoiler=Winged-Beast]This monster can only be Ritual Summoned with the Ritual Spell Card "Rune Rituals: Beast". This monster gains the half ATK and DEF of all the Winged-Beast and Beast monsters on the field (max.2000). This card cannot be destroyed by EARTH monsters. [spoiler=Beast-Warrior]This monster can only be Ritual Summoned with the Ritual Spell Card "Rune Rituals: Beast". When you Normal Summon a Warrior type monster, you can tribute it and inflict 500 damage directly to your opponent's LP in your next Standby Phase. Trap cards cannot be activated. The effects of all face-up Trap Cards are negated.Please, can someone tell me if this card effect is OP?? I mean the trap cards one. [spoiler=Ritual]This card is used to Ritual Summon "Brave Rune Monkey", "Valorous Rune Gryphon" and "Armored Rune Beast". You must also Tribute DARK monsters from your hand or field whose total Levels equal 8 or more. To summon "Brave Rune Monkey", you must also remove from play the Beast monster with more ATK of your Deck. To summon "Valorous Rune Gryphon" you must also tribute a Winged-Beast monster from your hand. To summon "Armored Rune Beast" you must also tribute Warrior monsters from your hand whose total Levels equal 8 or more. [spoiler=Warriors (Warrior, Aqua, Thunder, Rock)][spoiler=Warrior]This monster can only be Ritual Summoned with the Ritual Spell Card "Rune Rituals: Warrior". You can remove from play DARK monsters from your hand whose total Levels equal 12 or more to destroy all the cards in the field, except this card, when you use this effect, this card will return to your hand the next Stand-By phase. [spoiler=Aqua]This monster can only be Ritual Summoned with the Ritual Spell Card "Rune Rituals: Warrior". Each time your opponent Special Summons a monster, you can destroy a Spell or Trap card in the field. Each time you active a Spell or Trap Card, this card gains 100 ATK damage (max. 3 times) [spoiler=Thunder]This monster can only be Ritual Summoned with the Ritual Spell Card "Rune Rituals: Warrior". Each time you or your opponent Special or Normal Summon a Warrior or Thunder type monster, you inflict 100 damage directly to your opponents LP. [spoiler=Rock]This monster can only be Ritual Summoned with the Ritual Spell Card "Rune Rituals: Warrior". Each time you attack a monster in Defense Position, you can summon a Defense Token (Warrior-Type/DARK/Level 1/ATK 0/DEF 3000) in Defense Position. All the monsters your opponent controls must attack the Tokens first. Each time your opponent destroys a Token, this card gains 250 ATK points (max. 4). You can't attack if you have Tokens in your side of the field. [spoiler=Ritual]This card is used to Ritual Summon "Rune Warrior", "Frozen Rune Warrior", "Thunder Rune Warrior" and "Rune Rock Golem". You must also Tribute DARK monsters from your hand or field whose total Levels equal 8 or more. To summon "Thunder Rune Warrior", you must also remove from play 3 Thunder type cards whose total Levels equal 12 or more. To summon "Frozen Rune Warrior" you must also tribute a Aqua monster from your hand. To summon "Rune Rock Golem" you must also tribute Rock and Warrior monsters from your hand whose total Levels equal 8 or more. [spoiler=Fiend][spoiler=Fiend]This monster can only be Ritual Summoned with the Ritual Spell Card "Rune Rituals: Fiend". Each time your opponent Special Summons a monster, you can randomly remove 1 cards from your opponent's hand. [spoiler=Ritual]This card is used to Ritual Summon "Rune Demon Gentleman". You must Tribute DARK monsters from your hand or field whose total Levels equal 8 or more. [spoiler=Pyro][spoiler=Pyro]This monster can only be Ritual Summoned with the Ritual Spell Card "Rune Rituals: Pyro". Once per turn, you can tribute 1 FIRE monster, and randomly discard 1 card from your opponent's hand to the Graveyard. If the discarded card was a Level-5 or more Monster Card, inflict damage to your opponent equal to the Level of the monster x 100. [spoiler=Ritual]This card is used to Ritual Summon "Rune Pyrobeast". You must also Tribute DARK monsters from your hand or field whose total Levels equal 8 or more. [spoiler=Dinosaur (also Reptile)] [spoiler=Dinosaur]This monster can only be Ritual Summoned with the Ritual Spell Card "Rune Rituals: Dinosaur Eggs". This card gains 100 ATK point for each Reptile or Dinosaur card. When this card destroys a Warrior type card, you can Special Summon a Reptile type card with less than 1500 ATK points. [spoiler=Support card]Increases the ATK and DEF of "Devil Rune Dinosaur" monster by 800 points. Also decreases the ATK and DEF of any other monster by 200 points. This card cannot be destroyed by any Spell or Trap Card. When "Devil Rune Dinosaur" is destroyed, this card will be removed from play. [spoiler=Ritual]This card is used to Ritual Summon "Devil Rune Dinosaur". You must also Tribute DARK monsters from your hand or field whose total Levels equal 8 or more, and Reptile monsters from your hand whose total Levels equal 12 or more. [spoiler=Sea Serpent (also Fish)] [spoiler=Sea Serpent]This monster can only be Ritual Summoned with the Ritual Spell Card "Rune Rituals: Sea Serpent". This effect is only active during the Battle Phase of your turn. Battle Damage to this card and this card's controller that they take from a battle involving this card becomes 0. After damage calculation, decrease the ATK of the monster that was attacked by this card by 700 points until the end of this turn. [spoiler=Ritual]This card is used to Ritual Summon "Rune Cursed Eel". You must also Tribute DARK monsters from your hand or field whose total Levels equal 8 or more, and Fish monsters from your hand whose total Levels equal 12 or more. [spoiler=Machine] [spoiler=Machine]This monster can only be Ritual Summoned with the Ritual Spell Card "Rune Rituals: Machine". The first time a monster is Summoned to your opponent's side of the field each turn, inflict 800 damage to your opponent. During the Battle Phase of the turn this effect is activated, you can negate the attack of 1 monster your opponent controls. [spoiler=Ritual]This card is used to Ritual Summon "Battle Rune Robot". You must also Tribute DARK monsters from your hand or your field whose total Levels equal 8 or more. [spoiler=Plant] [spoiler=Plant]This monster can only be Ritual Summoned with the Ritual Spell Card "Rune Rituals: Plant". Throw a coin and call it, if you call it right, you get 500 LP, and your opponent loses 500 LP. If you call it wrong, you lose 500 LP and your opponent gets 500 LP. [spoiler=Ritual]This card is used to Ritual Summon "Battle Rune Robot". You must also Tribute DARK monsters from your hand or your field whose total Levels equal 8 or more. [spoiler=Psychic] [spoiler=Psychic]This monster can only be Ritual Summoned with the Ritual Spell Card "Rune Rituals: Psychic". This card cannot be destroyed by battle Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. If this card successfully attacks directly, your opponent randomly discards 1 card. [spoiler=Ritual]This card is used to Ritual Summon "Rune Psychic Queen". You must also Tribute DARK monsters from your hand or your field whose total Levels equal 8 or more. Type left: Insect, Zombie All images from: deviantart Link to comment Share on other sites More sharing options...
ragnarok1945 Posted August 29, 2009 Report Share Posted August 29, 2009 Fairy's effect is a little too bland Rune Monkey's 2000 burn is too much even if you're removing from play a lv7 monster Gentleman's effect is OPed since there's no drawback 7/10 Link to comment Share on other sites More sharing options...
darkcommon Posted August 29, 2009 Author Report Share Posted August 29, 2009 Thank you for your feedback. I am going to fix 'em. I also thought that Rune Monkey was too OP, the Fairy effect is so bad, because I don't have ideas right now. I just realized Gentleman is OP. Thank you! EDIT: Fixed. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted August 29, 2009 Report Share Posted August 29, 2009 usually you do not give a burn of up to 2000 unless getting the card onto the field is VERY difficult, which your Rune Monkey was clearly not Link to comment Share on other sites More sharing options...
darkcommon Posted August 29, 2009 Author Report Share Posted August 29, 2009 Now it just gives a 1k burn.. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted August 29, 2009 Report Share Posted August 29, 2009 ok, then I'll raise the rate to 7.5/10 Link to comment Share on other sites More sharing options...
darkcommon Posted August 29, 2009 Author Report Share Posted August 29, 2009 I also fixed gentleman and fairy... Link to comment Share on other sites More sharing options...
ragnarok1945 Posted August 29, 2009 Report Share Posted August 29, 2009 ok sorry for some reason that didn't load for me, I'll raise the rate to 8.6/10 Link to comment Share on other sites More sharing options...
darkcommon Posted August 29, 2009 Author Report Share Posted August 29, 2009 Yay, my first set and 8.6! ^^ Link to comment Share on other sites More sharing options...
13fh04135cb Posted August 29, 2009 Report Share Posted August 29, 2009 8.5/10 Link to comment Share on other sites More sharing options...
darkcommon Posted August 29, 2009 Author Report Share Posted August 29, 2009 Yay, 8.6 and 8.5. UPDATED!! DeOP'd. More classes added. Some vanillas added. UPDATED again! Link to comment Share on other sites More sharing options...
ragnarok1945 Posted August 30, 2009 Report Share Posted August 30, 2009 quite impressive additions, but I still dislike vanillas since they have no effect 8/10 Link to comment Share on other sites More sharing options...
darkcommon Posted August 30, 2009 Author Report Share Posted August 30, 2009 UPDATED!! More types. Just 2 left. Link to comment Share on other sites More sharing options...
Vailan Posted August 30, 2009 Report Share Posted August 30, 2009 The 'Plant' monster and its ritual Spell Card are wrong, because the Plant Monster is that Dinosaur and the Ritual Spell Card belongs to that Machine Monster ;). Pics are nice. Link to comment Share on other sites More sharing options...
darkcommon Posted August 30, 2009 Author Report Share Posted August 30, 2009 Sorry Vailan, I have a mess with the links.. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted August 30, 2009 Report Share Posted August 30, 2009 new additions have reasonable effects this time, I'll give it 8.8/10 Link to comment Share on other sites More sharing options...
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