[B.C.E.] Posted August 29, 2009 Report Share Posted August 29, 2009 I beg you please don't just give me a rating and call it good. This first card is basically the first step into the Graveyard where all monsters go when they are destroyed in a duel. Please tell me if this card is too overpowered because it can't be destroyed by spell or trap or effect monsters.[spoiler=The Great Fissure to the Graveyard]Pay 1000 Life Points to activate this card. When this card is activated remove all cards on the owners side of the field and in both player's graveyards except this card from play, then special Summon from your hand or Deck 1 "Guide to the Graveyard" in face-up Defense Position and activate 1 "Mouth to the Grave", 1 "The Innocent", 1 "The Ancient Heroes" and 1 "The Sorry Spirits" from your hand or Deck. While this card is on the field, any card sent to the Graveyard is removed from play instead. This Field Spell Cards cannot be destroyed except by the effect of "The Once Great King, Proteus". A new Field Spell Card cannot be activated. This guy is pretty straight forward but he is an essential card. [spoiler=Guide to the Graveyard]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with the effect of "The Great Fissure to the Graveyard". When this card is destroyed by battle while in Defense Position, Special Summon 1 "The Once Great King, Proteus" from your hand or Deck. Tell me what you think about this guy he might be a little OPed.[spoiler=The Once Great King, Proteus]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with the effect of "Guide to the Graveyard". During your Main Phase check all monsters your opponent controls, remove from play all monsters with 1500 or less ATK. When this card is destroyed by battle, remove "The Great Fissure to the Graveyard" from play, add 1 "The Remote Plains of the Graveyard" from your Deck to your hand. [spoiler=The Sorry Spirits]This card can only be activated by the effect of "The Great Fissure to the Graveyard". When a monster is destroyed by battle, at the end of the battle phase special summon it to its owner's side of the field, its ATK and DEF becomes 0. Any tokens Special Summoned by this effect are destroyed at the end of the turn. [spoiler=The Ancient Heroes]This card can only be activated by the effect of "The Great Fissure to the Graveyard". A monster that has been Normal Summoned cannot attack during the turn it was summoned. [spoiler=Mouth to the Grave]This card can only be activated by the effect of "The Great Fissure to the Graveyard". During each players Draw Phase they can draw an extra card and reveal it, if it is a monster card they add it to their hand, if its a spell or trap card its placed back on top of the deck. I'm also worried that this card is OPed?[spoiler=The Innocent]This card can only be activated by the effect of "The Great Fissure to the Graveyard". When a monster(s) is removed from play by the effect of "The Once Great King, Proteus" the owner of that monster take damage equal to the number of monsters removed X 300. More to come if you like these cards. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted August 30, 2009 Report Share Posted August 30, 2009 Ancient Heroes's effect is boring, and I'm unsure about reducing the atk/def to 0 effect in Sorry Spirits 7/10 Link to comment Share on other sites More sharing options...
[B.C.E.] Posted August 30, 2009 Author Report Share Posted August 30, 2009 Ancient Heroes's effect is boring' date=' and I'm unsure about reducing the atk/def to 0 effect in Sorry Spirits[/quote']Yeah I think I'll change both of those, thanks for the advice. Link to comment Share on other sites More sharing options...
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