Neo-MasterX Posted August 31, 2009 Report Share Posted August 31, 2009 This is my first synchro so i may have so big mistakes [spoiler=Lore]1 non-Tuner monster - 3 Dark Tuner monsterIn order to Special Summon this card, sent 3 monsters from the field to the graveyard; the value must equal the Level of this card.Every turn sent one of your hand cards to the graveyard to activate one of the following effects:If the sent card was a monster - This cards ATK is treated as 3500 until the End Phase.If the sent card was a spell card - This card gain 300 DEF for any monster on the field until the End Phase.If the sent card was a trap card - This card is unaffected by Spell, Trap card or monster effect until your opponent's next Draw Phase. Link to comment Share on other sites More sharing options...
KratosAurionX Posted August 31, 2009 Report Share Posted August 31, 2009 i can see a few mistakes, the only one im positive on how to correct though, issent= send anyway, it sort of seems OP'd to me. Hero's Rating: 7.5/10 Link to comment Share on other sites More sharing options...
ragnarok1945 Posted August 31, 2009 Report Share Posted August 31, 2009 too powerful, it needs some drawbacks added to it 7/10 Link to comment Share on other sites More sharing options...
Max Darkness Posted August 31, 2009 Report Share Posted August 31, 2009 This is not a Synchro; and it's also not a Dark Synchro. You've basically melded the two together. Make up your mind. Synchro Summoning conditions: 1 Tuner + 1 or more non-Tuner monsters Dark Synchro Summoning conditions: 1 non-Tuner monster - 1 Dark TunerIn order to Special Summon this card, subtract the Level of a Dark Tuner monster from the Level of 1 other monster you control; the value must equal the Level of this card. Anyway; I'm going to take this as a Synchro. 1 DARK Tuner + 2 non-Tuner monstersOnce per turn, during your Standby Phase, discard 1 card from your hand. Depending on the kind of card (Spell, Trap or Monster Card) discarded, activate the appropriate effect:- Spell Card: This card gains DEF equal to the number of cards on the field x 300, until your End Phase. - Trap Card: Negate the effects of Spell, Trap and Effect Monster Cards that designate this card, until your opponent's Draw Phase. - Monster Card: This card gains 700 ATK, until your End Phase. It's overpowered; add a negative effect such as discarding cards or paying Life Points at the end of each turn. Link to comment Share on other sites More sharing options...
Hentrik Posted August 31, 2009 Report Share Posted August 31, 2009 Too oeverpowered, and the image is bad, 6/10. Link to comment Share on other sites More sharing options...
Alastar Rainford Posted August 31, 2009 Report Share Posted August 31, 2009 OCG sucksImage is kinda goodBalance is kinda badEffect is Overpowered 4/10 Link to comment Share on other sites More sharing options...
Vailan Posted August 31, 2009 Report Share Posted August 31, 2009 The PIC is nice, the effect is a bit too powerful. 6/10 Link to comment Share on other sites More sharing options...
Spire Posted August 31, 2009 Report Share Posted August 31, 2009 It's called Metal Reaper yet it is neither a Machine or Zombie, it's a Fiend? The fist sentence seems unnecessary. The rest seems overpowered, as with such a high attack you would expect some drawbacks, yet none, just more effects that make it even more powerful. Link to comment Share on other sites More sharing options...
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