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Looney Tunes Mafia Completed Set (31 cards)


jayjack

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Enjoy!

 

[spoiler= Normal Monster (Elmer)]348588.jpg

 

[spoiler= Effect Monsters] 348588.jpg

If you control 1 or more "L.T.M" monsters, you can Normal Summon this monster without any tributes. You can negate the destruction of this card by discard 1 spell card or trap card.

 

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During your draw phase, if you control 2 or more face-up "L.T.M" monsters, you can add 1 "L.T.M" monster from your deck to your hand instead of conducting a normal draw.

 

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You can negate this cards destruction by discard 1 normal monster.

 

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If this card is used for a Synchro summon, special summon 1 "L.M.T" monster from you hand or graveyard.

 

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If you control 2 or more "L.T.M" monsters, this card can attack twice. You can negate the destruction of this card by discard 1 effect monster or trap card.

 

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By tributing 1 "L.T.M" monster you control, inflict 1000 points of damage to your opponent's life points. You can negate the destruction of this card by discard 1 spell card.

 

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This monster cannot be special summoned. Once per turn, by paying 1000 Life Points, you can special summon 1 "L.T.M" monster in your graveyard. You can negate this card's destruction by discarding 1 card.

 

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Once per turn, if you control 2 or more face-up "L.T.M" monsters, draw 1 card. You can negate the destruction of this card by discarding 1 trap card.

 

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This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

- For every face-up "L.T.M" monster on your side of the field, increase the ATK of all "L.T.M" monsters on your side of the field by 400 points. By discarding 1 card from your hand, you can negate the destruction of this card.

 

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "L.T.M" monsters you control and 2 cards in your graveyard. If this card attacks, inflict 700 points of damage to your opponent's Life Points. You can negate the destruction of this card by removing from play 2 cards in your graveyard.

 

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "L.T.M" monsters you control and 2 cards in your graveyard. Once per turn, you can Remove 1 monster on the field from play. If you activate this effect, this card cannot attack during this turn. You can negate the destruction of this card by removing from play 1 card in your graveyard.

 

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "L.T.M" monsters you control and 1 cards in your graveyard. While this card is face-up on the field, all "L.T.M" monsters gain 400 ATK points. You can negate the destruction of this card by removing from play 1 card in your graveyard.

 

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "L.T.M" monsters you control and 2 spell cards in your graveyard. While this card is face-up on the field, once per turn, by removing 1 card in your graveyard, negate the activation of a spell or trap card and destroy it. You can negate the destruction of this card by removing from play 1 spell or trap card in your graveyard.

 

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "L.T.M" monsters you control and 1 Trap card in your graveyard. If this card is in Attack Position at the beginning of your Battle Phase, first, you must attack all monsters on your opponent's side of the field once each with this card. You can negate the destruction of this card by removing from play 1 Effect monster or Trap card in your graveyard.

 

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "L.T.M" monsters you control and 3 Spell cards in your graveyard. When this card is Special Summoned, add 1 removed from play card to your hand (Except the cards used to summon this card). You can negate the destruction of this card by removing from play 1 Spell or Trap card in your graveyard.

 

[spoiler= Synchro] 348588.jpg

1 "L.T.M" Tuner + 1 or more non-Tuner "L.T.M" monsters

Once per turn, you can tribute 1 monster on your side of the field for this card to gain 1000 ATK points. You can negate the destruction of this card by discard 1 "L.T.M" monster in your hand, afterward, draw 1 card.

 

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1 "L.T.M" Tuner + 1 or more non-Tuner monster

When this card is summoned, destroy all face-up cards on your opponent's side of the field. You can negate the destruction of this card by discarding 1 "L.T.M" monster, afterward, your opponent receives 700 points of damage.

 

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1 "L.T.M" Tuner + 2 or more non-Tuner monsters

This card cannot be destroyed by battle (Damage calculation is applied normally). Once per turn, by discarding 1 card, you can negate the activation of a spell or trap. This monster gains 300 ATK points for every "L.T.M" monster you control.

 

[spoiler= Spell]

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All "L.M.T" monsters on the field gain 300 ATK and DEF points.

 

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This turn only, "L.T.M" monsters you control can attack your opponent's Life Points directly. The Battle Damage "L.T.M" monsters inflicts to your opponent's Life Points is halved.

 

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Add 1 "L.T.M Advance" monster from your deck or graveyard to your hand. Cards removed from play this turn return to the graveyard during the End Phase.

 

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You can only activate this card if you control 2 or more "L.T.M" monsters. Choose one of the following effects

- 1: Draw 2 cards from your deck.

- 2: Your opponent discards 2 random card from their hand.

- 3: Special summon 2 Level 4 or lower "L.T.M" monster in your graveyard. You cannot attack this turn.

 

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Select 1 Level 4 or lower "L.T.M" monster from your deck. Add that card to your hand.

 

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If you have 5 or more "L.T.M" monsters in your graveyard, add 1 card from you deck to your hand.

 

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As long as this card remains face-up on the field, you can Normal Summon "L.T.M" monsters from your Graveyard that were destroyed by battle. When this card is removed from the field, destroy all monsters Normal Summoned by this card's effect.

 

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You can only equip this card to an "L.T.M" monster you control. Increase the equipped monster's ATK by 500. When this card is equipped to a monster, and is destroyed and sent to the Graveyard, this card can be returned to the owner's hand.

 

[spoiler= Trap]

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You can only activate this card when you control 3 or more "L.T.M" monsters. Destroy all cards on the field. If "Looney Tunes Set" is sent to the graveyard by this effect, inflict 200 points of damage to your opponent's Life Points for each card that is sent to the Graveyard by this effect.

 

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You can only activate this card if you control 1 or more "L.T.M" monsters. Negate the activation of a Spell Card / Trap Card / Normal Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card, or Summoned monster.

 

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Return 2 "L.T.M" Monster you control to your hand, special summon 1 Tuner Monster from your Deck to your side of the field. You cannot Synchro Summon this turn.

 

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Destroy all "L.T.M" monster on your side of the field. Inflict damage to your opponent's life points equal to the number of monsters destroyed by this card's effect x1000.

 

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