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Empty Jar FTK


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[align=center]------------08------------

3 thunder dragon

1 sangan

1 morphing jar

3 volcanic shell

------------30------------

3 upstart goblin

3 dark world dealings

3 hand destruction

1 magical mallet

1 card destruction

1 serial spell

1 pot of avarice

2 magical stone excavation

2 gold sarcophagus

2 foolish burial

2 book of moon

3 book of eclipse

3 book of taiyou

3 shallow grave

------------02------------

2 threatening roar

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3 needle worm

2 dimensional fissure

2 fissure

1 smashing ground

1 giant trunade

1 heavy storm

1 mystical space typhoon

1 threatening roar

3 waboku[/align]

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I would main the worms.

 

How does this FTK? Recycling POA?

 

Flip morphing jar 4-5 times' date=' then use card destruction with serial spell. Pot of Avarice is to recycle Thunder Dragon and Volcanic Shell.

 

I side needle worm + waboku vs lightsworns and dimensional fissure vs dark worlds.

[/quote']

 

Okay, whats the play test ratio?

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flip trolls. lovely.

you need worms son.

i've run more or less the same thing' date=' and youre going to kill yourself faster than your opponent. worms swing over the difference.

needs like, 2 at least.

and desert sunlight. 1 at least.

 

[/troll']

 

Serial Spell is there for the kill, it lets me activate Card Destruction milling 10 cards out of my opponent's deck while I lose nothing on my side since I've discarded my hand to activate it. I do agree on 1 Desert Sunlight but I don't know what to cut for it.

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Thunder Dragon isn't a dead draw. Discarding one to get the other two becomes a huge advantage when using Hand Destruction.

 

Then again, on my test run, all my monsters were RFG, so maybe neg one of your sided cards for something to help with RFG situations?

 

Another card I thought would do wonders for this deck is Dark Bribe. You can stop your opponent from doing something, and force a draw. For the most part, it won't be an FTK, it will be an OTK, or even just a regular deck out.

 

Morphing Jar was NEVER drawn. Neither was Sangan. And I was down to 13 cards. So yeah, maybe adding a Gold Sarcophagus or two would help.

 

MAYBE:

-1 giant trunade

-1 heavy storm

-1 mystical space typhoon

 

+3 Dark Bribe

 

Has the same purpose and forces a draw.

 

Also my tests proved that it is better to main the three Needle Worms and Side the Shells. I really don't understand the Shells purpose, but the Needle Worm does wonders as a back up, or even the front line, with Morphing Jar.

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it seems like a minuscule little thing' date=' but it really adds up.

 

[/troll']

 

true dat.

 

Thunder dragon and shell means you can activate 4 of : dwd, hand d, mallet with no loss. PoA is there to recycle them so you can go for another 4. Plus, it's usually them who give me enough cards to play magical stone excavation and retreive card d or serial spell for the kill. You can also play MSE on the cards required to flip jar another time so you lose nothing in the process while getting closer to the goal.

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