Psycho Shocker Android Posted September 1, 2009 Report Share Posted September 1, 2009 [align=center]------------08------------3 thunder dragon1 sangan1 morphing jar3 volcanic shell------------30------------3 upstart goblin3 dark world dealings3 hand destruction1 magical mallet1 card destruction1 serial spell1 pot of avarice2 magical stone excavation2 gold sarcophagus2 foolish burial2 book of moon3 book of eclipse3 book of taiyou3 shallow grave------------02------------2 threatening roar------------15------------3 needle worm2 dimensional fissure2 fissure1 smashing ground1 giant trunade1 heavy storm1 mystical space typhoon1 threatening roar3 waboku[/align] Link to comment Share on other sites More sharing options...
iAmNateXero Posted September 1, 2009 Report Share Posted September 1, 2009 I would main the worms. How does this FTK? Recycling POA? Link to comment Share on other sites More sharing options...
Psycho Shocker Android Posted September 1, 2009 Author Report Share Posted September 1, 2009 I would main the worms. How does this FTK? Recycling POA? Flip morphing jar 4-5 times, then use card destruction with serial spell. Pot of Avarice is to recycle Thunder Dragon and Volcanic Shell. I side needle worm + waboku vs lightsworns and dimensional fissure vs dark worlds. Link to comment Share on other sites More sharing options...
「tea.leaf」 Posted September 1, 2009 Report Share Posted September 1, 2009 The Cyber Jar version is better. Good effort? Link to comment Share on other sites More sharing options...
iAmNateXero Posted September 1, 2009 Report Share Posted September 1, 2009 I would main the worms. How does this FTK? Recycling POA? Flip morphing jar 4-5 times' date=' then use card destruction with serial spell. Pot of Avarice is to recycle Thunder Dragon and Volcanic Shell. I side needle worm + waboku vs lightsworns and dimensional fissure vs dark worlds.[/quote'] Okay, whats the play test ratio? Link to comment Share on other sites More sharing options...
That Fat Guy Posted September 9, 2009 Report Share Posted September 9, 2009 flip trolls. lovely.you need worms son.i've run more or less the same thing, and youre going to kill yourself faster than your opponent. worms swing over the difference.needs like, 2 at least.and desert sunlight. 1 at least. [/troll] Link to comment Share on other sites More sharing options...
Psycho Shocker Android Posted September 9, 2009 Author Report Share Posted September 9, 2009 flip trolls. lovely.you need worms son.i've run more or less the same thing' date=' and youre going to kill yourself faster than your opponent. worms swing over the difference.needs like, 2 at least.and desert sunlight. 1 at least. [/troll'] Serial Spell is there for the kill, it lets me activate Card Destruction milling 10 cards out of my opponent's deck while I lose nothing on my side since I've discarded my hand to activate it. I do agree on 1 Desert Sunlight but I don't know what to cut for it. Link to comment Share on other sites More sharing options...
☨βlack☨ Posted September 9, 2009 Report Share Posted September 9, 2009 Well, I just net decked this and played it as is. You get a lot of dead draws. Link to comment Share on other sites More sharing options...
Psycho Shocker Android Posted September 9, 2009 Author Report Share Posted September 9, 2009 Well' date=' I just net decked this and played it as is. You get a lot of dead draws.[/quote'] I know but once you start flipping Morphing jar you auto win. I think I'll squeeze in 2 Gold Sarcophagus and try to survive the 2 turns. Link to comment Share on other sites More sharing options...
That Fat Guy Posted September 9, 2009 Report Share Posted September 9, 2009 magical mallet does wonders.especially with thunder dragons and shells. get a coth in there too. [/troll] Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted September 9, 2009 Report Share Posted September 9, 2009 Yeah, I tried this and compared to tronta's build it's not quite as good. Thunder dragon didn't do much either. Link to comment Share on other sites More sharing options...
☨βlack☨ Posted September 9, 2009 Report Share Posted September 9, 2009 Thunder Dragon isn't a dead draw. Discarding one to get the other two becomes a huge advantage when using Hand Destruction. Then again, on my test run, all my monsters were RFG, so maybe neg one of your sided cards for something to help with RFG situations? Another card I thought would do wonders for this deck is Dark Bribe. You can stop your opponent from doing something, and force a draw. For the most part, it won't be an FTK, it will be an OTK, or even just a regular deck out. Morphing Jar was NEVER drawn. Neither was Sangan. And I was down to 13 cards. So yeah, maybe adding a Gold Sarcophagus or two would help. MAYBE:-1 giant trunade-1 heavy storm-1 mystical space typhoon +3 Dark Bribe Has the same purpose and forces a draw. Also my tests proved that it is better to main the three Needle Worms and Side the Shells. I really don't understand the Shells purpose, but the Needle Worm does wonders as a back up, or even the front line, with Morphing Jar. Link to comment Share on other sites More sharing options...
Psycho Shocker Android Posted September 9, 2009 Author Report Share Posted September 9, 2009 Ok here's what I've done -1 serial spell-1 pot of avarice-1 threatening roar +1 magical mallet+2 gold sarcophagus For the side deck, this works better for me than dark bribe. Link to comment Share on other sites More sharing options...
☨βlack☨ Posted September 9, 2009 Report Share Posted September 9, 2009 I made the same changes you did. I'm still keeping Needle Worm in the deck. I'll give you results later. Link to comment Share on other sites More sharing options...
That Fat Guy Posted September 9, 2009 Report Share Posted September 9, 2009 shell is best friends with mallet.he also likes hand, card, and dwd.hes that one card you wish you had to throw away for hand destruction, and that magical jabroni who makes magical mallet playable.shells in the side doesnt make sense, when would you side them in the first place?[/troll] Link to comment Share on other sites More sharing options...
☨βlack☨ Posted September 10, 2009 Report Share Posted September 10, 2009 Well, I'm just dumb. I don't know the strategy behind shell. Link to comment Share on other sites More sharing options...
That Fat Guy Posted September 10, 2009 Report Share Posted September 10, 2009 it seems like a minuscule little thing, but it really adds up. [/troll] Link to comment Share on other sites More sharing options...
Psycho Shocker Android Posted September 10, 2009 Author Report Share Posted September 10, 2009 it seems like a minuscule little thing' date=' but it really adds up. [/troll'] true dat. Thunder dragon and shell means you can activate 4 of : dwd, hand d, mallet with no loss. PoA is there to recycle them so you can go for another 4. Plus, it's usually them who give me enough cards to play magical stone excavation and retreive card d or serial spell for the kill. You can also play MSE on the cards required to flip jar another time so you lose nothing in the process while getting closer to the goal. Link to comment Share on other sites More sharing options...
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