b dawg Posted September 1, 2009 Report Share Posted September 1, 2009 [align=center]This is my Thunder Batteryman deck that i just created, please give me helpful and constructive advise on what cards to keep and what cards to put in and why and rate the deck. THIS DECK IS NOT JUST AA OTK, the deck has the OTK in there, but the whole deck is not based around it. I tried making it a consistent deck, with a strong OTK hidden for when i need it. Thanks. =]i explained some cards. the ones not explained should be self-explanatory.[/align] MonstersBatteryman AA x3Batteryman Charger x3Batteryman D x2Batteryman Industrial Strength x2Batteryman Micro-Cell x3 Cyber DragonThe Creator x2 (used with trade-in, great effect)Thunder Dragon x3 (deck thinning, with a beatstick fusion, fills graveyard for BAS)Zaborg the Thunder Monarch SpellsBattery Charger x2Book of MoonBrain ControlBurial From a Different Dimension (replenish graveyard after BIS hits the field)Inferno Reckless Summon (helps with OTK)Lightning VortexMystical Space TyphoonPolymerization (thunder dragon fusion)Quick ChargerRecycling BatteriesShort Circuit Smashing GroundSwords of Reveling LightTrade-In x2 (works with the creator, and batteryman industrial strength) TrapsJudgment of Thunder x2Portable Battery PackSeven Tools of the Bandit Extra DeckTwin-Headed Thunder Dragon (beatstick) Link to comment Share on other sites More sharing options...
DesCrow Posted September 1, 2009 Report Share Posted September 1, 2009 Solid, but a bit all of the place -1 Zaborg (industrial does it better)+1 Industrial -1 Polymerization+1 Hand Destruction (godly with thunder dragon) -1 Smashing Ground (industrial is plenty monster destruction)+1 Inferno Reckless Summon (for more consitency) -1 Recycling Batteries (bad card...)+1 Short Circuit (field wipe = yes sir, and 3 batterydudes isn't hard to get on field) -1 Book of Moon (this is a 2-3 or 0 card, not a 1 card)+1 Battery Charger (monster reborn for batteries? Yessir) -1 Portable Battery Pack (this card is bad...I wanted to love it, but I can't)-1 Seven Tools of the Bandit+2 Bottomless Traphole Hopefully that tightens up your deck a little. Link to comment Share on other sites More sharing options...
b dawg Posted September 1, 2009 Author Report Share Posted September 1, 2009 Solid' date=' but a bit all of the place -1 Zaborg (industrial does it better)+1 Industrial -1 Polymerization+1 Hand Destruction (godly with thunder dragon) -1 Smashing Ground (industrial is plenty monster destruction)+1 Inferno Reckless Summon (for more consitency) -1 Recycling Batteries (bad card...)+1 Short Circuit (field wipe = yes sir, and 3 batterydudes isn't hard to get on field) -1 Book of Moon (this is a 2-3 or 0 card, not a 1 card)+1 Battery Charger (monster reborn for batteries? Yessir) -1 Portable Battery Pack (this card is bad...I wanted to love it, but I can't)-1 Seven Tools of the Bandit+2 Bottomless Traphole Hopefully that tightens up your deck a little.[/quote'] Thanks very much, i switched Zaborg for Industrial and since i did that i threw in another burial for the smashing ground because alot was getting removed from play. I liked the Hand Destruction idea for now, i might have too much draw power with the trade-in's and that so idk but its there for now =] i put the short circuit in, i liked that consistency of 2. same with the battery charger, consistency ftw. i felt the same way about the portable battery charger but, you cant not have bottomlesses. thanks very much for the advice! Link to comment Share on other sites More sharing options...
b dawg Posted September 2, 2009 Author Report Share Posted September 2, 2009 bump? Link to comment Share on other sites More sharing options...
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