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Batteryman Thundar


b dawg

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[align=center]This is my Thunder Batteryman deck that i just created, please give me helpful and constructive advise on what cards to keep and what cards to put in and why and rate the deck. THIS DECK IS NOT JUST AA OTK, the deck has the OTK in there, but the whole deck is not based around it. I tried making it a consistent deck, with a strong OTK hidden for when i need it. Thanks. =]

i explained some cards. the ones not explained should be self-explanatory.[/align]

 

Monsters

Batteryman AA x3

Batteryman Charger x3

Batteryman D x2

Batteryman Industrial Strength x2

Batteryman Micro-Cell x3

Cyber Dragon

The Creator x2 (used with trade-in, great effect)

Thunder Dragon x3 (deck thinning, with a beatstick fusion, fills graveyard for BAS)

Zaborg the Thunder Monarch

 

Spells

Battery Charger x2

Book of Moon

Brain Control

Burial From a Different Dimension (replenish graveyard after BIS hits the field)

Inferno Reckless Summon (helps with OTK)

Lightning Vortex

Mystical Space Typhoon

Polymerization (thunder dragon fusion)

Quick Charger

Recycling Batteries

Short Circuit

Smashing Ground

Swords of Reveling Light

Trade-In x2 (works with the creator, and batteryman industrial strength)

 

Traps

Judgment of Thunder x2

Portable Battery Pack

Seven Tools of the Bandit

 

Extra Deck

Twin-Headed Thunder Dragon (beatstick)

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Solid, but a bit all of the place

 

-1 Zaborg (industrial does it better)

+1 Industrial

 

-1 Polymerization

+1 Hand Destruction (godly with thunder dragon)

 

-1 Smashing Ground (industrial is plenty monster destruction)

+1 Inferno Reckless Summon (for more consitency)

 

-1 Recycling Batteries (bad card...)

+1 Short Circuit (field wipe = yes sir, and 3 batterydudes isn't hard to get on field)

 

-1 Book of Moon (this is a 2-3 or 0 card, not a 1 card)

+1 Battery Charger (monster reborn for batteries? Yessir)

 

-1 Portable Battery Pack (this card is bad...I wanted to love it, but I can't)

-1 Seven Tools of the Bandit

+2 Bottomless Traphole

 

Hopefully that tightens up your deck a little.

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Solid' date=' but a bit all of the place

 

-1 Zaborg (industrial does it better)

+1 Industrial

 

-1 Polymerization

+1 Hand Destruction (godly with thunder dragon)

 

-1 Smashing Ground (industrial is plenty monster destruction)

+1 Inferno Reckless Summon (for more consitency)

 

-1 Recycling Batteries (bad card...)

+1 Short Circuit (field wipe = yes sir, and 3 batterydudes isn't hard to get on field)

 

-1 Book of Moon (this is a 2-3 or 0 card, not a 1 card)

+1 Battery Charger (monster reborn for batteries? Yessir)

 

-1 Portable Battery Pack (this card is bad...I wanted to love it, but I can't)

-1 Seven Tools of the Bandit

+2 Bottomless Traphole

 

Hopefully that tightens up your deck a little.

[/quote']

 

Thanks very much, i switched Zaborg for Industrial and since i did that i threw in another burial for the smashing ground because alot was getting removed from play. I liked the Hand Destruction idea for now, i might have too much draw power with the trade-in's and that so idk but its there for now =]

 

i put the short circuit in, i liked that consistency of 2.

 

same with the battery charger, consistency ftw.

 

i felt the same way about the portable battery charger but, you cant not have bottomlesses.

 

thanks very much for the advice!

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