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~Mystic Heros~ .:Mystic Hero - TV Mech Added to the Set:. .:17/??:.


.Leo

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Mystic Heros

Mystic Heros

[align=center]This is a new Set i will make and keep updateing everyday. If you have any Ideas or Pictures just PM me them and i will give you credit for helping me. If you PM me a Picture PM me where you found or if you made it.

 

Image Credit ~ wanderley, me, -Catman, LiAM

 

[spoiler=MHS-EN000]

Mystic Hero- Rainbow Warrior

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1 Tuner monster + 1 non-Tuner "Mystic Hero" monster

When this card is sucessfully Synchro Summoned gain Life Points equal to x100 the number of "Mystic Hero" monsters in your Graveyard. If this card is destroyed by battle Special Summon 1 Level 4 or lower "Mystic Hero" monster from your Graveyard in face up Defence Position.

 

[spoiler=MHS-EN001]

Mystic Hero- Rainbow Warrior / Assualt Mode

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assualt Mode Activate". When this card is sucessfully Summoned gain Life Points equal to x100 the number of "Mystic Hero" monsters in your Graveyard. If this card is destroyed by battle Special Summon 1 Level 4 or lower "Mystic Hero" monster from your Graveyard in face up Defence Position.

 

[spoiler=MHS-EN002]

Mystic Hero - Diana

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When this monster is destroyed by battle Special Summon 1 Level 4 or lower "Mystic Hero" monster from your Graveyard in face up Defence Position. If the Special Summoned monster is destroyed by battle while in Defence Position gain Life Points equal to x200 the Level of the destroyed monster.

 

[spoiler=MHS-EN003]

Mystic Hero - Electro

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This card is also treated as Warrior-Type monster while it is on the field and in the Graveyard. This card cannot be Special except be effect of a "Mystic Hero" monster. During each of your Main Phase 1 draw 1 card. If you drew a "Mystic Hero" monster Special Summon it in Defence Position. That monster cannot change Battle Position for 2 turns. If you drew a Spell Card, Trap Card or other monster discard it and gain 100 Life Points.

 

[spoiler=MHS-EN004]

Mystic Hero - Fire Golem

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This card is also treated as Rock-Type monster while it is on the field and in the Graveyard. This card cannot be Special except be effect of a "Mystic Hero" monster. When this monster is destroyed by battle return 1 Synchro or Fusion "Mystic Hero" monster from your Graveyard to your Extra Deck.

 

[spoiler=MHS-EN005]

Mystic Hero - Fighter

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If this card is used to Fusion Summon "Mystic Hero - Golem Fire Warrior" draw 1 card. If you drew a Trap Card you can activate it directly from your hand. If you drew a Spell Card or monster Card put it in your hand. You cannot play that card this turn.

 

[spoiler=MHS-EN006]

Mystic Hero - Golem Fire Warrior

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1 Mystic Hero - Fighter + 1 Mystic Hero - Fire Golem

This card is also treated as a Pyro-Type monster. When this monster is sent to the Graveyard you can Special Summon "Mystic Hero - Fighter" or "Mystic Hero - Fire Golem" from your Graveyard in Attack Position.

 

[spoiler=MHS-EN007]

Mystic Hero - Angel Warrior

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This card is also treated as a Fairy and Winged Beast-Type monster while on the field and in the Graveyard. If this card were to be destroyed by battle pay Life Points in multiples of 100. Lower the ATK of the attacking monster by the number of Life Points you subtracted. The attacking monster is destroyed during the End Phase of this turn.

 

[spoiler=MHS-EN008]

Mystic Hero - Virus Warrior

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This card cannot attack unless you destroy 1 card from your hand and send it to the Graveyard. When this card destroys a monster by battle your opponent cannot Summon a monster with the ATK of the destroyed monster. When this monster is destroyed the following effect is negated.

 

[spoiler=MHS-EN009]

Mystic Hero - Gunner

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For every "Mystic Hero" monster you control this card gains 100 ATK and DEF. If this card is destroyed by battle return it to your Deck instead of sending it to the Graveyard. Shuffle your deck afterwards.

 

[spoiler=MHS-EN010]

Mystic Hero - Water Warrior

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This card is also treated as a Aqua-Type monster while on the field and in the Graveyard. When this card is Normal Summon you can Special Summon 1 Level 3 or lower "Mystic Hero" monster from your hand or Deck. If it is a Tuner monster pay 800 Life Points. That monster gains 2 Levels.

 

[spoiler=MHS-EN011]

Mystic Hero - Lazer Warrior

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Every time this monster destroys another monster by battle this card gains 200 ATK and DEF. During each of your End Phase your can raise the ATK of this card by 200 and let your opponent draw 2 cards. If the ATK of this card exceeds 3000 ATK destroy this card.

 

[spoiler=MHS-EN012]

Mystic Hero - Aqua Man

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When this card is Normal Summoned you can automaticly return 1 "Mystic Hero" monster from your Graveyard to your hand. If this card is destroyed by battle pay 500 Life Points to Special Summon 1 Level 4 or lower "Mystic Hero" monster from your deck in Defence Position.

 

[spoiler=MHS-EN013]

Tear of Water

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Activate only when "Mystic Hero - Aqua Man" is Summoned to the field. "Mystic Hero - Aqua Man" gains 1000 ATK and DEF until the End Phase of the turn this card was activated.

 

[spoiler=MHS-EN014]

Mystic Hero - Moonshine Mecha

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When this card is destroyed by battle draw 1 card. If you drew a Level 5 or lower monster Special Summon it in Attack Position. If you drew a Spell Card place it in your hand. If you drew a Trap Card place it face down on your field. You cannot activate that card for 2 turns.

[spoiler=MHS-EN015]

Mystic Hero - Speed Mech

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During the Battle Phase of your turn this card must attack first or discard 1 card from your hand to attack first with anyother monster. Every time this monster attacks first during a Battle Phase it gains 200 ATK and DEF.

 

[spoiler=MHS-EN016]

Mystic Hero - TV Mech

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When this card is Normal Summoned and you control 2 or more Machine-Type "Mystic Hero" monsters you can Special Summon 1 Machine-Type "Mystic Hero" monster from your hand or Deck on the field in Attack Position.

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