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Skill Town USA V.3 (The original movie)


BulletMan

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MONSTERS: 17

x3 Beast Machine King Barbaros Ur

x3 Beast King Barbaros

x3 AGGD

x2 Fusilier

x1 Morphing Jar

x2 Warwolf

x2 Rose

x2 Thunder King Rai-oh

 

SPELLS: 17

x3 Geartown

x2 Terraforming

x2 Forbidden Chalice

x1 Heavy Storm

x1 Giant Trunade

x1 MST

x3 Fissure

x1 Foolish Burial

x3 Trade In

 

TRAPS: 7

x3 Skill Drain

x3 Reckless Greed

x1 Mirror Force

 

 

I've done some tests, and I'll soon do some tests on WC09!! But first, I tested this Deck (even though it was not complete), at my locals (I didn't enter). I went against SixSams and won with no damage taken. Went against Lightsworn. I almost won, but my hand became low, like 1 or 2 cards left, and he crashed his JD's into my Barbaros, and revived it with Reincarnation :/ . So I lost (barely) and decided to go against one more Deck. Another Skill Drain. But it used oppressions, and was really, really Trap heavy. he had an oppression to stop my AGGD and Ur, while also playing other Skill Drain adapted monsters. And he used his own Barbaros to counter mine, while his littlier monsters fed on me when it was okay. And my hand went low again. So I lost, but however, I do believe I know the real reason.

 

Skill Town needs to be played in a certain way. It needs to be able to counter more, or when things turn bad, turn them around. That's what the other Skill Drain did. So I need more counterability.

 

I also believe that Dark Bribes hindered this Deck, for I used it against the other Skill Drain. And usually, I'll end up with waisting a card for nothing, because it can make them draw into something to Counter with. So I'm replacing Dark Bribes with Reckless Greed, for more hand control so I don't get caught in a bad situation. The hold back isn't that bad, caused I played it in Plants, and it won me games.

 

And then I believed I needed more monster removal. Sure Lightning Vortex was good, but it cost a discard, and I only used one. Sure that saves some space, but with Fissure, I could draw into it at different times, and use it 3 times instead of a 1 time deal. And this is still a proto type for Skill Town. I'll leave it up to you guys to see how you think my Deck should counter.

 

Fixes.

 

EDIT: forgot Trade Ins. Silly me.

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maybe neg 1 Terraforming for CoTH? cuz your more than likely draw into your Geartowns so 2 Terra isnt really needed.

 

Ive went against CotH. It's just not worth it in this Deck. And Geartown face-up, then setting a new one destroys it and applies its effect. ;)

 

But I really need to test.

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