BulletMan Posted September 2, 2009 Report Share Posted September 2, 2009 MONSTERS: 17x3 Beast Machine King Barbaros Urx3 Beast King Barbarosx3 AGGD x2 Fusilierx1 Morphing Jarx2 Warwolfx2 Rosex2 Thunder King Rai-oh SPELLS: 17x3 Geartownx2 Terraformingx2 Forbidden Chalicex1 Heavy Stormx1 Giant Trunadex1 MSTx3 Fissurex1 Foolish Burialx3 Trade In TRAPS: 7x3 Skill Drainx3 Reckless Greedx1 Mirror Force I've done some tests, and I'll soon do some tests on WC09!! But first, I tested this Deck (even though it was not complete), at my locals (I didn't enter). I went against SixSams and won with no damage taken. Went against Lightsworn. I almost won, but my hand became low, like 1 or 2 cards left, and he crashed his JD's into my Barbaros, and revived it with Reincarnation :/ . So I lost (barely) and decided to go against one more Deck. Another Skill Drain. But it used oppressions, and was really, really Trap heavy. he had an oppression to stop my AGGD and Ur, while also playing other Skill Drain adapted monsters. And he used his own Barbaros to counter mine, while his littlier monsters fed on me when it was okay. And my hand went low again. So I lost, but however, I do believe I know the real reason. Skill Town needs to be played in a certain way. It needs to be able to counter more, or when things turn bad, turn them around. That's what the other Skill Drain did. So I need more counterability. I also believe that Dark Bribes hindered this Deck, for I used it against the other Skill Drain. And usually, I'll end up with waisting a card for nothing, because it can make them draw into something to Counter with. So I'm replacing Dark Bribes with Reckless Greed, for more hand control so I don't get caught in a bad situation. The hold back isn't that bad, caused I played it in Plants, and it won me games. And then I believed I needed more monster removal. Sure Lightning Vortex was good, but it cost a discard, and I only used one. Sure that saves some space, but with Fissure, I could draw into it at different times, and use it 3 times instead of a 1 time deal. And this is still a proto type for Skill Town. I'll leave it up to you guys to see how you think my Deck should counter. Fixes. EDIT: forgot Trade Ins. Silly me. Link to comment Share on other sites More sharing options...
BulletMan Posted September 3, 2009 Author Report Share Posted September 3, 2009 SUPER OMEGA BUMP!!! Link to comment Share on other sites More sharing options...
MrCodyPwns Posted September 3, 2009 Report Share Posted September 3, 2009 maybe neg 1 Terraforming for CoTH? cuz your more than likely draw into your Geartowns so 2 Terra isnt really needed. Link to comment Share on other sites More sharing options...
BulletMan Posted September 3, 2009 Author Report Share Posted September 3, 2009 maybe neg 1 Terraforming for CoTH? cuz your more than likely draw into your Geartowns so 2 Terra isnt really needed. Ive went against CotH. It's just not worth it in this Deck. And Geartown face-up, then setting a new one destroys it and applies its effect. ;) But I really need to test. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.