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♥Lovely New Set♥ Control Set [35/??]


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Here's 3 cards that I'm going to add into a Deck that I call the Control Deck. It's not an archtype or anything they're just monsters that work in synch with each other to summon your monsters to your opponent's field when they will be handicapped by your spell and trap cards and your other monster's effects. This deck is ment to keep you in complete control of the game.

 

[spoiler=Monster Cards]

Virage, Destroyer of Whims

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As long as this card is face-up on your side of the field, your opponent cannot select any other monster as an attack target. If this card is destroyed by a Level 6 or higher monster, Special Summon it to your opponent's side of the field in face-up Defense Position. When this card is Special Summoned by it's own effect, this card's Battle Position cannot be changed.

 

Vanquish, the Eradicator

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When this card is Normal Summoned, you can discard 1 Monster Card from your hand to destroy all face-up monsters your opponent controls with an ATK equal to or lower than the discarded monster. This card cannot attack on the turn this effect is activated.

 

Shadow Giltian

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When this card is Normal Summoned, you must Tribute 1 face-up monster you control. When this card is destroyed you can add 1 Monster Card from your Deck to your hand. Your Deck is then shuffled.

 

Sentient Ivy

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When this card is destroyed by the effect of a Monster Card, Special Summon it to your opponent's side of the field. As long as this card is face-up on the field (except it's respective owners), your opponent must pay 500 Life Points during their Standby Phase. If they do not, they must discard 1 card from their hand.

 

Sage of Grace

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When this card is selected as an attack target, you can discard 1 Monster Card from your hand, to negate the attack. During you next End Phase you can Special Summon the discarded monster to your opponent's side of the field. The Special Summoned monster's effects are negated.

 

Phantom Devistation

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When this card destroys a Zombie-Type monster, you can discard 1 Monster Card from your hand and pay Life Points equal to this card's ATK to inflict damage to your opponent equal to the discarded monsters ATK.

 

Genshi Syncher

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On the turn this card is Normal Summoned, if you have 2 or more Tuner monsters in your Graveyard, you can remove this card and 1 Tuner monster in your Graveyard from play, to Special Summon 1 Synchro Monster from the Graveyard. As long as the Synchro monster Special Summoned by this cards effect is face-up on the field, your opponent cannot Tribute monsters Special Summoned from your Graveyard to Tribute Summon monsters.

 

Gemini Gentleman

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This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

- This card cannot be destroyed by battle. When this card is destroyed by the effect of a Spell or Trap Card, Special Summon it to your opponent's field.

 

Fiendish Gluttony

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This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card was Normal Summoned, Flip Summoned or flipped face-up. When this card is destroyed, add it to your opponent's hand.

 

Elemental Golem

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This card cannot be destroyed by battle. When this card is selected as an attack target, decrease the attacking monster's ATK by 200. If this monster would be destroyed by battle with a monster affected by this effect, destroy the attacking monster (after applying damage calculations).

 

DesFerian Darkwing

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This card cannot be destroyed by battle. This card cannot be selected as the target of a LIGHT monster's effect. When this card destroys a LIGHT monster, inflict damage equal to this monster DEF to you opponent.

 

Decent Web Master

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As long as this card is face-up on the field, all monsters Special Summoned from your Graveyard to your opponent's field, cannot attack. When this card is destroyed, you must pay 900 Life Points.

 

Dark Masqueraders

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This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

-When this card inflicts battle damage, double it. You take damage equal to this monster attack.

 

Dark Constable

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When this card is destroyed by the effect of "Castor, Revolve Knight", Special Summon it to the respective owner's field in face up Attack Position during your opponent's Battle Phase. This card gains 100 ATK for each DARK monster on the respective owner's side of the field.

 

Crystalian Mistress

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Flip: Destroy all face-down Spell and Trap Cards on the field and inflict 200 points of damage to your opponent for each face-down card destroyed.

 

Castor, Revolve Knight

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This card cannot be destroyed by a DARK monster. All battle damage taken by battle involving a DARK monster is reduced to 0. Once per turn, you can discard 1 Monster Card from your hand to the Graveyard, to destroy 1 DARK monster your opponent controls.

 

Balloon Frog

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During each of your opponent's Battle Phases, this card's ATK becomes 2100. When this card is selected as an attack target by a monster with an ATK lower then this monster's original ATK, destroy this monster and reduce all damage taken to 0. When this card is destroyed by a monster with an ATK lower then this card's original ATK, destroy 3 face-down cards on the field.

 

ArchShadow Master

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When this card is used to Synchro Summon a Level 8 or higher monster, Special Summon 1 "ArchCrow Token" (Winged-Beast-Type/DARK/Level 1/ATK 0/DEF 0) in face-up Attack Position on your opponents field. "ArchCrow Token" cannot be used for a Tribute Summon and cannot change Battle Position. As long there is an "ArchCrow Token" on your opponent's side of the field, you cannot select another monster as an attack target.

 

 

[spoiler=Spell Cards]

Air Beast Thunder Surge

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Discard 2 cards from your hand. Select 2 face-up WIND or Winged-Beast-Type monsters on your opponent's side of the field. During your opponent's next End Phase, destroy the selected monsters.

 

Clasp of Magical Power

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As long as this card is face-up on the field, your opponent cannot Special Summon monsters from their respective Graveyard. When your opponent activates a card effect that allows them to Special Summon a monster from their Graveyard, negate the card's effect and Special Summon 1 monster from you Graveyard to your opponent's side of the field.

 

Echo of the Sword

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Select 1 Warrior-Type monster your control. When the selected monster destroys a monster your opponent controls, you can remove the selected monster from play inflict damage equal to half the selected monsters ATK to your opponent.

 

Gemini Lovers

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As long as this card is face-up of the field, when your opponent Tribute's a DARK monster, they must discard 1 LIGHT monster. If they cannot, destroy 1 monster your opponent controls. If your opponent Tributes a LIGHT monster, they must discard 1 DARK monster. If they cannot, destroy 1 monster they control.

 

Golden Throne of the Guards

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Increase the original ATK of all monster on your side of the field. When your opponent targets a monster you control with a Trap Card that designates a specific monster, you can discard 1 monster from your hand to negate and destroy the Trap Card.

 

Guardian Spirit

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Twice per turn, if the equipped monster would be destroyed by battle, it is not destroyed. (Damage calculation is applied normally). If the equipped monster is destroyed by a Spirit monster, the equipped monster is added to your Deck during the End Phase the equipped monster was destroyed.

 

Vile Experiment

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As long as this card is face-up on the field, your opponent cannot remove monsters that were Special Summoned to their field from your Graveyard, from the field. When this card is destroyed, remove from play 2 Level 5 or lower monsters from your field.

 

 

[spoiler=Trap Cards]

Storm of Depression

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As long as this card is face-up on the field, once per turn, decrease the original ATK of all Machine-Type monsters on the field by 200. When a Machine-Type monster's ATK reaches 0 it is destroyed.

 

Shout of Battle Commands

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Select 1 Warrior-Type monster you control. The selected monster can attack your opponent's Life Points directly. When the selected monster successfully deals damage to your opponent, you take damage equal to half the selected monster's ATK.

 

Shield of Halo

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Activate this card only when "Castor, Revolve Knight" is selected as an attack target. Negate the attack of the attacking monster and inflict damage to your opponent equal to its ATK.

 

Shadow Uprising

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Special Summon 1 Level 4 or lower DARK monster from your Graveyard in face-up Attack Position on your opponent's field. The Special Summoned monster must attack during your opponent's Battle Phase. When the Special Summoned monster destroys a monster you control, you can reduce the damage you would take to 0 and inflict damage equal to damage you would take to you opponent.

 

Malevolent Deflection Wave

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Activate this card only when your opponent selects "Advanced ArchShadow" as an attack target. Negate the attack and destroy a number of Spell and Trap Cards on your opponent's field equal to the Level of the attacking monster.

 

Fall to Ruin

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Activate this card only after your opponent destroys a monster you control. Select and destroy 1 monster your opponent controls and Special Summon the monster your opponent destroyed to your opponent's field.

 

 

[spoiler=Fusion and Synchro Monsters]

Advanced ArchShadow

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1 "ArchShadow Master" + 1 or more non-Tuner monsters

When this card is successfully Synchro Summoned while your opponent controls 1 "ArchCrow Token" you can Special Summon 1 "ArchShadow Master" from your Graveyard in face-up Attack Position. If this card would be destroyed by battle, you can destroy 1 "ArchShadow Master" instead.

 

Dark Meckinoid

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1 Tuner monster + 1 "Dark Constable"

This card cannot be Special Summoned to your opponent's side of the field. When this card is destroyed by battle, you can Special Summon 1 "Dark Constable" to your opponent's side of the field.

 

Dark Mechanic-Cannon Arm Soldier

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1 Tuner monster + 1 "Dark Meckinoid"

When this card is selected as an attack target, you cannot activate Spell and Trap Cards until the end of Damage Step. When this card is destroyed by battle, you opponent takes damage equal to half this monsters ATK.

 

Sinister Light Scorcher

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"Castor, Revolve Knight" + "Dark Constable"

When this card destroys a face-up Attack Position monster, select 1 face-up monster your opponent controls and 1 face-up monster you control. During each Battle Phase, the ATK of the selected monsters becomes 3000. If either of the selected monsters destroys a monster, the selecet monster is destroyed.

 

 

 

I hope you enjoyed them!!!

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Loooooool.

 

You just discovered Wen-M as a deviant? His art gallery has been used so often, so long, that I barely bother checking anymore. He's almost as bad as Genzoman, ha.

 

You're a little behind the game, kiddo, and the effects are a little random, and too vague to really be grouped together.

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Loooooool.

 

You just discovered Wen-M as a deviant? His art gallery has been used so often' date=' so long, that I barely bother checking anymore. He's almost as bad as Genzoman, ha.

 

You're a little behind the game, kiddo, and the effects are a little random, and too vague to really be grouped together.

[/quote']

 

>> well...Ok I guess o-o???

 

And I know however it is like a deck not a true set in which all cards work in harmony. In a deck not all cards my work in constant complimentary was. A deck can be about damaging your opponent then using your monsters effects to increase your life points but have a normal monster which you then use a spell card on to give it a heal effect.

 

This deck has monsters with effects not in sync with Control because they will be used to transfer to your opponent's field where they will then be handicapped.

 

But thank you for your input ^^ (And I'm not really behind the game since everyone here uses images used ages ago)

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  • 2 weeks later...

In "Air Beast" there is no dash between Winged Beast darling, and just so you know there is no apostrophe in opponents and tributes ;-)

On "Golden Throne of the Guards" it says increase the original ATK points of cards on your side of the field. But it doesnt say by how much or am I being a real idiot and not gettin it!?

The Spell and Trap Cards are good but a little all over the shop to me...Air Beast, Storm Depression and Gemini Lovers are all very focused on what your opponent has in their Deck to work, which limits there function in your Deck in my eyes. Guardian Spirit is much the same but with the ability to withstand two attacks its very unlikely that its second function will ever activate as if you have spirit monsters its more there effects then there attacking ability you rely on.

Vanquished sounds alot like Armed Dragon Lvl8 or 10 I forget which one lol. Like the effects of both Sentient Ivy and Sage of Grace both good effects!! DesFerian Darkwing ATK points are a little high for a monster that cannot be destroyed by battle. The others have some very mixed effects which could make a very interesting game all in all...I dont wanna go on otherwise Ill bore you to tears!! 8.5/10 pics are nice and names are cool too!!

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