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Beast Machine King Barboros Ur!


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Monsters - 19:

 

x2 Beast Machine King Barboros Ur

 

Beast-Warrior Spots:

x3 Beast King Barboros

x1 Indombitable Fighter Lei-Lei

 

Machine Spots:

x1 Fusilier Dragon the Dual Mode Beast

x1 Cyber Dragon

x3 Cyber Valley

x1 Card Trooper

 

Helpers/Good for Skill Drain:

x2 Tytanniel the Princess of Camelieas

x2 Lonefire Blossom

x1 Sangan

x1 Blackwing - Gale the Whirlwind

x1 Plaguespreader Zombie

 

Spells - 15:

x1 Brain Control

x1 Mind Control

x1 Machine Duplication

x1 Smashing Ground

x2 Foolish Burial

x2 Trade-In

x1 Lightning Vortex

x2 Gold Sarcophagus

x1 MST

x2 Forbidden Chalice

 

Traps - 7:

x3 Skill Drain

x2 Bottomless Trap Hole

x1 Call of the Haunted

x1 Torrential

 

This deck works far more than it should, and is surprisingly potent, The Tytanniels worked well in play-tests seeing has how they are pretty much unaffected by skill drain. r/f Please! thanks!

 

EDIT: Deck-list updated

 

EDIT2: negged a Heavy for Plague. I shall side Heavy, but it seems stupid to main since Skill Drain is nescessary.

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-1 Fissure

+1 Gold Sarc

 

Yeah, Gold Sarc is pretty much a 0/2 option. I would really replace Warwolf with something that actually benefits from Skill Drain being out. Btw, you only really have 3 targets for the Machine part of Ur since Cyber Valley will never be in the grave... You also need Forbidden Chalice, it's a great Skill Drain sub for when you can't get it out. It resets Barb and Fuisiler back to their original ATK and you can stop DAD or JD or something else like that if you need to while you odn't have Drain

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Ahh Good Idea for the Forbidden Chalice. Didn't tink of it. I want to take out Gene-Warped but can't find ANY good Beast-Warriors, is Beast King Barb the only nescessaary ones?

so when I make changes....

 

-Fissure

-Gene-Warped

-Giant Trunade (IF forbidden should be at 2)

 

+Gold Sarco

+Forbidden Chalice... 2 or 1? 3 feels overkill.

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Oh Sweet, I actually have one of them XD I forgot he was Beast-Warrior

 

-Debris Dragon

 

+Indomitable Fighter Lei-Lei

 

EDIT: ok, chaned the deck-list. I feel 4 Beast-Warriors is enough considering

 

1:Ur only needs to be SS from hand Twice, after that I can SS him however I want (he's not a nomi, just a special condition monster like Gorz)

 

and 2:Odds are I'll only do one per game anyway.

 

Machines are fine at that number. Cyber Valleys are rarely used for Ur but CAN be if one got fissured etc. In a recent playtest this deck is fine at getting Ur out Fast. Main issue is getting skill drain fast, Gold Sarco isn't reliable enough.

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I'm bieng a nub-let FAO? as in Final Attack Orders?

 

 

 

I shall test it, see how it goes. how many should I run if any?

 

It doesn't seem to matter what the position of the monster is, this deck swarms wit such big beaters that thier monster field is nil. anytime I get the big guns out early game Iv'e seemed to win. a few more locals will tell.

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I really like this deck. I think Lonefire can still tribute itself after being brought back by Debris dragon. might wanna check official rulings.

 

Yep. Effect is negated =/= Cannot activate its effect. It Tributes itself' date=' then resolves in the Grave.

 

Good Deck Theme. Needs FAO.

[/quote']

 

Not all effect negation works like Skill Drain, you'd be right if this was Skill Drain, but it isn't. The effect resolves on the field, but while the card is in the Graveyard, so it isn't face-up, Skill Drain won't negate it, because it says 'face-up'. However, this isn't always the case, Debris Dragon WILL negate it because it doesn't have to remain face-up.

 

It's not a good idea to base all effect-negation ruling on Skill Drain, it's worded differently to most.

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