Crimson General Posted September 3, 2009 Report Share Posted September 3, 2009 Monsters - 19: x2 Beast Machine King Barboros Ur Beast-Warrior Spots:x3 Beast King Barborosx1 Indombitable Fighter Lei-Lei Machine Spots:x1 Fusilier Dragon the Dual Mode Beastx1 Cyber Dragonx3 Cyber Valleyx1 Card Trooper Helpers/Good for Skill Drain:x2 Tytanniel the Princess of Camelieasx2 Lonefire Blossomx1 Sanganx1 Blackwing - Gale the Whirlwindx1 Plaguespreader Zombie Spells - 15:x1 Brain Controlx1 Mind Controlx1 Machine Duplicationx1 Smashing Groundx2 Foolish Burialx2 Trade-Inx1 Lightning Vortexx2 Gold Sarcophagusx1 MSTx2 Forbidden Chalice Traps - 7:x3 Skill Drainx2 Bottomless Trap Holex1 Call of the Hauntedx1 Torrential This deck works far more than it should, and is surprisingly potent, The Tytanniels worked well in play-tests seeing has how they are pretty much unaffected by skill drain. r/f Please! thanks! EDIT: Deck-list updated EDIT2: negged a Heavy for Plague. I shall side Heavy, but it seems stupid to main since Skill Drain is nescessary. Link to comment Share on other sites More sharing options...
Crimson General Posted September 4, 2009 Author Report Share Posted September 4, 2009 Bump!! why does no one post on my topics :( Link to comment Share on other sites More sharing options...
TroiseSamuraiOfDarkness Posted September 4, 2009 Report Share Posted September 4, 2009 I really like this deck. I think Lonefire can still tribute itself after being brought back by Debris dragon. might wanna check official rulings. Link to comment Share on other sites More sharing options...
Crimson General Posted September 4, 2009 Author Report Share Posted September 4, 2009 Ok, found out lonefire can activate it's effect it skill drain is up, but NOT if Debris brought him back. now I need a monster to replace 'im. Help anyone?? =( Link to comment Share on other sites More sharing options...
Raikoh Posted September 4, 2009 Report Share Posted September 4, 2009 -1 Fissure+1 Gold Sarc Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted September 4, 2009 Report Share Posted September 4, 2009 -1 Fissure+1 Gold Sarc Yeah, Gold Sarc is pretty much a 0/2 option. I would really replace Warwolf with something that actually benefits from Skill Drain being out. Btw, you only really have 3 targets for the Machine part of Ur since Cyber Valley will never be in the grave... You also need Forbidden Chalice, it's a great Skill Drain sub for when you can't get it out. It resets Barb and Fuisiler back to their original ATK and you can stop DAD or JD or something else like that if you need to while you odn't have Drain Link to comment Share on other sites More sharing options...
Crimson General Posted September 4, 2009 Author Report Share Posted September 4, 2009 Ahh Good Idea for the Forbidden Chalice. Didn't tink of it. I want to take out Gene-Warped but can't find ANY good Beast-Warriors, is Beast King Barb the only nescessaary ones? so when I make changes.... -Fissure-Gene-Warped-Giant Trunade (IF forbidden should be at 2) +Gold Sarco+Forbidden Chalice... 2 or 1? 3 feels overkill. Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted September 4, 2009 Report Share Posted September 4, 2009 Indomitable Fighter Lei Lei. Works perfectly with the deck type and is usable w/o Drain. It's basically a Goblin Attack Force but Beast-Warrior Link to comment Share on other sites More sharing options...
Crimson General Posted September 4, 2009 Author Report Share Posted September 4, 2009 Oh Sweet, I actually have one of them XD I forgot he was Beast-Warrior -Debris Dragon +Indomitable Fighter Lei-Lei EDIT: ok, chaned the deck-list. I feel 4 Beast-Warriors is enough considering 1:Ur only needs to be SS from hand Twice, after that I can SS him however I want (he's not a nomi, just a special condition monster like Gorz) and 2:Odds are I'll only do one per game anyway. Machines are fine at that number. Cyber Valleys are rarely used for Ur but CAN be if one got fissured etc. In a recent playtest this deck is fine at getting Ur out Fast. Main issue is getting skill drain fast, Gold Sarco isn't reliable enough. Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted September 4, 2009 Report Share Posted September 4, 2009 Maybe add a Cat of Ill Omen? Just a thought, there are so few ways to search traps... Link to comment Share on other sites More sharing options...
Crimson General Posted September 10, 2009 Author Report Share Posted September 10, 2009 I know it's a couple of days old, but I finally have this IRL now, and theres a tourney on Sat. Wondering if theres anyother opinions out there. I'm increasingly excited due to testplays. Firstturn Ur is epic. Link to comment Share on other sites More sharing options...
TroiseSamuraiOfDarkness Posted September 10, 2009 Report Share Posted September 10, 2009 I really dont know what else this deck needs besides maybe 1 more beastwarrior monster. Link to comment Share on other sites More sharing options...
玄魔の王 Posted September 10, 2009 Report Share Posted September 10, 2009 I really like this deck. I think Lonefire can still tribute itself after being brought back by Debris dragon. might wanna check official rulings. Yep. Effect is negated =/= Cannot activate its effect. It Tributes itself, then resolves in the Grave. Good Deck Theme. Needs FAO. Link to comment Share on other sites More sharing options...
Crimson General Posted September 11, 2009 Author Report Share Posted September 11, 2009 I'm bieng a nub-let FAO? as in Final Attack Orders? I shall test it, see how it goes. how many should I run if any? It doesn't seem to matter what the position of the monster is, this deck swarms wit such big beaters that thier monster field is nil. anytime I get the big guns out early game Iv'e seemed to win. a few more locals will tell. Link to comment Share on other sites More sharing options...
-Griffin Posted September 11, 2009 Report Share Posted September 11, 2009 I really like this deck. I think Lonefire can still tribute itself after being brought back by Debris dragon. might wanna check official rulings. Yep. Effect is negated =/= Cannot activate its effect. It Tributes itself' date=' then resolves in the Grave. Good Deck Theme. Needs FAO.[/quote'] Not all effect negation works like Skill Drain, you'd be right if this was Skill Drain, but it isn't. The effect resolves on the field, but while the card is in the Graveyard, so it isn't face-up, Skill Drain won't negate it, because it says 'face-up'. However, this isn't always the case, Debris Dragon WILL negate it because it doesn't have to remain face-up. It's not a good idea to base all effect-negation ruling on Skill Drain, it's worded differently to most. Link to comment Share on other sites More sharing options...
Crimson General Posted September 11, 2009 Author Report Share Posted September 11, 2009 I already know that, I stated earlier that I figured out you can't. at first I thought Debris has the same wording as Skill Drain. I'm thinking of adding another tuner to make Mind control more useful... would a Plaguespreader do it? Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted September 11, 2009 Report Share Posted September 11, 2009 Plague I think would do well. Link to comment Share on other sites More sharing options...
Crimson General Posted September 11, 2009 Author Report Share Posted September 11, 2009 I'm gunna try negging Heavy, it's the only thing that has a big possibility of dead draw, so I'll side it. or somthing. if anybody has a better idea let me know. Link to comment Share on other sites More sharing options...
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