Grumpiig Posted September 4, 2009 Report Share Posted September 4, 2009 :DThis is my GRM cards!GRM means GReek Mythology!:D Link to comment Share on other sites More sharing options...
Vailan Posted September 4, 2009 Report Share Posted September 4, 2009 The Hydra:I can't read the effect. Rock Titan:Overpowered. And the OCG has many flaws. 4/10 Since you are new, it doesn't matter that much ;), you still need to learn much about card making. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 4, 2009 Report Share Posted September 4, 2009 write out the lore for hydra, I can't read it at all Link to comment Share on other sites More sharing options...
Chex Posted September 4, 2009 Report Share Posted September 4, 2009 This is the whole effect that it says on 'Grm Titan - The Hydra': When this card is summoned place one "Head Counter" on this card. This card gains 500 ATK/DEF points for each "Head Counter(s)" on this card. If this card is destroyed by battle, you can Special Summon this card from the graveyard in face up attack position and place "Head Counter(s)" on this card until the number of "Head Counter(s)" on this card is 2 more than the number of "Head Counters" that was on this card before it would be sended to the graveyard. When it is 0 "Head Counter(s)", destroy this card. I don't understand how you guys can't read the effect, the font looks a bit choppy when small but most of it is understandable. For your 'Grm Titan - The Hydra' it's effect has a lot of OCG errors and could use some balancing up. Since the card can basically not die and it will continue to gain 1000 ATK every time it dies, there is really no way to stop it at all. You didn't even specify how to destroy the Head Counters. I'd suggest you add in an effect that when your opponent targets this card with the effect of a spell or a trap, it loses 1 Head Counter to reduce the fact that the head counters can continually stack up until this monster is just too impossible to kill. Either use that or think of your own to counter its cheapness, at the moment its very overpowered. 'The Rock Titan- Crushy' has pretty cheap attacking effects considereing that you have to pick one of the effects. I'd suggest you weaken the gain ATK for each card in your hand down to 200 per card because 300 is a bit much even for just 5 cards. You should weaken its ATK down to 3000 since the attack twice per battle phase effect for a high hitting monster like that is real cheap or think about making that when it inflincts damage to your opponent's life points with that effect, the damage is halved otherwise you can easily wipe out your opponent with this card. Also this card has OCG errors. The pictures for both cards look ok, but overall the effects are cheap. 5/10 Link to comment Share on other sites More sharing options...
Blazer Posted September 5, 2009 Report Share Posted September 5, 2009 its ok 3/10 Link to comment Share on other sites More sharing options...
Grumpiig Posted September 5, 2009 Author Report Share Posted September 5, 2009 Hay, I have change the cards now! I hope this is better! When this card is summoned place one "Head counter" on this card.This card gain 500 ATK/DEF points for each "Head Counter(s)" on this card.When this card is destroyd by battle, you can Special Summon this card from the graveyard in face up attack position and place "Head counter(s)" on this card untill the number of "Head Counter(s)" on this card is 2 more than the number of "Head counter(s)" that was on this card before it would be sended to the graveyard.When it is 0 "Head counter(s)", destroy this card. When your opponent activates a spell card, remove 1"Head Counter" on this card. When this monster attacks, it gain 300 atk for each card in hand OR can attack two times in same Battle Phase. Then this card inflicts battle damage to your opponent, half the damage.If this defendse position monster is attacked, it gain 200 def for each card in your hand. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 5, 2009 Report Share Posted September 5, 2009 you need to state the max number of head counters the card can hold Link to comment Share on other sites More sharing options...
Grumpiig Posted September 7, 2009 Author Report Share Posted September 7, 2009 I have change the cards more now!When this card is summoned place one "Head counter" on this card(15).This card gain 200 ATK/DEF points for each "Head Counter(s)" on this card.When this card is destroyd by battle, you can Special Summon this card from the graveyard in face up attack position and place "Head counter(s)" on this card untill the number of "Head Counter(s)" on this card is 2 more than the number of "Head counter(s)" that was on this card before it would be sended to the graveyard.When it is 0 "Head counter(s)", negate this cards effects. Im sorry, something went wrong.Here is the cards:When this card is summoned place one "Head counter" on this card(15).This card gain 200 ATK/DEF points for each "Head Counter(s)" on this card.When this card is destroyd by battle, you can Special Summon this card from the graveyard in face up attack position and place "Head counter(s)" on this card untill the number of "Head Counter(s)" on this card is 2 more than the number of "Head counter(s)" that was on this card before it would be sended to the graveyard.When it is 0 "Head counter(s)", negate this cards effects. Link to comment Share on other sites More sharing options...
Neo-MasterX Posted September 7, 2009 Report Share Posted September 7, 2009 i see that they are you first cards until you have more cards this is good enough6/10 Link to comment Share on other sites More sharing options...
Grumpiig Posted September 9, 2009 Author Report Share Posted September 9, 2009 Here is the Ice Titan!!!! Once per turn, you can discard any number of card(s) from your hand to target monster(s) on your opponents side of the field equal to the number of card(s) you discarded.Place 1 "Ice Counter" on the target monster(s)(Monsters whith Ice Counter(s) cant attack, change its battle position, cant be target of spell traps or effect monsters and it loses 500 ATK and DEF for each "Ice Counter"). Link to comment Share on other sites More sharing options...
Shocked Posted September 9, 2009 Report Share Posted September 9, 2009 Confuse with the effect >.<But they're good7/10 Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 9, 2009 Report Share Posted September 9, 2009 Ice Titan's effect is a bit confusing and seems OPed anyway 7/10 Link to comment Share on other sites More sharing options...
Spire Posted September 9, 2009 Report Share Posted September 9, 2009 I see. So it gets stronger each time it is destroyed. Although I would make it so it is only special summoned the end phase it's destroyed. Link to comment Share on other sites More sharing options...
Grumpiig Posted September 10, 2009 Author Report Share Posted September 10, 2009 Here is the Cyklop!I could not find a better image. Link to comment Share on other sites More sharing options...
crimsonwendy Posted September 10, 2009 Report Share Posted September 10, 2009 Hydra's idea is good and I think it has potential. 6.5/10 Link to comment Share on other sites More sharing options...
BoltDragon Posted September 10, 2009 Report Share Posted September 10, 2009 Good Ideas and good effects!! I think im the only one that understands the effect or ice one. Placing an ice counter on a card makes it kinda like paralyzed plus loses atk. Hydra as a bit overpowered and ice is very overpowered, at least it has a drwaback.Do not post new cards, edit the first post, there is an edit button and the corner of the post, and post new cards editing it. Link to comment Share on other sites More sharing options...
Grumpiig Posted September 11, 2009 Author Report Share Posted September 11, 2009 I have change and maked a new card. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 11, 2009 Report Share Posted September 11, 2009 give the Centaur another effect, it's boring right now :( Link to comment Share on other sites More sharing options...
Grumpiig Posted September 14, 2009 Author Report Share Posted September 14, 2009 Here is the new Centaur. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 14, 2009 Report Share Posted September 14, 2009 that one's effect is a little simple, but it's certainly an improvement over the vanilla version Link to comment Share on other sites More sharing options...
Grumpiig Posted September 16, 2009 Author Report Share Posted September 16, 2009 I have created a new card, the Chimera. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 16, 2009 Report Share Posted September 16, 2009 Trample effect is good for Chimera, but having it gain a PERMANENT 600 atk this way makes it OPed without any drawbacks 7/10 Link to comment Share on other sites More sharing options...
Grumpiig Posted September 17, 2009 Author Report Share Posted September 17, 2009 I know it was too good, and this is the Chimera 2. and a new Ceantaur Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 17, 2009 Report Share Posted September 17, 2009 even gaining 300 atk shouldn't be permanent, you should say it lasts for like 3 turns and that's it Link to comment Share on other sites More sharing options...
Grumpiig Posted September 30, 2009 Author Report Share Posted September 30, 2009 This is the typhon: Little change on the Chimera If this card is on the field and the field card "The Globe" is not on the field, destroy this card. When this card is summoned or flipped face up, if "The Globe" is face up on the field, equip it to this card(the effect is still in play).You can send "The Globe" from your field to the graveyard to negate the effect of one of your opponents monsters and destroy that monster. Link to comment Share on other sites More sharing options...
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