~Kefka~ Posted September 4, 2009 Report Share Posted September 4, 2009 Monsters: 21x3 RDx3 Pegasusx3 Tigerx2 Mammothx2 Catx1 Eaglex1 Tortisex1 Charbunclex1 Rescue Catx1 Airbellumx1 Rosex1 Morphing Jarx1 Ryko Spells: 17x3 Ruinsx2 Abundancex3 Beaconx3 Rare Valuex1 Treex2 Blessingx2 Promisex1 Card Destruction Traps: 3x2 Rainbow Pathx1 Torrental Total: 41 Extra:x3 Ancient Fairy Dragonx12 Generic Taste the rainbow, Eat the rainbow, FEAR THE MOTHER F$%#@IN GOD D@MNED RAINBOW!!!! Link to comment Share on other sites More sharing options...
Raikoh Posted September 4, 2009 Report Share Posted September 4, 2009 I would just drop the Gravity Bind. Its eats up one of your S/T Zones you need for CBs. Also, its drops your Deck to 40. 3 Path ends up in a Dead Draw. Just use 2. Link to comment Share on other sites More sharing options...
Crimson General Posted September 4, 2009 Report Share Posted September 4, 2009 I think Gravity is Rainbow Gravity. not Gravity Bind. I didn't like Amber Mammoth when I playtested Rainbow builds. so I'd Neg one. you won't have problems searching with 3 Sapphires running around. -CB Mammoth and it you wanted to keep it 41 cards... +Ryko, Lightsworn Hunter. Rescue Cat-able, Mills possible CB to Grave etc.etc. take it or leave it. Link to comment Share on other sites More sharing options...
Raikoh Posted September 4, 2009 Report Share Posted September 4, 2009 I think Gravity is Rainbow Gravity. not Gravity Bind. I didn't like Amber Mammoth when I playtested Rainbow builds. so I'd Neg one. you won't have problems searching with 3 Sapphires running around. -CB Mammoth and it you wanted to keep it 41 cards... +Ryko' date=' Lightsworn Hunter. Rescue Cat-able, Mills possible CB to Grave etc.etc. take it or leave it.[/quote'] My bad. Link to comment Share on other sites More sharing options...
~Kefka~ Posted September 4, 2009 Author Report Share Posted September 4, 2009 i do like Ryko, but remember that mammoth is a 1700 beatstick, good for abundance, and the direct attacks to him is helpful when in defense mode i'll neg gravity for it anyone else with helpful tips? Link to comment Share on other sites More sharing options...
TroiseSamuraiOfDarkness Posted September 4, 2009 Report Share Posted September 4, 2009 you should run soul ropes to help speed up the searching of crystal beast monsters. Link to comment Share on other sites More sharing options...
zelda_tp_fan Posted September 4, 2009 Report Share Posted September 4, 2009 you should run soul ropes to help speed up the searching of crystal beast monsters. lolno. Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted September 4, 2009 Report Share Posted September 4, 2009 Taste the rainbow' date=' Eat the rainbow, FEAR THE MOTHER F$%#@IN GOD D@MNED RAINBOW!!!![/quote'] I lol'd so hard it's not even funny... cept it is. Btw, Ancient Fairy Dragon doesn't work with Ruins since the effects you would want to spam also fulfill the req. of the first one "This card cannot be destroyed by a card effect." which stops Ancient Fairy Dragon's effect from destroying it, so the spamming of effects won't work unless you already have another in your hand. Link to comment Share on other sites More sharing options...
~Kefka~ Posted September 4, 2009 Author Report Share Posted September 4, 2009 the deal with AFD is to destroy other field spells and get Ruins to my hand if needed, which i have used before, i've been runnin CB's since they came out so i know all about Ruins effect Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted September 4, 2009 Report Share Posted September 4, 2009 the deal with AFD is to destroy other field spells and get Ruins to my hand if needed' date=' which i have used before, i've been runnin CB's since they came out so i know all about Ruins effect[/quote'] Yeah, I doubted you messed up but I had to check. Anyways, I trust your judgment since I'm pretty much just above average on many deck types >< CBs being one of them. Looks good, I don't have any fixes. Link to comment Share on other sites More sharing options...
~Kefka~ Posted September 4, 2009 Author Report Share Posted September 4, 2009 nah it's cool, as good as i'm am with CB's i'm always looking for ways to improve them, i don't know it all when it comes to CB's Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted September 4, 2009 Report Share Posted September 4, 2009 The main objective is to get RD for game correct? If so, Trap Stun? Yeah it's a trap, but if your back row is full (and you already set this card) you can activate it so you can use Abundance or to make it safe to summon RD. Link to comment Share on other sites More sharing options...
~Kefka~ Posted September 4, 2009 Author Report Share Posted September 4, 2009 trap stun has it's uses, but you also have to take into account that if ur S&T zone is pretty full of CB's you have Ruins effect for negating spells and traps ur opponent uses, this'll also toss CB's and allow for RD however i do have extra trap stuns so i'll test it out later, i got work >_<' Link to comment Share on other sites More sharing options...
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