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See the rainbow, feel the rainbow, get pwn'ed by the rainbow


~Kefka~

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Monsters: 21

x3 RD

x3 Pegasus

x3 Tiger

x2 Mammoth

x2 Cat

x1 Eagle

x1 Tortise

x1 Charbuncle

x1 Rescue Cat

x1 Airbellum

x1 Rose

x1 Morphing Jar

x1 Ryko

 

Spells: 17

x3 Ruins

x2 Abundance

x3 Beacon

x3 Rare Value

x1 Tree

x2 Blessing

x2 Promise

x1 Card Destruction

 

Traps: 3

x2 Rainbow Path

x1 Torrental

 

Total: 41

 

Extra:

x3 Ancient Fairy Dragon

x12 Generic

 

Taste the rainbow, Eat the rainbow, FEAR THE MOTHER F$%#@IN GOD D@MNED RAINBOW!!!!

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I think Gravity is Rainbow Gravity. not Gravity Bind.

 

I didn't like Amber Mammoth when I playtested Rainbow builds. so I'd Neg one. you won't have problems searching with 3 Sapphires running around.

 

-CB Mammoth

 

and it you wanted to keep it 41 cards...

 

+Ryko, Lightsworn Hunter. Rescue Cat-able, Mills possible CB to Grave etc.etc. take it or leave it.

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I think Gravity is Rainbow Gravity. not Gravity Bind.

 

I didn't like Amber Mammoth when I playtested Rainbow builds. so I'd Neg one. you won't have problems searching with 3 Sapphires running around.

 

-CB Mammoth

 

and it you wanted to keep it 41 cards...

 

+Ryko' date=' Lightsworn Hunter. Rescue Cat-able, Mills possible CB to Grave etc.etc. take it or leave it.

[/quote']

 

My bad.

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Taste the rainbow' date=' Eat the rainbow, FEAR THE MOTHER F$%#@IN GOD D@MNED RAINBOW!!!!

[/quote']

 

I lol'd so hard it's not even funny... cept it is.

 

Btw, Ancient Fairy Dragon doesn't work with Ruins since the effects you would want to spam also fulfill the req. of the first one "This card cannot be destroyed by a card effect." which stops Ancient Fairy Dragon's effect from destroying it, so the spamming of effects won't work unless you already have another in your hand.

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the deal with AFD is to destroy other field spells and get Ruins to my hand if needed' date=' which i have used before, i've been runnin CB's since they came out so i know all about Ruins effect

[/quote']

 

Yeah, I doubted you messed up but I had to check. Anyways, I trust your judgment since I'm pretty much just above average on many deck types >< CBs being one of them. Looks good, I don't have any fixes.

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trap stun has it's uses, but you also have to take into account that if ur S&T zone is pretty full of CB's you have Ruins effect for negating spells and traps ur opponent uses, this'll also toss CB's and allow for RD

 

however i do have extra trap stuns so i'll test it out later, i got work >_<'

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