Minao Posted September 5, 2009 Report Share Posted September 5, 2009 My "Mana Magician" deck The deck surrounds around the 3 prisms. You remove them from play to activate spells/traps and also to summon monsters and the next turn they'll be back! Here are the monsters: This card cannot be normal summoned or set. This card can only be special summoned by removing from play 1 "Mana Prism" cards from your side of the field. Once per turn you can remove from play the top card of your opponent's deck. Once during each of your opponent's turn you can switch the target of either an attack or a spell, trap or monster effect. This card cannot be normal summoned or set. This card can only be special summoned by removing from play 1 "Mana Prism" cards from your side of the field. Your opponent plays with his/her hand revealed. During each of your opponent's battle phases you may negate 1 attack. This card cannot be normal summoned or set. This card can only be special summoned by removing from play 2 "Mana Prism" cards from your side of the field. Your opponent plays with his/her hand revealed. Once per turn you can remove from play 1 "Mana Prism" card from your side of the field to look at the top 4 cards of your opponent's deck and then put them back in any order. This card cannot be normal summoned or set. This card can only be special summoned by removing from play 2 "Mana Prism" cards from your side of the field. Once per turn you can discard one random card from your opponent's hand. If your opponent's hand is revealed you can choose which card that should be discarded by this card's effect. During each of your end phases, inflict 100 points of damage to your opponent's life points for each of his/her cards that are removed from play. This card cannot be normal summoned or set. This card can only be special summoned by removing from play 3 "Mana Prism" cards from your side of the field. Once per turn you can remove from play 1 "Mana Prism" card from your side of the field to activate 1 of these following effects: - Draw 1 card. - Randomly discard 1 card from your opponent's hand. - Remove from play the top 2 cards of your opponent's deck. This card cannot be normal summoned or set. This card can only be special summoned by removing from play 3 "Mana Prism" cards from your side of the field. You can remove from play 1 "Mana Prism" card from your side of the field to activate 1 of these following effects: - Destroy 1 spell or trap card. - Change a monster's battle position. - Remove up to 2 cards in your opponent's graveyard from play. "Cyan Mana Magician" + "1 non-tuner "Mana Magician" monster"While this card is in the extra deck you can remove from play 2 "Mana Prism" cards from your side of the field to either increase or decrease this card's level by 1. All "Mana Magician" monsters gain 600 atk and def. "Orange Mana Magician" + "1 non-tuner "Mana Magician" monster"While this card is in the extra deck you can remove from play 2 "Mana Prism" cards from your side of the field to either increase or decrease this card's level by 1. All "Mana Magician" monsters gain 1000 atk. "White Mana Magician" + "1 non-tuner "Mana Magician" monster"While this card is in the extra deck you can remove from play 2 "Mana Prism" cards from your side of the field to either increase or decrease this card's level by 1. All "Mana Magician" monsters gain 1200 def. Now I have given Saralindys the effect I wanted to give her from the start. I did not use it because it was so long but she is awesome nonetheless. This card is treated as a "Mana Magician" monster. This card cannot be normal summoned or set. This card can only be special summoned by the effect of "Calling The Ultimate Sorceress". Once per turn you can remove from play from your side of the field 1 "Mana Prism" card. Depending on the type of "Mana Prism" this card gains the appropriate effect: (O) "White Mana Prism": halve the ATK of up to 2 monsters on the field. (O) "Orange Mana Prism": destroy 1 monster on the field. (O) "Cyan Mana Prism": look at the top 5 cards of your opponent's deck. Remove 1 of them from play and distribute the remaining 4 cards amongst the top and the bottom of your opponent's deck. (Lol... I'll change it when I find a better pic) I'm still looking for images for some of these cards so feel free to post idéas! The spells: I've had so many ideas about this card. One of them was that you take the top 5 cards of your opponent's deck, turn them upside down and shuffle the deck. When one of the cards are drawn it is removed from play and you gain 1000 life points. Which effect is the better one? The Trap(s?) and that's all! Link to comment Share on other sites More sharing options...
everlasting Posted September 5, 2009 Report Share Posted September 5, 2009 ...Some OCG, and it would help if you posted the harder to read effects...so I don't have to go find a magnifying glass...some of the cards need (asap) pics. I'll rate once I can read all the cards effect. Link to comment Share on other sites More sharing options...
Eury Posted September 5, 2009 Report Share Posted September 5, 2009 Ocg errors, some cards need pics NAO! Please post some of the longer effects. =D Link to comment Share on other sites More sharing options...
Minao Posted September 5, 2009 Author Report Share Posted September 5, 2009 Fixed ;) Link to comment Share on other sites More sharing options...
KdogPrime Posted September 5, 2009 Report Share Posted September 5, 2009 This is not a bad idea for a new set of cards, but I think that a lot of the effects need to be changed or toned down a bit. For example, Mana Magician's Lyle and Tarek have practically the same effect. Saralindys is way too easy to summon, given the effects of the other cards. Not to mention her effect of tributing a Mana Prism Card to destroy a card, make your opponent discard a card, let you draw a card and gain 1000 LP is too powerful for the cost of the effect. And when you say Tribute, do you mean send it to the Graveyard, or remove it from play? Even if you mean send it to the graveyard, taking into account all the other card's effects, that's still 9 times you could use that effect in one duel, nevermind getting the tributed cards back from your graveyard by other card effects (Athos, Mana Spell - Rejuvenation). Maybe you could split the effects up and have each one activated independently depending upon which color of Mana Prism is tributed. Quinta Essential is too powerful. 7 cards for an opponent running a 40 card deck is more than 1/6 of his deck, or 14%. Since you get all three Mana Prism cards back during your next standby phase, you could potentially remove from play 21 cards, more than half your opponent's deck from play, not to mention you pick 2 cards from his hand to discard. That's an additional 6 cards your opponent wouldn't be easily be able put back into play. Combined with the effects of Mana Spell - Rejuvination, and Mana Magicians Athos and Athecca, you could easily cripple your opponent's deck in three turns. While that idea is appealing, I think that some of these effects should be scaled back, or split up into choosable options, like the effects of cards like Poison of the Old Man, or Element Saurus. Pay the cost or fulfill the conditions, and you have two or more effects to choose from. You could also put limits on the number of times in a turn an effect can be used, like Spell Power Grasp. Also, I think the effect of the Prism cards should read like this: If this card is removed from play TO PAY A COST for either a "Mana Spell", or "Mana Magician" card's effect, return this card to your side of the field during the Standby Phase of the next turn. Just a minor correction. The pictures are quite good (for the cards that have them), and I like the card names. I do like these cards, and I think if you can work on the effects and find pictures for the rest of them, you'll have winning set on your hands. For a newbie to make a set of cards like this for your very first cards is fantastic, the best first cards I've ever seen. :D 8/10 Link to comment Share on other sites More sharing options...
Minao Posted September 5, 2009 Author Report Share Posted September 5, 2009 Fixed some of it ;) Link to comment Share on other sites More sharing options...
KdogPrime Posted September 5, 2009 Report Share Posted September 5, 2009 I'm much liking the improved Athos and Athecca. :) Now Tarek and Cara have an ability that is almost the same, though Tarek's is more powerful, with a cost. Maybe Cara's effect could be changed to looking at a card or two in your opponent's hand, or making your opponent reveal their hand to you during your Main Phase. That would work with your Fatima monster. I'm still not liking Mana Spell Quinta Essentia. Since having the different Mana Prism cards removed from play is way many of these cards work, you'd constantly be able to look through your opponent's deck. You aren't really sacrificing anything to look through your opponent's deck, pick 3 potentially useless cards, add them to his hand, and then make him skip his next two draw phases while you get to draw a card this turn. The effect it had before was ok, it just needed to be scaled back a little in terms of number of cards. Maybe the top card from the deck and 1 card randomly from the hand? That would sync with the effect of Tarek, allowing you to rearrange your opponent's top 4 cards from their deck, put the best one on top, then remove it. It could also work with the Cara idea I mentioned above. Now the effect of Saralindys still needs a little tweaking. Remember that to use the full effect of your Prisms without them dominating the field, you'd need to have just one of each color (keeping two Spell/Trap zones free for other cards). Putting a restriction on her like having to remove a Prism card during your Main Phases each turn can create problems. Also, when you summon her, you'd have all your Prisms removed from play (presumably as costs for other Mana cards). You'd get them back during the next Standby Phase, so what is the point of having an effect that can return them to your hand if you Tribute her? That's an Ignition Effect that you could only use during your Main Phase anyway, and all the Prism cards would already be back on your field. It doesn't make sense for her to have that effect. Right now, Fatima is looking like a more powerful card than Saralindys. I think you may have misunderstood my earlier criticism. I didn't mean so make it sound like you have to COMPLETELY change the effects of those cards (even though you did a good job with Athos and Athecca), you had a good idea, but I think I have a good idea too. Give Saralindys three different powerful effects that are linked to the color of the Prism cards. Remove the green one and you regain Life Points, remove the orange one and you damage your opponent's monster somehow (Destroy, removed from play, or an ATK/DEF decrease), remove the white one and you get to do something to the cards in your opponent's hand. Or, since she's summoned when the Prism cards are removed from play, you could potentially build on that idea and have her effects activate depending on how many Prism cards are removed from play. I'm just throwing out ideas, but you see what I mean. If Saralindys is meant to be the most powerful monster in your set of cards, then give her powerful effects, but within reason. It's important to consider the synergy of your cards and how to make them work together, instead of just being a random mix of effects. Most of them are quite good, I'd say just Cara, Saralindys and Quinta Essentia need changing at this point. Keep at it! ;) A few OCG corrections. You don't need to put each effect of Athos and Athecca on a new line. Keep the dashes to seperate them and you can put them one after another. A good example is the Ancient Gear Gadjiltron Dragon. http://yugioh.wikia.com/wiki/Ancient_Gear_Gadjiltron_Dragon See how his effects are all one after the other? This will save space and make your card text more readable. Also, you don't need to seperate the line on your Synchro monsters that tells about their ATK/DEF boosts. Those can be part of the rest of the effect, there's no need to put them on a new line. Same idea as above. You are doing well, don't stop now! Link to comment Share on other sites More sharing options...
Minao Posted September 5, 2009 Author Report Share Posted September 5, 2009 I'm much liking the improved Athos and Athecca. :) Now Tarek and Cara have an ability that is almost the same' date=' though Tarek's is more powerful, with a cost. Maybe Cara's effect could be changed to looking at a card or two in your opponent's hand, or making your opponent reveal their hand to you during your Main Phase. That would work with your Fatima monster. I'm still not liking Mana Spell Quinta Essentia. Since having the different Mana Prism cards removed from play is way many of these cards work, you'd constantly be able to look through your opponent's deck. You aren't really sacrificing anything to look through your opponent's deck, pick 3 potentially useless cards, add them to his hand, and then make him skip his next two draw phases while you get to draw a card this turn. The effect it had before was ok, it just needed to be scaled back a little in terms of number of cards. Maybe the top card from the deck and 1 card randomly from the hand? That would sync with the effect of Tarek, allowing you to rearrange your opponent's top 4 cards from their deck, put the best one on top, then remove it. It could also work with the Cara idea I mentioned above. Now the effect of Saralindys still needs a little tweaking. Remember that to use the full effect of your Prisms without them dominating the field, you'd need to have just one of each color (keeping two Spell/Trap zones free for other cards). Putting a restriction on her like having to remove a Prism card during your Main Phases each turn can create problems. Also, when you summon her, you'd have all your Prisms removed from play (presumably as costs for other Mana cards). You'd get them back during the next Standby Phase, so what is the point of having an effect that can return them to your hand if you Tribute her? That's an Ignition Effect that you could only use during your Main Phase anyway, and all the Prism cards would already be back on your field. It doesn't make sense for her to have that effect. Right now, Fatima is looking like a more powerful card than Saralindys. I think you may have misunderstood my earlier criticism. I didn't mean so make it sound like you have to COMPLETELY change the effects of those cards (even though you did a good job with Athos and Athecca), you had a good idea, but I think I have a good idea too. Give Saralindys three different powerful effects that are linked to the color of the Prism cards. Remove the green one and you regain Life Points, remove the orange one and you damage your opponent's monster somehow (Destroy, removed from play, or an ATK/DEF decrease), remove the white one and you get to do something to the cards in your opponent's hand. Or, since she's summoned when the Prism cards are removed from play, you could potentially build on that idea and have her effects activate depending on how many Prism cards are removed from play. I'm just throwing out ideas, but you see what I mean. If Saralindys is meant to be the most powerful monster in your set of cards, then give her powerful effects, but within reason. It's important to consider the synergy of your cards and how to make them work together, instead of just being a random mix of effects. Most of them are quite good, I'd say just Cara, Saralindys and Quinta Essentia need changing at this point. Keep at it! ;) A few OCG corrections. You don't need to put each effect of Athos and Athecca on a new line. Keep the dashes to seperate them and you can put them one after another. A good example is the Ancient Gear Gadjiltron Dragon. http://yugioh.wikia.com/wiki/Ancient_Gear_Gadjiltron_Dragon See how his effects are all one after the other? This will save space and make your card text more readable. Also, you don't need to seperate the line on your Synchro monsters that tells about their ATK/DEF boosts. Those can be part of the rest of the effect, there's no need to put them on a new line. Same idea as above. You are doing well, don't stop now![/quote'] You have not noticed that "Calling the Ultimate Sorceress" is not a "Mana Spell" thus it does not "recharge" the prisms. That is why Saralindys had the ability to tribute herself to return all prisms to your hand. I have changed the effects of some cards afterwards so these facts no longer matter. I thank you for your assistance though. //Minao Link to comment Share on other sites More sharing options...
KdogPrime Posted September 5, 2009 Report Share Posted September 5, 2009 Actually, I did notice, but since "Calling the Ultimate Sorceress" doesn't actually remove the Prism cards by itself, I didn't think it mattered. You'd have to remove the three Prisms by the effects of other cards to use "Calling the Ultimate Sorceress". During the next Standby Phase, shouldn't all the Prisms return to your field as per their own effect? Saralindys' effect is perfect, she's really an Avatar now. I'm also liking the effect of Quinta Essential. Powerful, but balanced. The other effect idea you had for Quinta Essentia was good too. Maybe you could turn that into a Continuous Trap Card. Cara's updated effect is quite good as well. Aside from the missing pictures, I think these cards are completed. I know I type a lot, but I really liked your cards and I really wanted them to work well together. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 5, 2009 Report Share Posted September 5, 2009 put the non pic cards in written cards or something the effects for all seem balanced, so this gets 7.8/10 Link to comment Share on other sites More sharing options...
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