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[~OR~]Set and Deck Galore: Custom Decks and Sets By Me! Added Butterfly Queen


.Leo

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[align=center]Please Rate/Hate/Comment. If you wnat to say i have some OCG errors please point them out. I like to know what i have to fix.

 

Image Credit ~ Father Wolf, Omni, wanderley, deviantArt

 

[spoiler=Sets]

[spoiler=Metallic Fight]

Thunder-Control

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This card can only be activated if you or your opponent controls a face up Thunder-Type monster. During the Battle Phase you and your opponent can only attack with Thunder-Type monsters. You can pay 500 Life Points and attack with a monster other than a Thunder-Type monster. You can only activate this effect once per turn.

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Sneak Attack

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Activate only when your opponent targets 1 of your monsters to attack. Choose 1 of your face up monsters. Then, conduct battle between the 2 selected monsters (other monsters cannot be affected during this battle).

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Crimson Ruby Dragon

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1 Dragon-Type Tuner monster + 1 more non-Tuner monsters

This card is also treated as a Pyro-Type monster while on the field and in the Graveyard. If this card destroys a monster by battle you can draw a card. If you drew a Spell Card activate it. If the effect cannot be activted destroy the card and inflict 500 Life Points of Direct Damage to your oppoent. If you draw a monster or Trap Card place it in your hand.

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Defender Dragon

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When this card is attacked in Defense Position this card is switched in Attack Position during the End Phase of the turn it was attacked. The Battle Position of this card cannot be changed except by removing from play 1 card from your hand.

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Fairy Warrior

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When this card is used in a Synchro Summon of a Warrior-Type monster you can send 1 Spell or Trap Card from your deck to your hand. You cannot activate that card this turn.

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Butterfly Queen

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1 Insect-Type Tuner monster + 1 or more non Tuner monsters

This card is also treated as a Winged Beast-Type monster while on the field and in the Graveyard. When this monster is sucessfully Synchro Summoned all Tuner monsters you control gain 1 Level when used in a Synchro Summon. If this card were to be destroyed by battle pay 500 Life Points and move 1 Spell or Trap Card from your Deck and activate. Your opponent cannot conduct his Battle Phase for the rest of the turn.

 

 

 

 

 

[spoiler=Decks]

 

 

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