zelda_tp_fan Posted September 7, 2009 Report Share Posted September 7, 2009 192x Yubel1x Terror1x Nightmare2x Armageddon Knight2x Grepher1x PSZ2x Debris Dragon1x Snipe1x Tinker2x Calculator1x Inaba2x Shaman1x Sangan 163x Swing1x RotA3x WMC2x Allure1x Storm1x Trunade3x Magic Reflector (sdnate's Idea and it is crazy awesome)2x Foolish 51x CotH3x Limit Reverse1x TT Generic Extra Link to comment Share on other sites More sharing options...
zelda_tp_fan Posted September 7, 2009 Author Report Share Posted September 7, 2009 Bump! Link to comment Share on other sites More sharing options...
daboss144 Posted September 7, 2009 Report Share Posted September 7, 2009 You may want a better draw engine than just allure, but it looks like it's got graveyard control anyway, so maybe not. Have you considered going 3,2,1 on the yubels?? Link to comment Share on other sites More sharing options...
zelda_tp_fan Posted September 7, 2009 Author Report Share Posted September 7, 2009 You may want a better draw engine than just allure' date=' but it looks like it's got graveyard control anyway, so maybe not. Have you considered going 3,2,1 on the yubels??[/quote'] GTFO Link to comment Share on other sites More sharing options...
daboss144 Posted September 7, 2009 Report Share Posted September 7, 2009 I guess that's a no, but seriously, your only draw is allure. Link to comment Share on other sites More sharing options...
Spleko Posted September 7, 2009 Report Share Posted September 7, 2009 You may want a better draw engine than just allure' date=' but it looks like it's got graveyard control anyway, so maybe not. Have you considered going 3,2,1 on the yubels??[/quote'] GTFOUmmmm. Thats quite immature..... He raised a valid point. Yubel at 3, Terror at 2 and Nightmare at 1 is probably the most effective way to run a yubel deck. You can easily abuse Yubels Own effect to destroy other Yubels to summon them. Also the Swing of memories Kinda bug me. 3 for 2 Doom shaman is rediculous since thats the only important thing that is to be fetched with it from what I can see. Inaba the white rabbit also Kinda bugs me. I guess it makes sense for cuntinual damage while hiding behind a yubel wall, but I think something like Wave Motion Cannon would be mush more effective. -3 Swing of memories+Yubel+Terror+Wave Motion Cannon Overall: 7.5/10 Link to comment Share on other sites More sharing options...
zelda_tp_fan Posted September 7, 2009 Author Report Share Posted September 7, 2009 Ummmm. Thats quite immature..... He raised a valid point. No he didn't Yubel at 3' date=' Terror at 2 and Nightmare at 1 is probably the most effective way to run a yubel deck. [b']I lol'd[/b] You can easily abuse Yubels Own effect to destroy other Yubels to summon them. See above Also the Swing of memories Kinda bug me. 3 for 2 Doom shaman is rediculous since thats the only important thing that is to be fetched with it from what I can see. Lrn2yubelz Inaba the white rabbit also Kinda bugs me. I guess it makes sense for cuntinual damage while hiding behind a yubel wall, but I think something like Wave Motion Cannon would be mush more effective. Look again numbnuts -3 Swing of memories+Yubel+Terror+Wave Motion Cannon Lrn2count Overall: 7.5/10 Link to comment Share on other sites More sharing options...
zelda_tp_fan Posted September 8, 2009 Author Report Share Posted September 8, 2009 Bump! Link to comment Share on other sites More sharing options...
☨βlack☨ Posted September 8, 2009 Report Share Posted September 8, 2009 What is the point of posting the deck if your just gonna flame people? Link to comment Share on other sites More sharing options...
zelda_tp_fan Posted September 8, 2009 Author Report Share Posted September 8, 2009 What is the point of posting the deck if your just gonna flame people? Why do you post if it is just going to be spam? I only flame people that are being stupid/noobs. Link to comment Share on other sites More sharing options...
zelda_tp_fan Posted September 9, 2009 Author Report Share Posted September 9, 2009 Is it seriously so good that no one can find anything to fix? Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted September 9, 2009 Report Share Posted September 9, 2009 Is it seriously so good that no one can find anything to fix? I'm thinking it's more either don't know what to fix (from inexperience with Yubel decks) or if we have a suggestion, are a little bit afraid of being called utter noobs to post anything << but I think it's mainly the first one, although you could have toned it down just a tad with the assaults. Anyways, I assume the main engine to destroy Yubel is to dump it to the grave and then revive using CotH or Limit Reverse and then cause the last effect to activate (destroying Yubel). However, what is the main win condition? You have 2 Calculator, so is it to abuse the fact that you have high lvl monsters for game? Or is it just to abuse Yubel's effects to tool box for game? Sorry, I'm not all that familar on how Yubel decks win << so a playbook would help me with fixes, if there need be any. Link to comment Share on other sites More sharing options...
zelda_tp_fan Posted September 9, 2009 Author Report Share Posted September 9, 2009 Is it seriously so good that no one can find anything to fix? I'm thinking it's more either don't know what to fix (from inexperience with Yubel decks) or if we have a suggestion' date=' are a little bit afraid of being called utter noobs to post anything << but I think it's mainly the first one, although you could have toned it down just a tad with the assaults. Anyways, I assume the main engine to destroy Yubel is to dump it to the grave and then revive using CotH or Limit Reverse and then cause the last effect to activate (destroying Yubel). However, what is the main win condition? You have 2 Calculator, so is it to abuse the fact that you have high lvl monsters for game? Or is it just to abuse Yubel's effects to tool box for game? Sorry, I'm not all that familar on how Yubel decks win << so a playbook would help me with fixes, if there need be any.[/quote'] Terror stalls while WMC, Inaba, and Calculator do the dirty work. The best way to get Terror is to send Yubel and Doom shaman to the grave (Not hard to do) then SoM Shaman, second summon him to get Yubel then let SoM get rid of Shaman to destroy Yubel. Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted September 9, 2009 Report Share Posted September 9, 2009 Ok, so Inaba is there so you can choose to return it to your hand before the destruction effect. So it's a Yubel control with WMC, Inaba, and Calc for the game. Magic Reflector is to protect WMC so it can get more time on the field or to protect it when you use Storm. Looks good to me, i can't think of anything to change. Tinker is the only thing I would consider replacing with something, but I have no idea what. Link to comment Share on other sites More sharing options...
zelda_tp_fan Posted September 9, 2009 Author Report Share Posted September 9, 2009 Ok' date=' so Inaba is there so you can choose to return it to your hand before the destruction effect. So it's a Yubel control with WMC, Inaba, and Calc for the game. Magic Reflector is to protect WMC so it can get more time on the field or to protect it when you use Storm. Looks good to me, i can't think of anything to change. Tinker is the only thing I would consider replacing with something, but I have no idea what.[/quote'] Tinker gives synchro options with Doom shaman if something were to happen to Terror like it being removed from play by a BoL like sbdnate does to me all the time. -_- Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted September 9, 2009 Report Share Posted September 9, 2009 Ah, I didn't realize Doom Shaman had to target a Fiend, nvm then. Looks good. Link to comment Share on other sites More sharing options...
Tempest Dahlia Posted September 10, 2009 Report Share Posted September 10, 2009 Tut tut, Someone's cranky...The only thing I suggest is magic at 2, because they're only usable with WMC and they can become dead draws.......And no one wants that...Mufufufu... Link to comment Share on other sites More sharing options...
zelda_tp_fan Posted September 10, 2009 Author Report Share Posted September 10, 2009 I have thought about it. I haven't had very many chances to test this so I will play with it a bit more before I change anything. Link to comment Share on other sites More sharing options...
zelda_tp_fan Posted September 11, 2009 Author Report Share Posted September 11, 2009 Bump. Link to comment Share on other sites More sharing options...
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