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Controled by fear.


zelda_tp_fan

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You may want a better draw engine than just allure' date=' but it looks like it's got graveyard control anyway, so maybe not. Have you considered going 3,2,1 on the yubels??

[/quote']

 

GTFO

Ummmm. Thats quite immature..... He raised a valid point. Yubel at 3, Terror at 2 and Nightmare at 1 is probably the most effective way to run a yubel deck. You can easily abuse Yubels Own effect to destroy other Yubels to summon them. Also the Swing of memories Kinda bug me. 3 for 2 Doom shaman is rediculous since thats the only important thing that is to be fetched with it from what I can see. Inaba the white rabbit also Kinda bugs me. I guess it makes sense for cuntinual damage while hiding behind a yubel wall, but I think something like Wave Motion Cannon would be mush more effective.

 

-3 Swing of memories

+Yubel

+Terror

+Wave Motion Cannon

 

Overall: 7.5/10

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Ummmm. Thats quite immature..... He raised a valid point.

 

No he didn't

 

Yubel at 3' date=' Terror at 2 and Nightmare at 1 is probably the most effective way to run a yubel deck.

 

[b']I lol'd[/b]

 

You can easily abuse Yubels Own effect to destroy other Yubels to summon them.

 

See above

 

Also the Swing of memories Kinda bug me. 3 for 2 Doom shaman is rediculous since thats the only important thing that is to be fetched with it from what I can see.

 

Lrn2yubelz

 

Inaba the white rabbit also Kinda bugs me. I guess it makes sense for cuntinual damage while hiding behind a yubel wall, but I think something like Wave Motion Cannon would be mush more effective.

 

Look again numbnuts

 

-3 Swing of memories

+Yubel

+Terror

+Wave Motion Cannon Lrn2count

 

 

Overall: 7.5/10

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Is it seriously so good that no one can find anything to fix?

 

I'm thinking it's more either don't know what to fix (from inexperience with Yubel decks) or if we have a suggestion, are a little bit afraid of being called utter noobs to post anything << but I think it's mainly the first one, although you could have toned it down just a tad with the assaults.

 

Anyways, I assume the main engine to destroy Yubel is to dump it to the grave and then revive using CotH or Limit Reverse and then cause the last effect to activate (destroying Yubel). However, what is the main win condition? You have 2 Calculator, so is it to abuse the fact that you have high lvl monsters for game? Or is it just to abuse Yubel's effects to tool box for game?

 

Sorry, I'm not all that familar on how Yubel decks win << so a playbook would help me with fixes, if there need be any.

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Is it seriously so good that no one can find anything to fix?

 

I'm thinking it's more either don't know what to fix (from inexperience with Yubel decks) or if we have a suggestion' date=' are a little bit afraid of being called utter noobs to post anything << but I think it's mainly the first one, although you could have toned it down just a tad with the assaults.

 

Anyways, I assume the main engine to destroy Yubel is to dump it to the grave and then revive using CotH or Limit Reverse and then cause the last effect to activate (destroying Yubel). However, what is the main win condition? You have 2 Calculator, so is it to abuse the fact that you have high lvl monsters for game? Or is it just to abuse Yubel's effects to tool box for game?

 

Sorry, I'm not all that familar on how Yubel decks win << so a playbook would help me with fixes, if there need be any.

[/quote']

 

Terror stalls while WMC, Inaba, and Calculator do the dirty work. The best way to get Terror is to send Yubel and Doom shaman to the grave (Not hard to do) then SoM Shaman, second summon him to get Yubel then let SoM get rid of Shaman to destroy Yubel.

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Ok, so Inaba is there so you can choose to return it to your hand before the destruction effect. So it's a Yubel control with WMC, Inaba, and Calc for the game. Magic Reflector is to protect WMC so it can get more time on the field or to protect it when you use Storm.

 

Looks good to me, i can't think of anything to change. Tinker is the only thing I would consider replacing with something, but I have no idea what.

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Ok' date=' so Inaba is there so you can choose to return it to your hand before the destruction effect. So it's a Yubel control with WMC, Inaba, and Calc for the game. Magic Reflector is to protect WMC so it can get more time on the field or to protect it when you use Storm.

 

Looks good to me, i can't think of anything to change. Tinker is the only thing I would consider replacing with something, but I have no idea what.

[/quote']

 

Tinker gives synchro options with Doom shaman if something were to happen to Terror like it being removed from play by a BoL like sbdnate does to me all the time. -_-

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