Jump to content

Archtype to help Dragons: 16/? Please see, needs suggestions for more card ideas!


hollowmaster999

Rate this card, huh!  

1 member has voted

  1. 1. Rate this card, huh!

    • 5
      0
    • 4
      2
    • 3
      0
    • 2
      0
    • 1.7
      0


Recommended Posts

This is a start of a new archtype, (I think?) Sorry for any bad backgrounds...

 

There will be 6 main Dragonmasters That are "Trap" activated (one for each attribute), and others will be similar if not also have the effect.

 

NEW!!! Click link to read Fan Fic of character who uses these cards! http://forum.yugiohcardmaker.net/thread-154323.html

 

EDITED! New Dragon Master and Support! Also, Dragonmasters have been changed in gameplay, instead of trap monsters, Monsters that have to be activated as traps to summon, cool huh?

 

4244t.jpg

 

You cannot Normal Summon or Set this card from your hand. You can set this card face down in an open Spell and Trap card zone, it is then treated as a trap card. When this card is activated as a trap, move it to an open Monster Card zone and equip 1 face up Dragon-type monster on the field to it. When this card is removed from the field you can Special Summon 1 LV4 or lower "Dragonmaster" or Dragon-type monster from your deck, except "Dragonmaster Yami".

 

4244b.jpg

 

You cannot Normal Summon or Set this card from your hand. You can set this card face down in an open Spell and Trap card zone, it is then treated as a trap card. When this card is activated as a trap, move it to an open Monster Card zone and equip 1 face up Dragon-type monster on the field to it. Your opponent cannot attack any other monster you control. When this card is attacked, it is switched to defense position.

 

4244xg.jpg

 

You cannot Normal Summon or Set this card from your hand. You can set this card face down in an open Spell and Trap card zone, it is then treated as a trap card. When this card is activated as a trap, move it to an open Monster Card zone and equip 1 face up Dragon-type monster on the field to it. This card gains ATK equal to the card equipped to it. This card is unnaffected by trap cards. If this monster would be destroyed destroy the card equipped to it instead. When this card is removed from the field, draw 1 card.

 

4244.jpg

 

You cannot Normal Summon or Set this card from your hand. You can set this card face down in an open Spell and Trap card zone, it is then treated as a trap card. When this card is activated as a trap, move it to an open Monster Card zone and equip 1 face up Dragon-type monster on the field to it. When this card placed in a Monster Card zone put 1 "Kaze Counter" on it x the level of the equipped card. By removing 1 "Kaze Counter" from this card, destroy 1 Spell or Trap card on the field.

 

4244o.jpg

 

You cannot Normal Summon or Set this card from your hand. You can set this card face down in an open Spell and Trap card zone, it is then treated as a trap card. When this card is activated as a trap, move it to an open Monster Card zone and equip 1 face up Dragon-type monster on the field to it. As long as there is another face up Dragon-type monster on the field or in your Spell and Trap card zone, this card cannot be targeted by card effects and cannot be attacked. This card can attack your opponent directly.

 

4244h.jpg

 

You cannot Normal Summon or Set this card from your hand. You can set this card face down in an open Spell and Trap card zone, it is then treated as a trap card. When this card is activated as a trap, move it to an open Monster Card zone and equip 1 face up Dragon-type monster on the field to it. During each of your Standby Phases, gain life points equal to 100 x the equipped card's level.

 

4244i.jpg

 

While this card is face up on the field (This includes in a Spell and Trap card zone) face down cards cannot be destroyed, and their activations cannot be negated and defense position monster's on your side of the field cannot be removed from the field by card effects. During each of your Standby Phases pay 500 life points. If you do not, destroy this card.

 

4244i.jpg

 

4244uq.jpg

 

This card can be Special Summoned from your hand when you control 3 or more "Dragonmaster" cards. This card can attack twice during the same battle phase.

This card is unnaffected by trap cards during the Battle Phase. You can tribute 1 face up WIND monster you control to destroy all Spell and Trap cards on the field.

 

4244g.jpg

 

1 Dragon-type monster + 2 Dragonmaster monsters

This card can only be Special Summoned from the Extra Deck by removing from play the above cards from anywhere on your side of the field. Once per turn you can equip this card with a face up monster you control. This card gains 200 ATK x the level of any cards equipped to it. When this card is destroyed, you can Special Summon 1 "Maxximus Ultimatum" from your Graveyard.

 

4244i.jpg

 

4244g.jpg

 

You can set this card in your Spell and Trap card zone and treat it as a trap card. When this trap card is destroyed while face down, you can remove it from play to Special Summon 1 "Dragonmaster" monster from your hand. When this card is destroyed by battle you can add 1 level 2 or lower "Dragonmaster" or Dragon-type card from your deck to your hand. While this card is in the Graveyard, its level becomes 4.

 

 

4244.jpg

 

This monster cannot be Special Summoned except by "High Frequency Dragon"'s effect. If you used "Dragonmaster's Servant" or "Dragonmaster - Pet Dragon" for the Synchro Summon of this card destroy all other cards on the field. If this card destroys a monster by battle, your opponent sends 1 card from the top of their deck to the Graveyard x the destroyed monsters' level.

 

4244k.jpg

 

Activate this card by discarding 1 card. Reveal 1 "Dragonmaster" monster in your hand. Normal Summon it and equip it with this card (Level 5 or higher monsters do not need tributes). The "Dragonmaster" Summoned by this effect is treated as being Summoned by its own effect, and this card is treated as a Dragon-type monster while equipped (LV4/FIRE/Dragon-type/1000/1000). If the equipped monster would be destroyed, destroy this card instead.

 

4244k.jpg

 

Activate only when your opponent declares an attack. Remove 1 Level 6 or higher monster from your Graveyard. Pick up 5 cards from your deck. Choose a monster that can be Special Summoned and Special Summon that monster to your side of the field and send all other picked up cards to the Graveyard. Inflict 600 points of damage for every "Dragonmaster" card sent to the Graveyard by this effect to your opponent's life points.

 

4244.jpg

 

This card can only be activated during your opponent's Stadby Phase. Roll a six sided die and apply the corresponding effect this turn:

1 or 5: Draw 1 card and skip your opponent's battle phase.

3 or 4: Your opponent draws 1 card. Special Summon 1 "Lucky Dragon Token" to your side of the field (LIGHT/LV5/Dragon-type/2300/100).

2 or 6: Your opponent draws 3 cards and 2000 points of damage are inflicted to your life points.

___________________________________________________________________

 

Maxximus Ultimatum is probably the Key card, and the Vicious Warlord is to do damage fast. If people give good ratings or answer poll more, I will hopefully continue making more. MORE CARDS ADDED 9/11/09 :D

 

Fan Fic of character using this deck in the making at Fan Fic forum!

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...