Eury Posted September 10, 2009 Report Share Posted September 10, 2009 [align=center][spoiler=EN000][spoiler=Lore]This card cannot be Special Summoned. If this card battles a LIGHT or Fairy-Type monster, destroy that monster without applying damage calculation. Each time a monster is destroyed by this cards effect your opponent must discard 1 random card from their hand. When a monster is destroyed by this cards effect remove it from play. This card gains 200 ATK for each LIGHT and Fairy-Type monster that is removed from play. [/align] [align=center][spoiler=EN001][spoiler=Lore]1 Tuner + 1 or more non-Tuner MonstersThis card is also treated as a Fairy-Type. This cards ATK and DEF are equal to the number of Fairy-Type monsters removed from play x 200. Once per turn by removing 1 Fiend-Type monster from your Graveyard from play, remove 1 Fairy-Type monster in your hand from play. When this card is destroyed Special Summon 1 Lv5 or below Fiend-Type monster that was removed from play by this cards effect. [/align] [align=center][spoiler=EN003][spoiler=Lore]This card is also treated as a Fairy-Type. Once per turn you can remove 1 Fairy-Type monster in your hand from play to increase the ATK of this card by 800 until the End Phase. When this card is destroyed by battle Special Summon 1 Lv4 or below Fiend-Type monster removed by this cards effect. [/align] [spoiler=EN004][spoiler=EN004] [align=center][spoiler=EN005][spoiler=Lore]This card is also treated as a Spellcaster-Type monster. Once per turn by removing 2 Fiend-Type monsters in your hand from play, Special Summon 1 Lv7 or below Fairy-Type monster that is removed from play. When this card is destroyed remove it from play. [/align] [align=center][spoiler=EN006][spoiler=Lore]Fairy and Fiend-Type monsters gain 300 ATK and DEF. When a Fairy or Fiend-Type monster is removed from play by a card effect, you can pay 500 Life Points to Special Summon that monster during your opponent's next Standby Phase. When this card is sent from the field to the Graveyard destroy all non-Fiend-Type monsters on the field. [/align] [spoiler=EN007][spoiler=EN007] [spoiler=EN008][spoiler=EN008] [spoiler=EN009][spoiler=EN009] Link to comment Share on other sites More sharing options...
Eury Posted September 10, 2009 Author Report Share Posted September 10, 2009 Added another card. Also, the vortex effect in the background of the cards is my work. (Credit to wanderley for giving link to said background.) =D Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 10, 2009 Report Share Posted September 10, 2009 ok, found the thread the only one that seems a little too bland is Demon Angel Rabbit, effect just seems boring compared to the others 9.2/10 Link to comment Share on other sites More sharing options...
Eury Posted September 10, 2009 Author Report Share Posted September 10, 2009 Thanks. I just noticed there's no EN002...I should fix that...tomorrow. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 10, 2009 Report Share Posted September 10, 2009 you can skip that number, just like how you'll skip EN666 later on Link to comment Share on other sites More sharing options...
Eury Posted September 10, 2009 Author Report Share Posted September 10, 2009 New Card Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 10, 2009 Report Share Posted September 10, 2009 effect a little too plain, give it another to make it less boring 8.9/10 Link to comment Share on other sites More sharing options...
Eury Posted September 10, 2009 Author Report Share Posted September 10, 2009 Fairy Caster is going to have a ton of support. Just wait. =D Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 10, 2009 Report Share Posted September 10, 2009 fine, I'll be waiting for the support cards to show up Link to comment Share on other sites More sharing options...
Enrise Posted September 11, 2009 Report Share Posted September 11, 2009 So, is this thread dedicated to me?;D Love them all, although the Rabbit one is like:O.o wtf? Link to comment Share on other sites More sharing options...
Eury Posted September 11, 2009 Author Report Share Posted September 11, 2009 Satanic Demons was influenced by you but the rest wasn't. What's wrong with my Rabbit? Link to comment Share on other sites More sharing options...
Enrise Posted September 11, 2009 Report Share Posted September 11, 2009 I mean, it's just the ears, that's it. The rest is fine, just the ears :SAt least they're pointing down. =3 Link to comment Share on other sites More sharing options...
Eury Posted September 12, 2009 Author Report Share Posted September 12, 2009 Added the set's Field Spell. Computer is being retarded so I can't upload pics. I'll have to wait till tomorrow or later tonight to add more. :cry: Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 12, 2009 Report Share Posted September 12, 2009 given what you gain, your drawback effect may not be enough........ 8/10 Link to comment Share on other sites More sharing options...
Eury Posted September 12, 2009 Author Report Share Posted September 12, 2009 Should I add a Lv Limit/higher Life Point cost? Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 12, 2009 Report Share Posted September 12, 2009 the lv limit alone would be sufficient enough for the drawback Link to comment Share on other sites More sharing options...
Eury Posted September 12, 2009 Author Report Share Posted September 12, 2009 107 views...and 2 people have commented...bump Link to comment Share on other sites More sharing options...
Eury Posted September 12, 2009 Author Report Share Posted September 12, 2009 Added a card. I know it's a bit bland but it's supposed to be used with the rabbit. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 12, 2009 Report Share Posted September 12, 2009 I'm surprised you didn't say it's also treated as a WATER attribute due to Snow being in its name 9/10 Link to comment Share on other sites More sharing options...
Eury Posted September 13, 2009 Author Report Share Posted September 13, 2009 Added #8. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 14, 2009 Report Share Posted September 14, 2009 hmmm, you should have given it like 300 atk to start with, then say each time it destroys a fairy monster in battle, its atk increases by 400 or something 9/10 Link to comment Share on other sites More sharing options...
Eury Posted September 14, 2009 Author Report Share Posted September 14, 2009 bump Link to comment Share on other sites More sharing options...
Eury Posted September 15, 2009 Author Report Share Posted September 15, 2009 bump and I got a name change. :D Link to comment Share on other sites More sharing options...
Eury Posted September 15, 2009 Author Report Share Posted September 15, 2009 New card. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 15, 2009 Report Share Posted September 15, 2009 specially summoning a fiend monster removed from play is still a bit too powerful, it needs a drawback to this 8.8/10 Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.