.Gideon. Posted September 10, 2009 Report Share Posted September 10, 2009 It's been a long time since I made a card so, I came up with this new "Archtype", the Sovereigns. They are LIGHT monsters that can only be summoned when you have a certain amount of Life points, and are also removed from play when you reach a certain amount of life points Note: I'm making a set of monsters that increase Life Points I just finished 2. [align=center] [spoiler= lore] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except when your Life Points are 10000 or more. This card cannot be destroyed by battle (Damage calculation is applied normally). As long as this card remains in face-up Attack Position, your opponent cannot select other monsters you control as an attack target. When you take Battle Damage from battle involving this card, you can return up to 3 LIGHT monsters from your Graveyard to the bottom of your Deck to draw cards equal to the number of monsters returned to your Deck this way. If this card is changed to face-up Defense Position, return it to your hand during your Standby Phase. If your Life Points are 1000 or less, remove this card from play. [spoiler= lore] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing all monsters you control while your Life Points are 1000 or less. Trap Cards cannot be activated the turn this card is Summoned. When this card is Summoned, destroy cards your opponent controls equal to the number of monsters Tributed to Special Summon this card. Increase your Life Points by 300 for each card destroyed by this effect. Once per turn, you can pay 500 Life Points to place 1 Armageddon Counter on this card. If this card has 3 Armageddon Counters on it, send it to the Graveyard to inflict 3000 damage to your opponent. If your Life Points are more than 2500, remove this card from play and inflict 2500 damage to your Life Points. [/align] [align=center] [spoiler= lore]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except during your Standby Phase while your Life Points are 8000 or more. Once per turn, you can change this card to face-up Defense Position to change all face-up Attack Position monsters your opponent controls to face-up Defense Position, this effect can be used anytime during either players turn. Each time you activate this effect, place 1 Karma Counter on this card (Max. 3). Once per turn, you can remove 1 Karma Counter from this card to negate the activation of a Spell, Trap, or Effect Monster's effect and return that card to its owner's hand, your opponent draws 1 card. A card that was returned to your opponent's hand this way cannot be played this turn. When your Life Points are 6000 or less, remove this card from play. [spoiler= lore]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 EARTH and 1 LIGHT monster from your Graveyard while your Life Points are 6000 or more, and by its own effect. This card cannot be destroyed by battle (Damage calculation is applied normally). You can pay 800 Life Points to negate the Normal Summon or Special Summon of your opponent's monster and destroy it. If this card is sent to the Graveyard by your opponent's card effect, you can remove from play 1 EARTH and 1 LIGHT monster from your Graveyard to Special Summon this card during your Standby Phase. If your Life Points are 3500 or less, remove this card from play. [/align] rate/ Comment Link to comment Share on other sites More sharing options...
Lexadin Posted September 10, 2009 Report Share Posted September 10, 2009 Nice and ballanced cards, where did you get the pic of "Kirma"? I would like to use it once.A 9.5/10 Link to comment Share on other sites More sharing options...
Jace Beleren Posted September 10, 2009 Report Share Posted September 10, 2009 the OCG is okbut why 20000 life points?you should make it 2000 instead of 20000 Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 10, 2009 Report Share Posted September 10, 2009 2nd card you should have a max number of counters on it For the first card, it's not very playable because it's unlikely you'll ever get your LP to the 20000 mark 7/10 Link to comment Share on other sites More sharing options...
.Gideon. Posted September 11, 2009 Author Report Share Posted September 11, 2009 Nice and ballanced cards' date=' where did you get the pic of "Kirma"? I would like to use it once.A 9.5/10[/quote'] Deviantart bro the OCG is okbut why 20000 life points?you should make it 2000 instead of 20000 It's 20000 not 2000 2nd card you should have a max number of counters on it For the first card' date=' it's not very playable because it's unlikely you'll ever get your LP to the 20000 mark 7/10[/quote'] because nobody uses Cards that recover life points, there are good Life recovery decks but all they can do is recovering so, they need these monsters. Also the set I'm making is focused on increasing Lps thank you for your comments guys Link to comment Share on other sites More sharing options...
Moonlight Princess Posted September 11, 2009 Report Share Posted September 11, 2009 The first cards is really hard to play with.The second is a bit oped but they are still good.I like the idea! It's an original one! =) Link to comment Share on other sites More sharing options...
.Gideon. Posted September 11, 2009 Author Report Share Posted September 11, 2009 Thanks for your comment New sovereign added* Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 11, 2009 Report Share Posted September 11, 2009 your Dawn Sovereign effect is good, but maybe it's a little difficult to summon to the field 9/10 Link to comment Share on other sites More sharing options...
.Gideon. Posted September 12, 2009 Author Report Share Posted September 12, 2009 Thnx for your comment ^ * Amaterasu's effect is modified * New Sovereign added Link to comment Share on other sites More sharing options...
Zauls Posted September 12, 2009 Report Share Posted September 12, 2009 Impressive as always. Effects are great, very useful, original and balanced. Pics are great and OCG is prfect.11/10 Link to comment Share on other sites More sharing options...
.Gideon. Posted September 12, 2009 Author Report Share Posted September 12, 2009 Thanx alot :) Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 12, 2009 Report Share Posted September 12, 2009 Desert Soverign's effect is balanced, though it DID cut close to the OPed point 9.4/10 Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.