sora200115 Posted September 12, 2009 Report Share Posted September 12, 2009 Monsters:Leena the Light CharmerLV: 3/LIGHT/Spellcaster/Flip Effect MonsterATK: 500 DEF: 1500Effect: Take control of 1 LIGHT monster your opponent controls, while this card remains face-up on the field. Familiar-Possessed - LeenaLV: 4/LIGHT/Spellcaster/Effect MonsterATK: 1850 DEF: 1500Effect: By sending 1 "Leena the Light Charmer" and 1 LIGHT monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: *During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. Familiar-Possesed - DharcLV: 4/DARK/Spellcaster/Effect MonsterATK: 1850 DEF: 1500Effect: By sending 1 "Dharc the Dark Charmer" and 1 DARK monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: *During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. Mistress of the CharmersLV: 7/LIGHT/Spellcaster/Effect MonsterATK: 2000 DEF: 3000Effect: This card cannot be Normal Summoned or Set. You can Special Summon this card by removing 6 monsters with different Attributes in your Graveyard. The Attribute of this card is also treated as WIND, WATER, FIRE, EARTH and DARK. Once per turn, remove 1 monster from your hand or graveyard, you can take control of 1 monster with the same Attribute as the removed monster on your opponents side of the field, as long this card is face-up on the field. Prima the Blizzard CharmerLV: 6/WATER/Spellcaster/Flip Effect MonsterATK: 1000 DEF: 2500Effect: Take control of 1 WATER or 1 WIND monster your opponent controls, while this card remains on the field. The Attribute of this card is also treated as WIND. Lavana the Magma CharmerLV: 6/FIRE/Spellcaster/Flip Effect MonsterATK: 1000 DEF: 2500Effect: Take control of 1 FIRE or 1 EARTH monster your opponent controls, while this card remains on the field. The Attribute of this card is also treated as EARTH. YinYang the Chaos CharmerLV: 6/DARK/Spellcaster/Flip Effect MonsterATK: 1000 DEF: 2500Effect: Take control of 1 DARK or 1 LIGHT monster your opponent controls, while this card remains on the field. The Attribute of this card is also treated as LIGHT. Charmer Familiar- Ardent SalamanderLV:6/FIRE/Reptile/Effect MonsterATK: 2500 DEF: 1000Effect: This card cannot be Special Summoned. You can Normal Summon this card without a Tribute if you control a face-up FIRE "Charmer" monster on the field. If this card is Normal Summoned , you can remove 1 FIRE monster from your graveyard, inflict damage equal to the ATK of the removed card. As long as this card is face-up on the field, your opponent cannot select a FIRE "Charmer" monster as an attack target. Charmer Familiar- Torrent SerpentLV: 6/WATER/Sea Serpent/Effect MonsterATK: 2500 DEF:1000Effect: This card cannot be Special Summoned. You can Normal Summon this card without a Tribute if you control a WATER "Charmer" monster on the field. If this card was Normal Summoned, you can remove 1 WATER monster in your graveyard, look at your opponent's hand, select 1 card from it and send that card to the Graveyard. As long as this card is face up on the field, your opponent cannot select a WATER "Charmer" monster as an attack target. Charmer Familiar- Gust GriffinLV: 6/WIND/Winged Beast/Effect MonsterATK: 2500 DEF: 1000Effect: This card cannot be Special Summoned. You can Normal Summon this card without a Tribute if you control a WIND "Charmer" monster on the field. If this card was Normal Summoned, you can remove 1 WIND monster from your graveyard, select 1 card on your opponent's side of the field, and return it to the bottom of the owner's Deck. As long as this card is face-up on the field, your opponent cannot select a WIND "Charmer" monster as an attack target. Charmer Familiar- Clay GolemLV: 6/EARTH/Rock/Effect MonsterATK: 2500 DEF: 1000Effect: This card cannot be Special Summoned. You can Normal Summon this card without a Tribute if you can control a EARTH "Charmer" monster on the field. If this card was Normal Summoned, you can remove 1 EARTH monster from your graveyard, Special Summon 1 Level 4 or lower EARTH monster from your graveyard. As long as this card is face-up on the field, your opponent cannot select a EARTH "Charmer" monster as an attack target. Spells/Traps: Light Spirit Art - HolyNormal TrapEffect: Tribute 1 LIGHT monster. Gain lifepoints equal of the ATK points of the Tributed monster. You can destroy one non-LIGHT monster on the field. Your opponent can negate this effect by revealing 1 Spell card in their hand. Huge Study of CharmsContinous SpellAs long as this card remains face-up on the field, Flip-Effect "Charmer" monsters' effects can activate when Normal Summoned or Special Summoned. Mystic Stone of CharmersNormal SpellSpecial Summon any number of "Charmer" monsters from your hand in defence position. The monster's effects are activated when Summoned with this effect. Charmer's Loyal FamiliarContinuous TrapIf you control a monster from your opponents side of the field with a "Charmer" monster effect, your opponent can only select the controled monster as an attack target. Link to comment
skyshadow Posted September 14, 2009 Report Share Posted September 14, 2009 nice its just what the charmers need to finish their set. and the effects of the trap and mistress have good draw backs. 7.5/10 Link to comment
sora200115 Posted September 14, 2009 Author Report Share Posted September 14, 2009 A few more cards added. Link to comment
sora200115 Posted September 16, 2009 Author Report Share Posted September 16, 2009 BUMP Link to comment
Kazemachi Posted September 17, 2009 Report Share Posted September 17, 2009 Nice cards, but still need moar cards that can make all Charmers with different attributes work together in one deck. :PHow about a Charmer support card that can change the attribute of a monster each turn? (so far, the all attribute Charmers deck with the main strategy to take control opponent's monsters really need Scroll of Bewitchment to increase it's consistency, but it'll make the hand minus. I think Charmers need an attribute-changer card with continuous effect that can be activated each turn...) Link to comment
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