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The YCM League of Renowned Duelists


arkel

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Laquari' date=' Honest, Wulf, and Vayu should be at 3. They don't hurt the game at all. They're just balanced support cards. Put at 3.

 

[/quote']

 

Laquari is fine at 3, so is honest (Would personaly like to see lower), but wulf and vayu need to be hit.

Wulf is a beatstick who comes out at a random time for no cost besides what you milled. I know he's a lot weaker than JD, but they both function on lucksack and can change the game just enough to put the LS user at an unnfair advantage. It requires no skill to play. Needs to be at 0

 

Vayu provides for OTK's to happen consistantly. Ask Qal'at. How many times have you OTKed me with Vayusworn? Not to mention with Burial, even if you stop the swarm once, your opponent can always do it again. Limit Vayu or ban Burial. That simple

 

 

Also, I would like to bring up Mezuki. As much as I hate to say it, hes to good in combination with Plague and Burial, even at 2. I know we are trying to focus on a 3-0 ban list, but I say ban/limit mezuki or ban/ limit burial.

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LOL. 3-0 LISTS. XD

 

Forbidden

Monster Cards

 

* Brionac, Dragon of the Ice Barrier

* Destiny Hero - Malicious

* Gladiator Beast Gyzarus

* Rescue Cat

 

Trap Cards

 

* Call of the Haunted

* Return from the Different Dimension

* Trap Dustshoot

 

Limited

Monster Cards

 

* Blackwing - Vayu the Emblem of Honor

* Gladiator Beast Laquari

* Judgment Dragon

* Honest

* Wulf, Lightsworn Beast

 

Spell Cards

 

* Black Whirlwind

* Burial from a Different Dimension

* Charge of the Light Brigade

* Machine Duplication

 

Trap Cards

 

* Beckoning Light

 

Semi-Limited

Monster Cards

 

* Black Rose Dragon

* Card Trooper

 

Spell Cards

 

* Destiny Draw

* Emergency Teleport

 

There's a difference between what he thinks and what I think, gais. You have to understand that.

[spoiler=His logic]

Forbidden

Monster Cards

 

* Gladiator Beast Gyzarus - The main card for Glads to use.

* Rescue Cat - Glads don't get a Test Tiger/Samnite out.

 

Limited

Monster Cards

 

* Gladiator Beast Laquari - Much more difficult for Glad players to pull a Herk out of their asses.

* Judgment Dragon - Luck-based tech choice.

* Honest - Celestia's tribute fodder won't stay alive as long thanks to the absence of this.

* Wulf, Lightsworn Beast - The epitome of lucksack. Celestia doesn't really become as much of a problem any more.

 

Spell Cards

 

* Black Whirlwind - Won't make Blackwings playable in tournaments any more.

 

Trap Cards

 

* Beckoning Light - Suddenly, recycling Celestia/Honest/JD isn't as easy any more.

 

 

I'd post my own banlist but I'm helping with Thanksgiving meals right now :P

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Wulf is a beatstick who comes out at a random time for no cost besides what you milled. I know he's a lot weaker than JD' date=' but they both function on lucksack and can change the game just enough to put the LS user at an unnfair advantage. [b']It requires no skill to play.[/b] Needs to be at 0

 

I'll let you have that one for the bolded reasoning.

 

Vayu provides for OTK's to happen consistantly.

 

2300 x 3 = 6900 =/= 8000

 

Not to mention with Burial, even if you stop the swarm once, your opponent can always do it again.

 

Then the problem would be Burial, not Vayu.

 

Also, I would like to bring up Mezuki. As much as I hate to say it, hes to good in combination with Plague and Burial, even at 2.

 

Mezuki is nothing more than a great support card. The only reason people want him at something other than 3 is because of his "broken" targets, which should be banned in the first place.

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Wulf is a beatstick who comes out at a random time for no cost besides what you milled. I know he's a lot weaker than JD' date=' but they both function on lucksack and can change the game just enough to put the LS user at an unnfair advantage. [b']It requires no skill to play.[/b] Needs to be at 0

 

I'll let you have that one for the bolded reasoning.

 

Vayu provides for OTK's to happen consistantly.

 

2300 x 3 = 6900 =/= 8000

 

True, but you forget armor master + whatever other BW's your opponent may get onto the field. You said yourself OTK's are bad for the game and a GOOD vayu deck can do it consistantly

 

Not to mention with Burial, even if you stop the swarm once, your opponent can always do it again.

 

Then the problem would be Burial, not Vayu.

 

Burial goes in connection with the Mezuki argument. Ban Burial, or Mezuki/Vayu. Either way, something must be hit.

 

Also, I would like to bring up Mezuki. As much as I hate to say it, hes to good in combination with Plague and Burial, even at 2.

 

Mezuki is nothing more than a great support card. The only reason people want him at something other than 3 is because of his "broken" targets, which should be banned in the first place.

 

By targets I assume you mean Plague, in which case I agree with you. But if you cut mezuki, there is no reason to ban plague which I personaly believe does more for the game.

 

Its simple. We ban Burial so that Mezuki can stay at 2 without a problem and Vayu can go to any number you want, I dont particularly care.

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Vayu provides for OTK's to happen consistantly.

 

2300 x 3 + Most any BW = 8000+

 

True' date=' but you forget armor master + whatever other BW's your opponent may get onto the field. You said yourself OTK's are bad for the game and a GOOD vayu deck can do it consistantly[/b']

 

I also like how most of the arguments could be solved by thinking this through a 3/0 perspective.

Limited

Monster Cards

 

* Gladiator Beast Laquari - Much more difficult for Glad players to pull a Herk out of their asses.

 

Herk isn't broken. It's a s/t negator for a discard and has no protection vs. Monster effects' date=' so why should this happen? Just because you don't like Herk doesn't make it a broken card.[/b']

 

* Judgment Dragon - Luck-based tech choice.

 

JD at one doesn't make it any less broken, ban.

 

* Honest - Celestia's tribute fodder won't stay alive as long thanks to the absence of this.

* Wulf, Lightsworn Beast - The epitome of lucksack. Celestia doesn't really become as much of a problem any more.

 

I don't really disagree here but, if Celestia is the problem, why not limited it instead? It's like when they limited Bestiari, sure it slowed Gyzarus down but they still spammed it didn't they? Wulf and Honest have their own problems, but ban cards because either they are broken or are broken in a combo, therefore, Celestia is the one that should be limited and each of these handled on their own. Also, I'm going to reuse this and say, limiting doesn't make Celestia any less powerful, so why?

 

As I said before, most of this could be cleared up by using a 3/0 list

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I'm very upset that Lux wants Mali banned, if he is hit the D-Hero Engine will be officially dead. With Mali gone the only useful D-Draw target will be lolDasher. Vayu is not a problem, its burial. JD is JD so it needs to be banned. Black Whirlwind is problem, it needs to be limited or ban

 

Anyway I finally got my hands on a Gold Sarc. I was thinking about fitting it into my Bloo Blaster deck (see sig) but I don't know what to neg....maybe a D-Draw?

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