Demi Ryu Posted November 24, 2007 Report Share Posted November 24, 2007 Hello my friends. The time has come. My first full set is completed, and I have high hopes for it. Some may be overpowered, but hey, sometimes, we just can't help ourselves. Can we? This is the first set, the complete set will hopefully be up in a matter of days, part two will be up right after it (sorry, my computer is acting stupid) Anyway, hope you enjoy this look into my mind here we go! -The Reapers' Counterpart, Lord of Time-Pay 500 life points in order to activate this cards effect. This cards' effect may only be activated during your mainphase. Roll a Six-Sided die. If the result is a 1 or 2 you may send all cards that your opponent played during their last turn back into their hand. If the result is a 3 or 4 you may draw 3 cards from your deck, then, skip your next 3 draw phases. If the result is a 5 or 6 your opponent may special summon 1 monster from their hand and set 1 Spell or Trap card on the field.-Deaths' Scythe-A Monster equipted with this card gains 800 Attack points. When the monster equipted with this card targets another monster for an attack, the monster is automatically destroyed without battle damage being applied (although the monster is still counted as being destroyed as a result of battle). If a monster is attacked while face down by the monster equipted with this card the monster is destroyed without being flipped face up.-Yin and Yand Reapers-Discard two cards from your hand to the graveyard. Then Special Summon two Reaper Tokens to your side of the field, (Token 1: Reaper-type/Light/Level 4/ATK 1600/DEF 1200), (Token 2: Reaper-type/Dark/Level 4/ATK: 1600/DEF 1200). While both tokens are on the field, your opponent is not able to play Light or Dark Attribute monsters. If one token is destroyed in battle, the other is as well, and you and your opponent take life point damage equal to the attack of the second token.-The Grim Reaper, Death Personafied-This monster can only be Ritual Summoned with the Ritual spell Card, Deal with Death. This card is not destroyed as a result of battle (damage calculation is applied normally though). This monster is not effected by monster, spell, or trap effects. While face up on the field, during your standby phase, you may destroy one monster on your opponent' side of the field. Then, your opponent takes life point damage equal to half of the destroyed monster's attack. This monster's attack and defense is equal to the amount of monsters it has destroyed with it's effect X 1000. While face up on the field, this monster may be removed from play at any point in time, and brought back to the field during the end phase of the turn in which it was removed.-Unholy Rider-If this monster is destroyed as a result of battle it is not sent to the graveyard. Instead it is removed from play. While the Field Spell Card "Arrival of Cthulhu" is on the field, this card gains the following abilities.1) During the battle phase, this monster may attack your opponent's life points directly by halving it's attack points.2) During each of your opponent's standby phases, you may pick and send one card to the graveyard from your opponent's hand. If you use this ability, this monster's attack is halved until the end phase of the turn the ability was used.-He Whose Power Equals a Thousand Exploding Suns-This monster may not be normal summoned or set. This monster may not be special summoned except by removing 3 fire attribute monsters from your graveyard and sending to the graveyard one fire attribute monster from your field. During your main phase, this monster may destroy one card on the field and inflict 500 points of direct life point damage to the owner of that card. If this monster is attacked, and would be destroyed, instead destroy all cards on the field and inflict to both players life point damage equal to this monster's attack power.-He who Controls the Waves and Dwells in the Ocean-This monster may not be Normal Summoned or Set. This monster may not be Special Summoned except by removing 3 Water Attirbute monsters from your Graveyard and tributing 1 Water Attribute monster from your Field. Once per turn, during your main phase, you may select and send two cards to the Graveyard from your opponents' hand. If this monster is attacked and would be destroyed as a result of battle, instead, send this monster to the Graveyard and both players discard their hands. Then, both playes take damage equal to this monsters' ATK. Link to comment Share on other sites More sharing options...
Bloodrun Posted November 24, 2007 Report Share Posted November 24, 2007 nice im liking how you took the time to make all of these without any errors, and how chose good pics 9/10 =) Link to comment Share on other sites More sharing options...
Demi Ryu Posted November 24, 2007 Author Report Share Posted November 24, 2007 Okay, I have no Idea how to update a pre-existing thread that I made, so I'll do this instead. Here is the rest of the set, enjoy. Link to comment Share on other sites More sharing options...
Bloodrun Posted November 24, 2007 Report Share Posted November 24, 2007 Okay' date=' I have no Idea how to update a pre-existing thread that I made, so I'll do this instead. Here is the rest of the set, enjoy. [img']http://i226.photobucket.com/albums/dd115/RyuMizumagi/MonsterousAngularFrog.jpg[/img] ok what you do you click "quote" thats at the boottum right corner of your thread, then you click full edit, like if you want to edit pictures and stuff, hoped that helped =) Link to comment Share on other sites More sharing options...
Demi Ryu Posted November 25, 2007 Author Report Share Posted November 25, 2007 thank you, but I need more feed back, please Link to comment Share on other sites More sharing options...
Bloodrun Posted November 25, 2007 Report Share Posted November 25, 2007 ok since there is a lot of cards to give feed back on, ill just pint out the major stuff, well for one thing, things like life points graveyard, and end phase, as well as stanby and battle phase, things like that, need to have the first letter capitalized, and you could work on some of the pics like edit them a little, and then the bigggy to me your grim reaper ritual monster's effect is way to strong! my suggestion to you is that you change it to his, and then switch its attack and defense to 1000, hope this is what you wanted =) This monster can only be Ritual Summoned with the Ritual spell Card, Deal with Death. This card is not destroyed as a result of battle (damage calculation is applied normally though). While face up on the field, during your standby phase, you may destroy one monster on your opponent' side of the field, you may not attack with this card the turn you activate this effect. Then, your opponent takes life point damage equal to half of the destroyed monster's attack. This monster's attack and defense is equal to the amount of monsters it has destroyed with it's effect X 500. While face up on the field, this monster may be removed from play at any point in time, and brought back to the field during the end phase of the turn in which it was removed. Link to comment Share on other sites More sharing options...
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